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[Suggestion] Penetration and armour in pvp

Frawr
Frawr
✭✭✭✭✭
ZOS,

- max level player has innate penetration of 7920.
- 5 light armour gives spell penetration of 4884

this = 12804 penetration.

if I add a single sharpened sword (7%) then it is 13700. 7/7 light armour is now completely ignored.

If I add elemental drain (debuff by 5280) then my penetration is effectively = 18980

Or, unbuffed medium armour is now completely ignored

If we now consider a heavy armoured tank who has 30k resistances, they have an actual working 11020 mitigation. If we assume that you get 1.5% damage reduction per 1,000 mitigation (roughly accurate) then that 'tank' is mitigating about 16.5% of the incoming damage.

16.5% of the DPS meta that we currently have.

I don't know about anyone else, but that seems pretty darn low to me.

I do wonder whether we might benefit from the removal of player innate penetration from Cyrodiil.
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