WalkingLegacy wrote: »I hope to hell not.
Callous2208 wrote: »WalkingLegacy wrote: »I hope to hell not.
Agreed. I hated GW2's downscaling system with a burning passion.
WalkingLegacy wrote: »And just like another thread here, I hate being V14 and level 15 mobs rush me like I'm free skooma.
WalkingLegacy wrote: »I hope to hell not.
phobossion wrote: »Yes please! First of all, TES games were always based on free exploration, the later ones with level scaling built into the base game. Second, as someone who likes to complete ALL of the content in order AND loves doing dungeons daily, I am currently going through level 16 zone as level 23, making all the quest rewards utterly useless, not even speaking about mobs being little more than a nuisance...
I can't really see why people would oppose this
firemender wrote: »Is it possible that in the future the zones could have level scaling in them so that high end players can revisit low level zones and it be fun and challenging? I.E A LvL 50 character goes to a level 10 zone and his attributes are scaled down in the zone making it fun doing the content that he/she missed along the way. this would make the group content more fun without forcing people to make new characters when they get a friend to play while still gaining progress with champion points..
nimander99 wrote: »WalkingLegacy wrote: »I hope to hell not.
It's happening though not like like GW2's down scale. Every zone in Tamriel will scale to max CP Cap and be handled exactly as our current DLC's play. And the entire game world will scale every time the CP Cap is increased.
firemender wrote: »my train of thought. a zombie in a level 5 zone should do as much damage as the zombie in the level 50 zone. it breaks my immersion and makes the world feel disconnected. as for gear progression and level progression i understand but gear stats will affect you even scaled down giving you an edge in the lower zones. i honestly do not see any other reasons on this being bad other than "i can't two shot the world boss of the starting zone". when i think of a boss i think of a challenge. when i see a big bad dude i expect a fight, not one hit with a mace and him falling over cold dead. i want progression AND freedom of backtracking without losing the charm or difficulty of the lower end content.