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How the main ESO quest could have been better

  • craybest
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    the main story can still be all solo content, but changing the fact that we are the only Vestige , to being one of a group of them, would make more sense.
    For those using the lore as a reason, how can thousand of so called "unique" vestiges make any sense?
  • Elsonso
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    .
    Tholian1 wrote: »
    I look at the trophies for completing the content in the game on my PS4 and all the trophies for the group content (like craglorn and the public dungeons for each alliance), including PvP, have extremely low percentages of completion. I do not see why any of the solo content needs to be converted into group content if the majority of players, at least on one platform, isn't completing the group content that already exists. Forced grouping with strangers to playthe game isn't the same as wanting to optionally play TES with friends.

    Yeah, but this is like looking at the most popular hamburgers that McDonalds sells and concluding that we don't need Arby's because no one buys roast beef sandwiches.

    ESO has trained people to play solo, and has not really offered a strong reason for groups to be played. It is natural that solo content would be more popular, and would generate the most achievements. While there are people who play ESO and play in groups, I have to think that a lot of this demographic has simply left for other pastures.

    Two years later, ESO is still primarily a single player MMO game. They have taken some minor steps at building the multiplayer PVE aspects of the game, but not really enough. This is still a multiplayer game that is easier to play alone than with others.









  • Volkodav
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    Taisynn wrote: »
    I disagree. While this is an MMO, it is also an Elder Scrolls game and I feel like majority of the quests should be allowed to be done solo. Because I enjoy that sort of thing. I joined ESO for the ever expanding storyline and promise of updates, not for the group play. That's just a bonus.

    But that is all up to preference anyway.

    Besides, that ship has sailed and them revisiting it now wouldn't make them money.

    Plus I get pissed off in Dungeons when people skip through the voice dialog... Like literally angers me to the point my boyfriend and I will kick them from our group. If I got matched with some ass who did that in the Main Story, or Coldharbour, I'd rage quit the game. Because Coldharbour was my FAVORITE area.

    How can you tell if someone is skipping the dialogue? Is there a way to see it?
  • Duiwel
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    I would have liked if all high elves in Auridon could have had the choice whether to join the Veiled Herritance for real ( spin off storyline ) or gone the route the game devs did, but give the players the choice I think that would have been nice.
    Especially given that I like Mehrunes Dagon...

    They could have added more quests about Manimarco and given a tad bit more lore ect. We read so much about the wormcult centuries before TES IV: Oblivion, now we have it, it's so short. Not badly done, just not quite enough :wink:
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  • Publius_Scipio
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    I didn't really care for the whole main storyline progressing by putting you right where you need to be with portals. I missed the whole feeling of ES games of having to travel/adventure on your own to locations. Would have very much liked having to travel and find Sancre Tor, then enter the catacombs.

    Also I didn't really get the feeling of urgency that Molag Bal and Mannimarco were raising an army of undead to take over Tamriel. Sure some quests had areas with zombies, but the game never gave me the feeling that the game launch trailer tried to portray showing a massive army of undead heading towards Imperial City.

    All that said I did really enjoy the story. Just would tweak some minor things.

  • ParaNostram
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    OP, I love the story you told at the start. That would have been amazing <3<3<3
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  • Taisynn
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    Volkodav wrote: »
    Taisynn wrote: »
    I disagree. While this is an MMO, it is also an Elder Scrolls game and I feel like majority of the quests should be allowed to be done solo. Because I enjoy that sort of thing. I joined ESO for the ever expanding storyline and promise of updates, not for the group play. That's just a bonus.

    But that is all up to preference anyway.

    Besides, that ship has sailed and them revisiting it now wouldn't make them money.

    Plus I get pissed off in Dungeons when people skip through the voice dialog... Like literally angers me to the point my boyfriend and I will kick them from our group. If I got matched with some ass who did that in the Main Story, or Coldharbour, I'd rage quit the game. Because Coldharbour was my FAVORITE area.

    How can you tell if someone is skipping the dialogue? Is there a way to see it?

    Because it boots you out of the dialogue if they skip it.
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  • TheShadowScout
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    Gidorick wrote: »
    Perhaps another game will, but I probably won't be playing it because it won't be a TES MMO. :confused:
    Likewise... though there are a handful of backgrounds I would also play, if a good game was made from them. Though I sort of expect them to be either overlooked, or made into games not worth any excitement... so I doubt anything will lure me away from ESO anytime soon.
    Tholian1 wrote: »
    I seem to recall someone from Bethesda saying that he didn't think the TES experience would translate well into an MMO. I think he was right when it comes to having multiple heroes stumbling over each other and the heavy reliance on guilds and grouping with others for some content which can be a huge pain for those that do prefer the tradition single player experience they have grown accustomed to in TES games...
    The problem I have is, there are -already- a lot of multiple heroes stumbling over each other, that is the very nature of any MMO. I just would have liked to see it supported by the background fluff to make the immersion go more smoothly, rather then have background tailored for a solo game and then clash with all the MMO player characters around...
    In my eyes, "TES experience" is dependent on the background, the rich lore and the lands of Tamriel, not the "single hero saves the world" thing. I for one would have been happy to be "one of the saviours" instead of "the One savior", backstory-wise...
    Duiwel wrote: »
    I would have liked if all high elves in Auridon could have had the choice whether to join the Veiled Herritance for real ( spin off storyline ) or gone the route the game devs did, but give the players the choice I think that would have been nice...
    I can see why they didn't do that... and kinda made you fall into the other camp by providence (or the fluff fact that the veiled cronies tried to frame you and you have to oppose them in self defence)
    ...though I agree that in some cases it would have been better to have questlines where you make bigger choices, choices that change the whole story for your character.

    For example, I would have adored it if the Thieves Guild came with an second storyline of a "join the Iron Wheel" type - one based on the other side, exposing how they are manipulated and used as a tool, and purging the corrumption from their ranks, with an "join one or the other" setup... heck, I would even go for that if they refitted it, "only for characters that never joined the thieves guild", and buy another DLC just so my goody-two-greaves characters could join "tha law" instead of the criminals...
    I didn't really care for the whole main storyline progressing by putting you right where you need to be with portals. I missed the whole feeling of ES games of having to travel/adventure on your own to locations. Would have very much liked having to travel and find Sancre Tor, then enter the catacombs...
    Oh, YES! That too would have made things so much better... but I can see how they could not do it like this. Since some locations would have been hard to get to due to factions... the retrival of the ring in redgard lands for example? Though agreed, I would have been nifty to have to go to Sancre Tor through Cyrodil...
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