I haven't played on PTS but I'm struggling to see any sustainable ways to counter the 60% increase:
1. There's no consumable antidote
2. If Purge removes them I don't see how that's sustainable without a poison cool down as if you're a Stamina build, 50% of your pool (~4.5k cost) has already gone purging the first one, whereas if you're a Magicka build it's ~20% (assuming they've increased the cost of it)
3. They will be used primarily by Archers and it's extremely difficult to dodge/see any projectile coming that isn't Snipe. So it will require constant dodge rolling and Shuffling when you see Archers at the back of a group in order to evade their spamming of attacks. That then leaves you weak against melee builds in which I'm guessing a lesser amount of whom will also be running poisons.
The only build which I can see that has any possible chance of countering the 60% increase is 2H & Bow Stamina NBs, and that is only after recognising the cost increase (not sure if there's any visuals or not) and then cloaking away for the remaining duration. A DWing Stamina NB could well get mistaken for a Magicka NB, get hit with a Magicka poison and now his/her main utility abilities (Mass Hysteria, Siphoning Attacks, Relentless Focus, Cloak etc) are all far too expensive to use during combat.
LinearParadox wrote: »Okay, first of all I'm going to be the jerk and say this straight out... everyone here claiming, or that has claimed, that this 'poison imbalance' is a way to milk the playerbase, force DLC involvement/purchase, etc, is a MORON. It's in the BASE GAME PATCH DUMMY. You have to buy LITERALLY NOTHING to use poisons. Jeeeeez -.-
That being said, I do agree that the cost Scaling is nuts. 30% was PLENTY, maybe even already more then enough, 60% is bonkers. I would've just made the poisons dock their resources pools directly for maybe 1K or so on proc, but the cost increase gave an interesting counter-play option with giving you the option to try to wait out the poison window, it's only about 3 seconds last I checked, but 60% is HUGE.
Also, it's a little janky because 60% of a skill you have min-mixed cost reduction on (light/med armor, champ points, etc) isn't that big a deal but say you go to use a 'full price' skill from your other pool like a Stam DK casting their armor buff... that's about 4K flat and the average Stam DK has about what... 10K Magicka total? With crap regen most likely... then BOOM 6K magicka gone in one cast. Isn't that a little extreme?
I'm putting in my vote to put them back to 30%, and these were the poisons I'd planned on using myself!
clocksstoppe wrote: »clocksstoppe wrote: »I don't get what you are complaining about. You can use them yourself as well, it's not like your abilities now magically cost 60% more in pvp without you being able to do something to counter it.
Because some people play in small groups or solo - either way they're usually outnumbered. Good luck doing that with poisons.
Also, it either becomes a money game or you have to spend a lot of time farming mats just to be competitive. Not a lot of players idea of fun.
You have to do that anyways to be competitive. Are you going to complain now that you have to use armor and food to stay competitive or what?
WalkingLegacy wrote: »Here goes ZOS, making the game more frustrating and less enjoyable to play.
I don't really care how this effects small scale PvP (IE gankers and gank squads) since Cyrodiil is suppose to be siege warfare.
But what the hell is the point of having CP system to reduce cost of abilities if poisons just make that kaput?
20% of the time, it works every time...RDMyers65b14_ESO wrote: »You are acting like poisons proc all the time. It's only a 20% at best and gets lower with the smaller number of poisons you have equiped. If you have only a few, you may never see one proc.
RDMyers65b14_ESO wrote: »You are acting like poisons proc all the time. It's only a 20% at best and gets lower with the smaller number of poisons you have equiped. If you have only a few, you may never see one proc.
FatKidHatchets wrote: »The question is does the snakesblood passive from alchemy make you immune to poisons?