arkansas_ESO wrote: »KramUzibra wrote: »Pvp was out of control when it comes to sustain. Isnt this a good change then?
Btw how long are the poison duration?
Out of controll ahaha pls
Good player knew how to play with some dmg and sustain so they were still able to play 1vs X till now,
Now having Sustain against a bunch of bad players is going to be fun ?
Zenimax is just dont care about good Pvpers, they want the Ep Zerg like Decimation Elite or other Zwegs with 40 people which are chasing a single person from Chal to Dragonclaw or even Bleakers to Aleswell ?
You wanna get rid of a zerg with poison that will never happen!
Its allready hard as player which isnt playind Redguard Dk or Highelf Sorc, or Darkelf Dk/Nb .
People who took the wrong class like Nord,Argonian or even Orc are screwed they dont have any "Stamina Regen Passive" or the Op Passive from Redguard.
Zenimax is just not aware to balance the game!
Mr erik on eso live said when a player comes up against 10 or 20 players they will die anyways. With using situational awareness and utilizing the environment I been able to stay alive while fighting multiple opponents at least until my reinforcements arrive. So I strongly disagree with his statement.
So by multiple do you mean 10-20 fighting or do you mean some lower number and you just threw your anecdote in with vague terms hoping people wouldn't notice the switcheroo?
Their comment wasn't "in the vicinity of 20 people poisons or other stuff will kill you" but rather "when attacked by 20 people"
But hey, if you can maintain combat now against 20 people thats great. likely you never have to even fear anyone single.
Enjoy your immortality while it lasts.
But as a side note, if a group of lets say average ability players wants to group up for protection from solo elite immortals and go run the pve quests in IC, how many should they need to be able to survive long enough or even maybe discourage mass executioner solo monsters like yourself?
Is 200 enough that they should have to get before feeling safe vs one elite massacre machine like you can run?
is 2000?
200000000000000000000?
WEhere is the balance point at which YOU think the game should place odds of a fight being 50/50 between one elite player and X average players?
it seems you think X=20 is too low.
So, i am curious, what number should be correct?
How helpless should average player be vs the elite for the game to suit your particular tastes?
Seriously, the only reason the "elite" are able to become "mass executioner solo monsters" like you say is because, for the most part, they understand the game's mechanics better than the players they're facing. Shouldn't the game reward players who actually understand how the game works?
Korah_Eaglecry wrote: »rotaugen454 wrote: »Are poisons ONLY available to people with DB DLC or is it base game?Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Oh theyre well aware of what theyre doing. The only thing this update has for PvPers really is the poisons. And theyre looking to make every penny they can from this DLC. So how do you convince PvPers to get the DB DLC? You introduce a purposely overpowered mechanic to the game.
Once they feel theyve milked the Dark Brotherhood Cow for every drop of milk they can squeeze out of it. Theyll nerf the poisons into the ground and theyll become effectively useless.
Im assuming they arent. But thats the kicker. Not everyone is going to be aware of it if theyre part of the base patch. And many will buy it up assuming theyre gaining access to a powerful mechanic. And these are the people ZOS is targeting with these changes. Those who arent fully informed. Only informed enough to drop some cash the first sign of a means to get an up in the game on others. Cant risk being left behind...Better get that new DLC.
dennissomb16_ESO wrote: »Now they significantly boosting the damage from light and heavy attacks.