The upcoming removal of the disorient effect from the One-Hand and Shield skill
Power Bash will strip Templars of the only long duration disorient (15+ seconds) that they have access to.
Dragonknight has Petrify.
Nightblade has Agony.
Sorcerer has Rune Prison.
Templar is the only class that does not have a class skill which provides a lengthy stun/disorient. The three other classes have skills that allow them to remove an NPC enemy from combat for a long period of time, which is a mechanic that, at times, is crucial to solo gameplay. Abilities with a lengthy stun/disorient can make difficult multi-enemy encounters (such as multi-enemy world bosses) more manageable - especially when it comes to dealing with healers.
The lengthy disorient is a game mechanic that probably not a lot of people care about. I get that. And the small change I am about to request is really specific... but
could you please consider adding a 10-20 second disorient duration to the already existing 6 second disorient that Spear Shards and its morph, Luminous Shards have?
The requested change would bring Templar disorient capability in line with other classes. Thank you.
@ZOS_GinaBruno@ZOS_NickKonkle