KingYogi415 wrote: »@Dubhliam
Poisons being introduced to equal out with potions is the first point to make sense!
OrphanHelgen wrote: »I can sustain molag kena constantly with 789 stamina recovery, and thats 33% increase cost (pve)
Pvp was out of control about sustain, that was one of the complains.
I say lets test this poison out, it might not be too bad.
OrphanHelgen wrote: »I can sustain molag kena constantly with 789 stamina recovery, and thats 33% increase cost (pve)
Pvp was out of control about sustain, that was one of the complains.
I say lets test this poison out, it might not be too bad.
Huge difference between PvE and PvP stamina recovery. Can't even begin to compare the two. Good luck winning any fight in PvP with 789 Stam recovery, ever. Aside from a gank, but that's not a fight - it's a sucker punch.
Pvp was out of control when it comes to sustain. Isnt this a good change then?
Btw how long are the poison duration?
KingYogi415 wrote: »As a day one destiny player I know how quickly devs can destroy a game. Have to remain hopefull ESO wont do the same.
Pvp was out of control when it comes to sustain. Isnt this a good change then?
Btw how long are the poison duration?
Out of controll ahaha pls
Good player knew how to play with some dmg and sustain so they were still able to play 1vs X till now,
Now having Sustain against a bunch of bad players is going to be fun ?
Zenimax is just dont care about good Pvpers, they want the Ep Zerg like Decimation Elite or other Zwegs with 40 people which are chasing a single person from Chal to Dragonclaw or even Bleakers to Aleswell ?
You wanna get rid of a zerg with poison that will never happen!
Its allready hard as player which isnt playind Redguard Dk or Highelf Sorc, or Darkelf Dk/Nb .
People who took the wrong class like Nord,Argonian or even Orc are screwed they dont have any "Stamina Regen Passive" or the Op Passive from Redguard.
Zenimax is just not aware to balance the game!
These are the values from PTS (today):
As you can see, only the single effect Ravage Stamina poison has the 10 seconds duration, with a 10 second cooldown, all the rest have a lower uptime.
KramUzibra wrote: »Pvp was out of control when it comes to sustain. Isnt this a good change then?
Btw how long are the poison duration?
Out of controll ahaha pls
Good player knew how to play with some dmg and sustain so they were still able to play 1vs X till now,
Now having Sustain against a bunch of bad players is going to be fun ?
Zenimax is just dont care about good Pvpers, they want the Ep Zerg like Decimation Elite or other Zwegs with 40 people which are chasing a single person from Chal to Dragonclaw or even Bleakers to Aleswell ?
You wanna get rid of a zerg with poison that will never happen!
Its allready hard as player which isnt playind Redguard Dk or Highelf Sorc, or Darkelf Dk/Nb .
People who took the wrong class like Nord,Argonian or even Orc are screwed they dont have any "Stamina Regen Passive" or the Op Passive from Redguard.
Zenimax is just not aware to balance the game!
Mr erik on eso live said when a player comes up against 10 or 20 players they will die anyways. With using situational awareness and utilizing the environment I been able to stay alive while fighting multiple opponents at least until my reinforcements arrive. So I strongly disagree with his statement.
PurifedBladez wrote: »
I'm sorry, you thought that was a good discussion? ESO Live is almost as sad as the actual game in its current state right now. Wrobel is a clown.. ESO Live was nothing but them dodging questions, talking up potions and, seling product. It was terrible.
LinearParadox wrote: »Okay, first of all I'm going to be the jerk and say this straight out... everyone here claiming, or that has claimed, that this 'poison imbalance' is a way to milk the playerbase, force DLC involvement/purchase, etc, is a MORON. It's in the BASE GAME PATCH DUMMY. You have to buy LITERALLY NOTHING to use poisons. Jeeeeez -.-
LinearParadox wrote: »Okay, first of all I'm going to be the jerk and say this straight out... everyone here claiming, or that has claimed, that this 'poison imbalance' is a way to milk the playerbase, force DLC involvement/purchase, etc, is a MORON. It's in the BASE GAME PATCH DUMMY. You have to buy LITERALLY NOTHING to use poisons. Jeeeeez -.-
Which begs the next question: aside from using poisons, can you also procure them without the DLC as easily (or difficultly) as with the DLC? If you indeed can not, then the fact you can use them is irrelevant. In the end people without the DLC would tend to be less well supplied with poisons, which would make the mechanics a) a vehicle to drive DLC sales and b) P2W.
Is this effect cancelled by the snakesomething passive of alchemy? If so, 3 skill points and you are safe...
SwaminoNowlino wrote: »
SwaminoNowlino wrote: »
They CAN be purged however, don't leave that part out.
I predict a big shift towards the templar meta coming.
PurifedBladez wrote: »
I'm sorry, you thought that was a good discussion? ESO Live is almost as sad as the actual game in its current state right now. Wrobel is a clown.. ESO Live was nothing but them dodging questions, talking up potions and, seling product. It was terrible.
I can understand being sorry that someone did not enjoy something but being sorry that they did? That is a new one on me. So would you be happier if i was as dissatisfied as you? Misery loves company?
But this is why they hsve lotsa flavors of ice cream.
My best recommendation is if you dont enjoy eso live, dont login and watch them.
Me, i will keep going as long as they are enjoyable and informative.
PurifedBladez wrote: »PurifedBladez wrote: »
I'm sorry, you thought that was a good discussion? ESO Live is almost as sad as the actual game in its current state right now. Wrobel is a clown.. ESO Live was nothing but them dodging questions, talking up potions and, seling product. It was terrible.
I can understand being sorry that someone did not enjoy something but being sorry that they did? That is a new one on me. So would you be happier if i was as dissatisfied as you? Misery loves company?
But this is why they hsve lotsa flavors of ice cream.
My best recommendation is if you dont enjoy eso live, dont login and watch them.
Me, i will keep going as long as they are enjoyable and informative.
More like I dont understand or couldn't comprehend that you actually thought that last episode of eso live was good. Theyre so nonchalant about ruining the game.
You do that man.
KramUzibra wrote: »Pvp was out of control when it comes to sustain. Isnt this a good change then?
Btw how long are the poison duration?
Out of controll ahaha pls
Good player knew how to play with some dmg and sustain so they were still able to play 1vs X till now,
Now having Sustain against a bunch of bad players is going to be fun ?
Zenimax is just dont care about good Pvpers, they want the Ep Zerg like Decimation Elite or other Zwegs with 40 people which are chasing a single person from Chal to Dragonclaw or even Bleakers to Aleswell ?
You wanna get rid of a zerg with poison that will never happen!
Its allready hard as player which isnt playind Redguard Dk or Highelf Sorc, or Darkelf Dk/Nb .
People who took the wrong class like Nord,Argonian or even Orc are screwed they dont have any "Stamina Regen Passive" or the Op Passive from Redguard.
Zenimax is just not aware to balance the game!
Mr erik on eso live said when a player comes up against 10 or 20 players they will die anyways. With using situational awareness and utilizing the environment I been able to stay alive while fighting multiple opponents at least until my reinforcements arrive. So I strongly disagree with his statement.
So by multiple do you mean 10-20 fighting or do you mean some lower number and you just threw your anecdote in with vague terms hoping people wouldn't notice the switcheroo?
Their comment wasn't "in the vicinity of 20 people poisons or other stuff will kill you" but rather "when attacked by 20 people"
But hey, if you can maintain combat now against 20 people thats great. likely you never have to even fear anyone single.
Enjoy your immortality while it lasts.
But as a side note, if a group of lets say average ability players wants to group up for protection from solo elite immortals and go run the pve quests in IC, how many should they need to be able to survive long enough or even maybe discourage mass executioner solo monsters like yourself?
Is 200 enough that they should have to get before feeling safe vs one elite massacre machine like you can run?
is 2000?
200000000000000000000?
WEhere is the balance point at which YOU think the game should place odds of a fight being 50/50 between one elite player and X average players?
it seems you think X=20 is too low.
So, i am curious, what number should be correct?
How helpless should average player be vs the elite for the game to suit your particular tastes?