This rule feels a bit weird. Let's say I have 300 champion points and with a fresh alt just dinged level 50 I want to do the goodwill silver, those mobs will be CP10. Does that mean that I hardly get xp from those quests?Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
Does that mean that I hardly get xp from those quests?
People asked for Veteran Ranks to be removed in order to make the game more sandboxy.
ZOS managed to remove the Veteran Ranks, and still not turn Gold and SIlver into open content?
NewBlacksmurf wrote: »How does an alt do silver and gold if the main is v16 and the alt was vr1 but now the whole vr1-14 is too low.
NewBlacksmurf wrote: »How does an alt do silver and gold if the main is v16 and the alt was vr1 but now the whole vr1-14 is too low.
That brings up a good point. I am currently leveling a chracter, who is at L46. When he reaches VR1, or the Champ Rank, he will have 501 CPs as that is what my account has. However, he will be earning points on mobs at a rate that is 30% of normal for every single mob he has combat with but he has never seen these mobs before as this is supposed to be new content for this character.
NewBlacksmurf wrote: »
I'm about to be done at DB release. They just destroyed any and all progress to bring ppl together and have post 50 progress seemless but giving progression and difficulty slider options.
Dungeon finder resolve, trial and delve resolves, crafting relief, PvP attempts towards balance and non CP environments and scaled content.
All of that is touched and now forever possibly more broken than prior efforts to fix as results of VR.
Maotti_Nor wrote: »Full XP always in Cyrodiil and DLC zones. For your convinience...
It's like Zos doesn't want the veteran zones to matter at all.
Maotti_Nor wrote: »Full XP always in Cyrodiil and DLC zones. For your convinience...
It's like Zos doesn't want the veteran zones to matter at all.
I think what they should do, because of the significantly reduced XP rate for mobs because of high CP, is increase the quest XP rewards to compensate... make questing WORTH the time investment versus grinding.
redspecter23 wrote: »I'm not quite understanding why they couldn't just make all vet mobs give a standard amount of xp and not care about what their CP rank is compared to a player's rank. Silver mobs are not that much easier than Gold mobs. Standard xp from each mob would create a more sandbox type feel, while keeping things simpler and remove the automatic 60% xp reduction that every toon with over 200 CP will get from every single mob they fight. Standardized xp would also open up Craglorn as an actual worthwhile zone as well.
I feel really bad for players in the 200 - 300 CP range once this update goes live. If the intention is to allow lower cp players to catch up then it's probably a horrible idea to slap them with a 66% xp penalty for everything they do. Those with 500+ are sitting pretty as they won't have that obstacle to overcome.
Maotti_Nor wrote: »But the reduced XP won't really matter anymore since the huge grind of VR is gone. But still, i'm probably one of the few guys who actually like to go to old zones for grinding anchors, delves bosses and collecting mats. Etc.
Elephant42 wrote: »Erm it _will_ matter to people like me who use levelling alts as the primary means of gaining more CP, I _hate_ grinding with a passion...
As quoted from the patch notes:This rule feels a bit weird. Let's say I have 300 champion points and with a fresh alt just dinged level 50 I want to do the goodwill silver, those mobs will be CP10. Does that mean that I hardly get xp from those quests?Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
That feels stupid and does not stimulate me to do any quests that do not scale. I suggest that this rule gets dropped..
Elephant42 wrote: »Erm it _will_ matter to people like me who use levelling alts as the primary means of gaining more CP, I _hate_ grinding with a passion...
But you do realize that once your CP is at a certain level, the rate will decrease... it isn't about your character level, it is about your CP level. The closer your overall account CP is to cap, the slower and slower CPs are acquired. So unless you're talking about maintaining 'enlightened' alts, then that is a bit different, as each character maintains its own enlightenment.
NewBlacksmurf wrote: »
I'm about to be done at DB release. They just destroyed any and all progress to bring ppl together and have post 50 progress seemless but giving progression and difficulty slider options.
Dungeon finder resolve, trial and delve resolves, crafting relief, PvP attempts towards balance and non CP environments and scaled content.
All of that is touched and now forever possibly more broken than prior efforts to fix as results of VR.
Hopefully, they are going to look at the feedback this time around and make some adjustments. ZOS has shown more willingness to listen and incorporate lately. A lot of the changes in DB are good and do meet the community needs. Just a few things need to be looked at (Enchanting changes and how we earn CPs on newly minted Champ Rank characters are two that I can think of) The rest of the PvP concerns I will leave to the PvP'ers to talk about.
Reorx_Holybeard wrote: »As quoted from the patch notes:This rule feels a bit weird. Let's say I have 300 champion points and with a fresh alt just dinged level 50 I want to do the goodwill silver, those mobs will be CP10. Does that mean that I hardly get xp from those quests?Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
That feels stupid and does not stimulate me to do any quests that do not scale. I suggest that this rule gets dropped..
I think its just worded a bit strangely that invites confusion. Your "level" is now your normal level 1-50 in addition to your CP up to a cap of 160. If I have 300 CPs my "level" is still "level 50 CP160".
So a level 50 CP130 mob will get me full experience whether I have 160CPs or 501CPs since my "level" caps at 160 (currently). I've tested this on PTS and with +490 CP I'm getting the exact same experience for mobs in Wrothgar as my VR16 does on live.
Hopefully that clears thing up a little bit.
Reorx_Holybeard wrote: »As quoted from the patch notes:This rule feels a bit weird. Let's say I have 300 champion points and with a fresh alt just dinged level 50 I want to do the goodwill silver, those mobs will be CP10. Does that mean that I hardly get xp from those quests?Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
That feels stupid and does not stimulate me to do any quests that do not scale. I suggest that this rule gets dropped..
I think its just worded a bit strangely that invites confusion. Your "level" is now your normal level 1-50 in addition to your CP up to a cap of 160. If I have 300 CPs my "level" is still "level 50 CP160".
So a level 50 CP130 mob will get me full experience whether I have 160CPs or 501CPs since my "level" caps at 160 (currently). I've tested this on PTS and with +490 CP I'm getting the exact same experience for mobs in Wrothgar as my VR16 does on live.
Hopefully that clears thing up a little bit.
But the point the OP was making was that Cadwell's Silver zone is not scaled like the DLC zones, so for a new alt at level 50 with already maxed CP, the mobs will be way underlevel (presuming they start at the level that a new player would start at, in the double digits of CPs).
I can see how it works fine for the DLC zones, but they really need to scale Cadwell's Silver and Gold zones as well so that we don't have this issue.
I will be "blunt" about all of this... If in ESO levels were COMPLETELY removed from the game... meaning no lvl gains, all characters with max stat points, no lvl 50 or cp501.. really.. NO LEVELS AT ALL... and instead of having a "lvl and stat progression" game we had a "skill based progression" game... (meaning that instead of leveling you just lvl up your skills), and ALL areas of the game were scaled at the very same exact "level"... the game would probably be even more enjoyable then it is now because:
- the game is quest based and not grind based.. so quests would be enjoyable no matter the level.. and i think the DLC areas were everyone scale to vet16 prove this point enough.
- the people wants mainly PVP and GROUP CONTENT stuff... that would anyway be scaled to vet 16 even as the game is now... thus having people lvl 15 doing dungeons at vet 16 mode.
No they dont. The demographics of this game and where people spend most of their time prove this to not be true. Some play PVP (I do myself) but it isnt the majority. Take a look at Craglorn, its a desert....so much for group content...
- role players would enjoy the game a lot more because they would have the whole "leveling up" process taken away from them You speak for all role players? Some do enjoy developing their character along the story
- there would be absolutly NO MESS with CP points and quest and areas scaling as we are probably going to have now
- progression would be different but would be there nevertheless.. just skills instead of "stats"
- There would be no sense of progression whatsoever and there would not be any classes, just homogenized characters all the same everywhere
- having alts would be much more enjoyable because we could just concentrate on a different gameplay style instead of redoing all quests all over again every single time we actually make an alt...
I enjoy playing my alts through the story and I enjoy the progression I get from leveling my characters
I'm kind of sure if i want to i could go on for hours listing the benefits of removing the level system alltogheter from a game like this :P
If this happened the game would have been dead months ago because everyone would be bored to death with nothing to do.
Elephant42 wrote: »The silver/gold situation levelling is a mess at the moment.
One suggestion that pops into my head is for all level/gear/XP calculations to be based on the number of CP points that the character _activates_, rather than how many the account has.
A character could only wear CP160 gear if it had 160 or more CP allocated.
This would give players very good control over their challenge level. You want an alt to race through quests as fast as possible then allocate all your CP and wear CP160 gear. You want a real challenge then allocate no CP and wear L50 gear. There are countless variations in between these two extremes.
To summarise: Keep CP account wide but base all relative difficulty and level gates off the allocated CP rather than the account CP.
P.S. I didn't read the whole thread so if this idea has been posted by someone else earlier then apologies and have an Awesome on me.
Really they just need to implement scaling in base game/ Silver/ Gold zones. Make it more of a sandbox. Get full xp no matter what you're doing as all areas would be on level.
People can get this already in dlcs and let me tell you it is a breath of fresh air being able to play on my main with a friend who's new to the game. This is vastly superior to having to delete and remake characters just so I can help acclimate friends to the game and then obsessively keep said new character within 5 levels of my friend so that we both get xp from whatever we're doing.
Apart from that, I like a lot of the older zones. I want to revisit them, but I have no reason to do so.
And...when I was still leveling via quests, I was constantly overleveled for zones because of doing all the quests. If scaling were implemented, I could do the quests in any order at my leisure and not be bored out of my mind, facerolling lvl 20 bosses as a lvl 30 because I wanted to complete the zone.