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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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IMPERIAL CITY FLAGS DISTRICT CAPTURE FLAGS *amount of flags per district*

keni_harringtonb16_ESO
just a simple plea for ZOS to add more than one flag in each district to that need to be flipped at the same time to encourage breaking up and adding more strategy to getting the districts for your faction otherwise the imperial district will just be another zerg fest location even just 2 flags in each district will be better than 1 PLEASE @ZOS_GinaBruno try and get this change in before it goes live @Sypher @FENGRUSH @kingrichard @Lefty_Lucy im sure you can all agree please make some YT vids about this if you can guys you have a much higher following than me
  • Birdovic
    Birdovic
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    Yeah, that will just make the biggest Group of the 3 alliances
    Rush District A -> capture flag
    Rush District B -> capture flag
    Rush District C -> capture flag
    ...

    This will be done in 10min or something I think
  • Rex-Umbra
    Rex-Umbra
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    Agreed and more npcs and longer capture time.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • keni_harringtonb16_ESO
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler i would love to hear you have read this and maybe can take a look into it it would really help the pvp in IC
  • Mumyo
    Mumyo
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    The mechanic as it may come will not really work i guess, people won't spread and there will not be much strategy.
    It also needs to have an impact regarding Cyrodil! I know it's a DLC but it's absolutely needed, otherwise it will die as soon as people got their stuff.
  • Enodoc
    Enodoc
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    I definitely agree with this. I think 3 would be the best number (enough to be interesting, not too many to be annoying). I posted in the official feedback thread my suggestions for where they could put the extra flags. I also think the existing flag by the Palace District should be moved to the top of the steps and barricades added, to separate them a bit more from the "Daedra controlled" areas:
    Enodoc wrote: »
    Something that I've noticed with regards to district capture is that due to the guards' extended stealth detection range, it is no longer possible to sneak along the moat if your alliance is not in control of the district. Based on the changes to the landscape layout of the gates, I think it would be a good idea to move the new capture flags to the top level of the steps, right next to the gate, so there is less of an impact on people who are in stealth to avoid the Daedra. This would also provide a more interesting capture location, due to the new steps that lead up to that platform from the sides. That gives three attack angles for the capture point if it was moved to the top of the steps. Posting a guard on each of those side routes would also make it seem more of a defensible location for the alliance, in addition to the above suggestion of putting a barricade in at the current PTS location of the flag.

    I've also looked around the districts for extra capture locations, since additional capture points would make gaining control of the district a more interesting mechanic. In most of the districts, there are a number of empty upstairs rooms with a large central area that would be a good location for another flag, and which would also be defensible by alliance soldiers. Where the number of upstairs rooms was low, I marked a few small downstairs rooms which are otherwise empty. In Elven Gardens and Memorial districts I also marked a couple of defensible exterior locations.

    Finding good potential capture points was a bit more difficult in the Arboretum and Arena districts due to the lack of accessible interiors. In Arena district there are a couple of pits where Daedra are torturing citizens that could be repurposed, and there are some empty chambers in the Arena building itself that could be commandeered. In Arboretum, I think the only way to add capture points would involve a bit of re-landscaping to make a good defensible position, as otherwise putting an alliance flag in the middle of Daedra would look out of place, but a couple of locations near ruined statues would work for this, as there are no Daedra in the immediate vicinity. These locations could be enclosed by fence barricades to appear more defensible.

    All of these potential capture point locations are marked on the attached map with a flag icon. Those exterior locations which would require a bit of landscaping have the proposed "fences" drawn on in red and "barricades" in blue. I have also moved the existing capture location to the proposed location at the top of the steps, marked by a banner icon. Finally, for orientation, the alliance rally points are marked on the map with coloured banners.

    Imperial_City_Capture_Points.jpg

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  • Tillalarrien
    Tillalarrien
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    I agree. Hope they listen to the feedback in official thread for IC.
    Valkynaz of the Daedric Order
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