Kyle_Rennison wrote: »I agree with this post and zenimax we would rreally like to know why the difficulty has been lowered?
That is a very good point. Also, despite being able to complete vWGT and vICP with extreme ease, I've dropped the pledge quest a few times because I forget to do it and don't want to harass my friends to do it the day after.Kyle_Rennison wrote: »I agree with this post and zenimax we would rreally like to know why the difficulty has been lowered?
Because they were unhappy with the dungeon completion rates apparently.
You know, all those people hard casting frags while standing in reds and using Impulse for single target aoe must've been having issues...or maybe it was just people farming first WGT boss skewing up their numbers>.>
lassitershawn wrote: »I could write a small novel about how these dungeons should not be nerfed but basically my thoughts are this... IF YOU ARE NOT GOING TO INTRODUCE NEW ENDGAME CONTENT OF A CERTAIN TYPE, BE IT SOLO, 12 MAN, OR 4 MAN, THEN THE DIFFICULTY OF CURRENT TOP-LEVEL CONTENT OF THAT TYPE SHOULD NOT BE NERFED.
lassitershawn wrote: »I could write a small novel about how these dungeons should not be nerfed but basically my thoughts are this... IF YOU ARE NOT GOING TO INTRODUCE NEW ENDGAME CONTENT OF A CERTAIN TYPE, BE IT SOLO, 12 MAN, OR 4 MAN, THEN THE DIFFICULTY OF CURRENT TOP-LEVEL CONTENT OF THAT TYPE SHOULD NOT BE NERFED.
They did. It's called Maw of Lorkhaj and Sanctum Ophidia.
They make content with the intention of it getting played, and the general community feeling for ICP/WGT coming up on the pledge rotation can be summarized as 'forget that'. Have you ever done a group finder vICP attempt? It's not likely to meet success. I do find the current challenge rating entertaining, and will likely find it less so after the update. But I also greatly appreciate that, seven months after its release, they've eased clears and increased drops on these dungeons. Half a year has been plenty of time for the driven to conquer it.
lassitershawn wrote: »I could write a small novel about how these dungeons should not be nerfed but basically my thoughts are this... IF YOU ARE NOT GOING TO INTRODUCE NEW ENDGAME CONTENT OF A CERTAIN TYPE, BE IT SOLO, 12 MAN, OR 4 MAN, THEN THE DIFFICULTY OF CURRENT TOP-LEVEL CONTENT OF THAT TYPE SHOULD NOT BE NERFED.
They did. It's called Maw of Lorkhaj and Sanctum Ophidia.
They make content with the intention of it getting played, and the general community feeling for ICP/WGT coming up on the pledge rotation can be summarized as 'forget that'. Have you ever done a group finder vICP attempt? It's not likely to meet success. I do find the current challenge rating entertaining, and will likely find it less so after the update. But I also greatly appreciate that, seven months after its release, they've eased clears and increased drops on these dungeons. Half a year has been plenty of time for the driven to conquer it.