No Because this game needs to stay a matter of choices and sacrifices (which is less and less the case ).
lordrichter wrote: »No, not needed
jasonthorpeb14_ESO wrote: »
jasonthorpeb14_ESO wrote: »lordrichter wrote: »No, not needed
I want to hear why you think this is? Have you ever played a stamina DK or Templar? Notice how they ALL use two handed or S&B because its the only thing they can use?
jasonthorpeb14_ESO wrote: »
Every single class has a gap closer. Do two of those classes need theirs fixed so that actually work more than 10% of the time, yes. But there are still plenty of alternatives to using a weapon skill for gap closing.
jasonthorpeb14_ESO wrote: »
OrphanHelgen wrote: »yeah as a stam DK, I have struggled alot with this subject.
Having chains as magicka option only, and also counts as a hard cc, doesnt help.
OrphanHelgen wrote: »yeah as a stam DK, I have struggled alot with this subject.
Having chains as magicka option only, and also counts as a hard cc, doesnt help.
Not count as hard cc anymore.
i really prefer a game of choice and sacrifices.
after all, you have two bars. If there was a perfect build that had it all, people would just play that and complain about how the remaining difference need to be balanced better.
it's much "easier" to balance if builds sacrifice something nice. e.g. on the pts, stam dks have their best single target dps with dw and dots but seriously lack burst/execute potential. they can combine it with 2h and get the execute, gap closer and burst. however, bows are also incredibly nice (also the best way to counter malubeth through magnum shot) and benefit from the HA buff and 1h+s work extremely well to make DKs tanky and set them up for long sustain-based fights. imho all combinations of the 4 weapon choices are somewhat viable. If one line had full offense and another perfect defense, this variety would be lost.
jasonthorpeb14_ESO wrote: »lordrichter wrote: »No, not needed
I want to hear why you think this is? Have you ever played a stamina DK or Templar? Notice how they ALL use two handed or S&B because its the only thing they can use?
OrphanHelgen wrote: »yeah as a stam DK, I have struggled alot with this subject.
Having chains as magicka option only, and also counts as a hard cc, doesnt help.
Not count as hard cc anymore.
lordrichter wrote: »jasonthorpeb14_ESO wrote: »lordrichter wrote: »No, not needed
I want to hear why you think this is? Have you ever played a stamina DK or Templar? Notice how they ALL use two handed or S&B because its the only thing they can use?
It is more that thought that 2H should not have a gap closer. At this point, adding one to dual wield turns into an arms race. Remove the gap closer from 2H and put it on dual wield. It makes sense on DW but not on both. Otherwise, leave it alone.
jasonthorpeb14_ESO wrote: »
But your forgetting DW has NOTHING going for it, as an offensive melee weapon it is useless! Anything a DW abilty can do another weapon line can do it better. I wouldn't mind DW being so mediocre if it just had a gap closer.
starlizard70ub17_ESO wrote: »jasonthorpeb14_ESO wrote: »
But your forgetting DW has NOTHING going for it, as an offensive melee weapon it is useless! Anything a DW abilty can do another weapon line can do it better. I wouldn't mind DW being so mediocre if it just had a gap closer.
You must be playing a different game then anyone else, my stamNB uses DW/Bow along with NB skills and does quite well. I even kill people in PvP most effectively. But if you're really unhappy with the way DW works, then use another skill. Not every skill line needs to have a one button "I win" included in it.
HarmitGill wrote: »Theres a thing called weapon swapping btw
OrphanHelgen wrote: »OrphanHelgen wrote: »yeah as a stam DK, I have struggled alot with this subject.
Having chains as magicka option only, and also counts as a hard cc, doesnt help.
Not count as hard cc anymore.
The morph that pulls them to you, actually is a hard CC.
But thats not a problem, I can use the other morph that pulls me to them and give me some movement speed and empower I think it was.
But it still costs alot of magicka
OrphanHelgen wrote: »OrphanHelgen wrote: »yeah as a stam DK, I have struggled alot with this subject.
Having chains as magicka option only, and also counts as a hard cc, doesnt help.
Not count as hard cc anymore.
The morph that pulls them to you, actually is a hard CC.
But thats not a problem, I can use the other morph that pulls me to them and give me some movement speed and empower I think it was.
But it still costs alot of magicka
Think the pulling morph is useless in pvp. Am sure a creative stam dk can make something workable with the chain
Just sacrify a bit of your damage.
OrphanHelgen wrote: »OrphanHelgen wrote: »yeah as a stam DK, I have struggled alot with this subject.
Having chains as magicka option only, and also counts as a hard cc, doesnt help.
Not count as hard cc anymore.
The morph that pulls them to you, actually is a hard CC.
But thats not a problem, I can use the other morph that pulls me to them and give me some movement speed and empower I think it was.
But it still costs alot of magicka
Think the pulling morph is useless in pvp. Am sure a creative stam dk can make something workable with the chain
Just sacrify a bit of your damage.
jasonthorpeb14_ESO wrote: »HarmitGill wrote: »Theres a thing called weapon swapping btw
So as a DK im not allowed to use bow/DW? Just not allowed huh?
jasonthorpeb14_ESO wrote: »i really prefer a game of choice and sacrifices.
after all, you have two bars. If there was a perfect build that had it all, people would just play that and complain about how the remaining difference need to be balanced better.
it's much "easier" to balance if builds sacrifice something nice. e.g. on the pts, stam dks have their best single target dps with dw and dots but seriously lack burst/execute potential. they can combine it with 2h and get the execute, gap closer and burst. however, bows are also incredibly nice (also the best way to counter malubeth through magnum shot) and benefit from the HA buff and 1h+s work extremely well to make DKs tanky and set them up for long sustain-based fights. imho all combinations of the 4 weapon choices are somewhat viable. If one line had full offense and another perfect defense, this variety would be lost.
But your forgetting DW has NOTHING going for it, as an offensive melee weapon it is useless! Anything a DW abilty can do another weapon line can do it better. I wouldn't mind DW being so mediocre if it just had a gap closer.
Tormjolnir wrote: »Come the Dark Brotherhood patch anyone wanting to a stam gap closer can use the new Silver leash Morph of Silver Bullets from the fighters guild line.
A great addition to anyone wanting to use Dual Wield.
Cheers,
Jeremy (Torunnson)