Dragonknight - Dragon Priest
Nightblade - Spectre (Shadow Magus) ?
Templar - Meridia Saint
Warcryer (Battle Mage)? - Sorcerer
I play 1 char. Stamina DK. Since most people reroll chars for optimal stats every time they want to try a different build (instead of resetting their Stats), why not make 4 more classes? The way I see it, the lazy design of same class, same skill, slightly different morphs has caused balance problems. Certain builds(CLASS+RESOURCE POOL) have more access to skills (which scale of either stamina/magika) and there can not be a meaningful balance.
Split the Templar in 2 and give us a Paladin style warrior and a Healer style Mage, each with their own balanced skills and play style. Same goes for the other 3 classes.
Instead of this horrible changes to combat with the new Poison Brotherhood, forget all about Poisons, give us new classes in order to achieve balance and diversity. Put work into it and charge us a proper price for a good Upgrade. Give us Main story just by adding another piece in the map with Quests and locations.
And while you are at it, please reconsider to add skill Cooldowns.
PvP has become so LAME because of the simplicity of it. All the work by the gamer has to be put into CP, gear and stats while it should have to do more with actual SKILL and SKILLS. All the bars of every build are the same. First bar: Gap Closer, DD, CC, heal, Means of ESC. Second bar: DMG output buff, Regen/Sustain buff, Shuffle/dmg shield buff, DoT.
Proper CDs for Skills with proper Costs. Proper CC duration and effects. (Every CC has the same effect atm btw.. Stop the enemy for 1 split of a second and make him WASTE STAMINA BY EITHER roll dodge or break free. How boring rly)
No self heal/regen for EVERY SINGLE CLASS. No shields/barriers for every single class.
HP for Health. MP for skills. Stamina(small resource pool) for Blocking and Roll Dodging. Shield Skill Line reduces Block Cost by 500% or whatever in order to give tanks a purpose. Medium Armor reduces Roll dogge Cost by 100% or whatever. Light Armor Increases MP regen by 200% + 6k MP or whatever.
Put work into it. Tell us how much. Go ahead with it. This poison nonsense will make everybody PvE till they are bored. And then what?
Edited by GeorgeBlack on May 18, 2016 7:18AM