clocksstoppe wrote: »I don't get what you are complaining about. You can use them yourself as well, it's not like your abilities now magically cost 60% more in pvp without you being able to do something to counter it.
Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Couldn't agree more and I think it's time for some of them to be replaced. I know it's not nice to say something like that and I never thought I'd say that but it's getting ridiculous now and it has to stop.Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Oh theyre well aware of what theyre doing. The only thing this update has for PvPers really is the poisons. And theyre looking to make every penny they can from this DLC. So how do you convince PvPers to get the DB DLC? You introduce a purposely overpowered mechanic to the game.
10/10Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Oh theyre well aware of what theyre doing. The only thing this update has for PvPers really is the poisons. And theyre looking to make every penny they can from this DLC. So how do you convince PvPers to get the DB DLC? You introduce a purposely overpowered mechanic to the game.
Once they feel theyve milked the Dark Brotherhood Cow for every drop of milk it they can squeeze out of it. Theyll nerf the poisons into the ground and theyll become effectively useless.
Are poisons ONLY available to people with DB DLC or is it base game?Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Oh theyre well aware of what theyre doing. The only thing this update has for PvPers really is the poisons. And theyre looking to make every penny they can from this DLC. So how do you convince PvPers to get the DB DLC? You introduce a purposely overpowered mechanic to the game.
Once they feel theyve milked the Dark Brotherhood Cow for every drop of milk they can squeeze out of it. Theyll nerf the poisons into the ground and theyll become effectively useless.
rotaugen454 wrote: »Are poisons ONLY available to people with DB DLC or is it base game?Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Oh theyre well aware of what theyre doing. The only thing this update has for PvPers really is the poisons. And theyre looking to make every penny they can from this DLC. So how do you convince PvPers to get the DB DLC? You introduce a purposely overpowered mechanic to the game.
Once they feel theyve milked the Dark Brotherhood Cow for every drop of milk they can squeeze out of it. Theyll nerf the poisons into the ground and theyll become effectively useless.
rotaugen454 wrote: »Are poisons ONLY available to people with DB DLC or is it base game?Korah_Eaglecry wrote: »Sunburnt_Penguin wrote: »They have no idea wtf they're doing.
Oh theyre well aware of what theyre doing. The only thing this update has for PvPers really is the poisons. And theyre looking to make every penny they can from this DLC. So how do you convince PvPers to get the DB DLC? You introduce a purposely overpowered mechanic to the game.
Once they feel theyve milked the Dark Brotherhood Cow for every drop of milk they can squeeze out of it. Theyll nerf the poisons into the ground and theyll become effectively useless.
clocksstoppe wrote: »I don't get what you are complaining about. You can use them yourself as well, it's not like your abilities now magically cost 60% more in pvp without you being able to do something to counter it.
clocksstoppe wrote: »I don't get what you are complaining about. You can use them yourself as well, it's not like your abilities now magically cost 60% more in pvp without you being able to do something to counter it.
Because some people play in small groups or solo - either way they're usually outnumbered. Good luck doing that with poisons.
Also, it either becomes a money game or you have to spend a lot of time farming mats just to be competitive. Not a lot of players idea of fun.
LinearParadox wrote: »Okay, first of all I'm going to be the jerk and say this straight out... everyone here claiming, or that has claimed, that this 'poison imbalance' is a way to milk the playerbase, force DLC involvement/purchase, etc, is a MORON. It's in the BASE GAME PATCH DUMMY. You have to buy LITERALLY NOTHING to use poisons. Jeeeeez -.-
You know...ME AND OTHERS WERE THE MAD HERE: https://forums.elderscrollsonline.com/en/discussion/262756/poison-making-cant-go-live-the-way-they-work-now/p1
Can I laugh a bit more now?Or cry?
The same mistakes over and over again. They go in the right direction with some decisions...and suddenly the same pattern again. Same old mistakes with other names.
Embarassing.
Some people in this community is as special as giving 34 awesomes to a person saying it was all stupid panic in the topic I wrote up there.
Sad but true.
You know...ME AND OTHERS WERE THE MAD HERE: https://forums.elderscrollsonline.com/en/discussion/262756/poison-making-cant-go-live-the-way-they-work-now/p1
Can I laugh a bit more now?Or cry?
The same mistakes over and over again. They go in the right direction with some decisions...and suddenly the same pattern again. Same old mistakes with other names.
Embarassing.
Some people in this community is as special as giving 34 awesomes to a person saying it was all stupid panic in the topic I wrote up there.
Sad but true.
Because the same people are in charge of making the same decisions. If there's never any consequences to ones actions then there is no reason to change them.
I haven't played on PTS but I'm struggling to see any sustainable ways to counter the 60% increase:
1. There's no consumable antidote
2. If Purge removes them I don't see how that's sustainable without a poison cool down as if you're a Stamina build, 50% of your pool (~4.5k cost) has already gone purging the first one, whereas if you're a Magicka build it's ~20% (assuming they've increased the cost of it)
3. They will be used primarily by Archers and it's extremely difficult to dodge/see any projectile coming that isn't Snipe. So it will require constant dodge rolling and Shuffling when you see Archers at the back of a group in order to evade their spamming of attacks. That then leaves you weak against melee builds in which I'm guessing a lesser amount of whom will also be running poisons.
The only build which I can see that has any possible chance of countering the 60% increase is 2H & Bow Stamina NBs, and that is only after recognising the cost increase (not sure if there's any visuals or not) and then cloaking away for the remaining duration. A DWing Stamina NB could well get mistaken for a Magicka NB, get hit with a Magicka poison and now his/her main utility abilities (Mass Hysteria, Siphoning Attacks, Relentless Focus, Cloak etc) are all far too expensive to use during combat.