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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Idea for mDK's.

BurritoESO
BurritoESO
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What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?
Edited by BurritoESO on April 26, 2016 1:32PM
  • hammayolettuce
    hammayolettuce
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    mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.
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  • DKsUnite
    DKsUnite
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    BurritoESO wrote: »
    What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?

    grab yourself a set of tava :)
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  • BurritoESO
    BurritoESO
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    DKsUnite wrote: »
    BurritoESO wrote: »
    What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?

    grab yourself a set of tava :)

    Tavas is a great set, but using tavas and bloodspawn will leave you with really low regen and spell damage. Other classes can pull higher results in regards to survivability and damage without running tava and have much higher stats then a mag DK can pull. Templars got buffs to their "house", I would like to see mDK's get improvements to their "house" with class specific abilitys.
  • Sypher
    Sypher
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    mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.

    Although they didn't get any class buffs, I think they got a few non-class buffs.

    Vampire is a lot more appealing and mistform can now give them some garunteed mobility.

    Double defending trait on back Hand one-hand and shield will give them 10k+ armor/spell resistance (assuming you're running double sword and board or dual wield + sword and board).

    Heavy armor now restores a lot more resources which is something DK's relied on heavily.

    Sturdy trait can be used to reduce block cost.

    I know this doesn't mean they are completely back in business, but I'm a little happy with the out of class changes happening that could potentially help out the mDK.
    Edited by Sypher on April 26, 2016 2:57PM
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  • Nafirian
    Nafirian
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    BurritoESO wrote: »
    DKsUnite wrote: »
    BurritoESO wrote: »
    What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?

    grab yourself a set of tava :)

    Tavas is a great set, but using tavas and bloodspawn will leave you with really low regen and spell damage. Other classes can pull higher results in regards to survivability and damage without running tava and have much higher stats then a mag DK can pull. Templars got buffs to their "house", I would like to see mDK's get improvements to their "house" with class specific abilitys.

    Me using tavas bloodsspawn with 3 reduce spell cost just about timing (And yes shameless plug <3)

    https://www.youtube.com/watch?v=2-T1C1zksJo
  • sphane
    sphane
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    at the point we are i would just be happy with the old cinder Storm giving miss chance and aoe cc.
  • hammayolettuce
    hammayolettuce
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    Sypher wrote: »
    mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.

    Although they didn't get any class buffs, I think they got a few non-class buffs.

    Vampire is a lot more appealing and mistform can now give them some garunteed mobility.

    Double defending trait on back Hand one-hand and shield will give them 10k+ armor/spell resistance (assuming you're running double sword and board or dual wield + sword and board).

    Heavy armor now restores a lot more resources which is something DK's relied on heavily.

    Sturdy trait can be used to reduce block cost.

    I know this doesn't mean they are completely back in business, but I'm a little happy with the out of class changes happening that could potentially help out the mDK.


    Dont forget that at the same time roll dodge and block cost got increased as well. For the positive changes there are equal negatives. mDK still has to cope with low healing, lack luster damage (almost 0 burst without meteor), no moderate in between for dmg/sustain/suvivability. mDKs can barely stand their ground as it is now, yet Magplars got another dot through purifying ritual for who knows what reason.

    Sure mDK is still gunna do great in duels but open world pvp its going to be the same headache that it is on live. Out of all the magicka specs it needed the most help and got 0. All of those other non class buffs also help the other classes as well, dont forget that.
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  • Lord_Hev
    Lord_Hev
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    Can ZOS just do something with Dragonblood? Please?


    Ignore battle-spirit
    Slight buff
    Turn it into a HOT like vigor

    idk... SOMETHING. Anything is better then how weak it currently is.
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  • KenaPKK
    KenaPKK
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    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
    Kena
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  • DKsUnite
    DKsUnite
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    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    stop pushing for this kena =.= its not required. If you are having to use dawnbreaker every time it comes up for resources then your build is wrong and lacks sustain....
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  • Nafirian
    Nafirian
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    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps :(
    Edited by Nafirian on April 27, 2016 7:05AM
  • KenaPKK
    KenaPKK
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    ✭✭
    Nafirian wrote: »
    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps :(

    I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?
    Kena
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  • Nafirian
    Nafirian
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    KenaPKK wrote: »
    Nafirian wrote: »
    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps :(

    I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?

    Yes ferocious is the one with shorter range and gives a sheild and most magicka dks dont use leap really i dont on mine unless i want to leap into a keep and i dont think it would change how stamina dks played tbh.
  • Ghostbane
    Ghostbane
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    KenaPKK wrote: »
    Nafirian wrote: »
    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps :(

    I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?

    Leap on a mDK is a inter-plane traveling mechanism, nothing more :trollface:
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  • Nafirian
    Nafirian
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    Ghostbane wrote: »
    KenaPKK wrote: »
    Nafirian wrote: »
    KenaPKK wrote: »
    Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.

    Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps :(

    I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?

    Leap on a mDK is a inter-plane traveling mechanism, nothing more :trollface:

    Leap into loading screen then your on the other side of the map :>
  • BurritoESO
    BurritoESO
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    Lord_Hev wrote: »
    Can ZOS just do something with Dragonblood? Please?


    Ignore battle-spirit
    Slight buff
    Turn it into a HOT like vigor

    idk... SOMETHING. Anything is better then how weak it currently is.

    Dragons blood doesn't need a buff, if you spec into it enough with CP and run high health and take advantage of major mending, it can be very strong. Mine can be almost on the same scale as breath of life
  • Ishammael
    Ishammael
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    BurritoESO wrote: »
    Lord_Hev wrote: »
    Can ZOS just do something with Dragonblood? Please?


    Ignore battle-spirit
    Slight buff
    Turn it into a HOT like vigor

    idk... SOMETHING. Anything is better then how weak it currently is.

    Dragons blood doesn't need a buff, if you spec into it enough with CP and run high health and take advantage of major mending, it can be very strong. Mine can be almost on the same scale as breath of life

    Do you appreciate what you are writing?
    "If you spec hard enough"....
  • BurritoESO
    BurritoESO
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    Ishammael wrote: »
    BurritoESO wrote: »
    Lord_Hev wrote: »
    Can ZOS just do something with Dragonblood? Please?


    Ignore battle-spirit
    Slight buff
    Turn it into a HOT like vigor

    idk... SOMETHING. Anything is better then how weak it currently is.

    Dragons blood doesn't need a buff, if you spec into it enough with CP and run high health and take advantage of major mending, it can be very strong. Mine can be almost on the same scale as breath of life

    Do you appreciate what you are writing?
    "If you spec hard enough"....

    If dragon blood was buffed to ignore battle spirit, I would be unkillable, it would take 10+ people to take me down. Buffing it would create massive imbalance and any smart DK would take advantage of it.
  • BurritoESO
    BurritoESO
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    Anyway, could we please try to stay on topic to the idea that is presented in this thread?
  • Ghostbane
    Ghostbane
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    BurritoESO wrote: »
    Anyway, could we please try to stay on topic to the idea that is presented in this thread?

    Whilst a cool idea, but you are suggesting a system that I don't think exists in other classes. Happy to be corrected, but I don't think other classes have abilities that grant buffs, which decide the state (minor/major), depending on targets hit.
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  • Nafirian
    Nafirian
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    My DB On a non emp campaign where my hp is around 28,800 and im at 10% +igneous heals me for around 7-8k but normally im already being executed and dead seeing it buffed a little would be nice for not my healing is lash deep breath and battle roar and i do just fine.
  • frozywozy
    frozywozy
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    the new mist form changes will help greatly magDK in openworld but an escape can only give you a chance when the situation gets out of control and you get overwhelmed, it won't help to burst down a tanky opponent or to mitigate incapacitating strikes.
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  • RabNebula
    RabNebula
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    mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.

    That would be nice but so would an execute. I mean unless I'm mistaken they are the 1 class without anything like an execute even though they are the 1 build that has to be right in peoples faces amongst the battle. They are also the 1 class without any decent damage over range. Stone giant is ok at best.

    I mean every class gets someone to below half health and then they basially have the kill. Mdks have to just keep whipping, stunning, rooting and dotting. It is the hardest work out of all the classes. Really I enjoy the fight so I'd be happier if they just removed executioners completely and made you work properly for the kill. As it is you can potentially 2 shot with certain exeutioners as they do plenty of base damage anyway.

    With ulti, the big concern for me is that if they are changing dawnbreaker to Stam then mDKs dont even have a low cost ulti to choose from. Dragonleap only morphs into physical damage options. That leaves mdks with magma shell, meteor and standard of might which are all pretty expensive. So ulti gain or a morph for dragon leap that does magic or fire burst damage on impact would help bring dks up close to the rest of the classes.
  • hammayolettuce
    hammayolettuce
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    RabNebula wrote: »
    mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.

    That would be nice but so would an execute. I mean unless I'm mistaken they are the 1 class without anything like an execute even though they are the 1 build that has to be right in peoples faces amongst the battle. They are also the 1 class without any decent damage over range. Stone giant is ok at best.

    I mean every class gets someone to below half health and then they basially have the kill. Mdks have to just keep whipping, stunning, rooting and dotting. It is the hardest work out of all the classes. Really I enjoy the fight so I'd be happier if they just removed executioners completely and made you work properly for the kill. As it is you can potentially 2 shot with certain exeutioners as they do plenty of base damage anyway.

    With ulti, the big concern for me is that if they are changing dawnbreaker to Stam then mDKs dont even have a low cost ulti to choose from. Dragonleap only morphs into physical damage options. That leaves mdks with magma shell, meteor and standard of might which are all pretty expensive. So ulti gain or a morph for dragon leap that does magic or fire burst damage on impact would help bring dks up close to the rest of the classes.

    it has always been my opinion that any ultimate under the cost of bats for mDK is not worth running since you will not receive any real benefit from battle roar. An execute would be nice, however it wouldn't be very useful for mDK in pvp as their dmg would still require too much dot stacking to get players even remotely near execute. Also an execute is a bad idea as it would further imbalance end game pve and push mDK further ahead of all classes.

    I would rather see lava whip not to be able to be dodged and have the skills damage increased by 15% to the regular lash and then a 20% increase on the exploit hit. It would still hit less than most skills, but offer higher consistent dmg that is needed.

    Reflective plate needs to give physical resist along with the spell resist that it already gives. Along with this I would like the see the shielded morph of leap become magicka damage and the shield obtained scale off of max magicka rather than health.

    mDK doesn't need tons of love, just some minor tweaks like Magicka Templars have been continuously receiving to keep them competitive without mobility.
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  • Ishammael
    Ishammael
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    RabNebula wrote: »
    mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.

    That would be nice but so would an execute. I mean unless I'm mistaken they are the 1 class without anything like an execute even though they are the 1 build that has to be right in peoples faces amongst the battle. They are also the 1 class without any decent damage over range. Stone giant is ok at best.

    I mean every class gets someone to below half health and then they basially have the kill. Mdks have to just keep whipping, stunning, rooting and dotting. It is the hardest work out of all the classes. Really I enjoy the fight so I'd be happier if they just removed executioners completely and made you work properly for the kill. As it is you can potentially 2 shot with certain exeutioners as they do plenty of base damage anyway.

    With ulti, the big concern for me is that if they are changing dawnbreaker to Stam then mDKs dont even have a low cost ulti to choose from. Dragonleap only morphs into physical damage options. That leaves mdks with magma shell, meteor and standard of might which are all pretty expensive. So ulti gain or a morph for dragon leap that does magic or fire burst damage on impact would help bring dks up close to the rest of the classes.

    it has always been my opinion that any ultimate under the cost of bats for mDK is not worth running since you will not receive any real benefit from battle roar. An execute would be nice, however it wouldn't be very useful for mDK in pvp as their dmg would still require too much dot stacking to get players even remotely near execute. Also an execute is a bad idea as it would further imbalance end game pve and push mDK further ahead of all classes.

    I would rather see lava whip not to be able to be dodged and have the skills damage increased by 15% to the regular lash and then a 20% increase on the exploit hit. It would still hit less than most skills, but offer higher consistent dmg that is needed.

    Reflective plate needs to give physical resist along with the spell resist that it already gives. Along with this I would like the see the shielded morph of leap become magicka damage and the shield obtained scale off of max magicka rather than health.

    mDK doesn't need tons of love, just some minor tweaks like Magicka Templars have been continuously receiving to keep them competitive without mobility.

    I would rather have fixed dragon blood and miss chance back on cinder storm.
  • imapogostick
    imapogostick
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    My idea for mdk is go stamina. No reason to go mdk even if your dunmer
  • pjwb16_ESO
    pjwb16_ESO
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    Major Evasion for Cinder Storm plox !
    ~ here since Beta

    My Youtube Channel: https://youtube.com/channel/UCw3x5B-l0S093TAo10WafLA


    EU Server PC @Elendiel
    Fyrusha - NB AD
    Auri-ele - Sorc AD
    Watch me Nae Nae - Magicka DK AD
    Watch me Whip - Magicka DK DC
    Schnuggii - Bubble Templar AD
  • Kilandros
    Kilandros
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    TBH if we had:

    1) Major Evasion on a cast-at-feet Cinder Storm, and;
    2) Dragon's Blood that restores 33% of max health

    We'd be back in business in a big way.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Nafirian
    Nafirian
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    Kilandros wrote: »
    TBH if we had:

    1) Major Evasion on a cast-at-feet Cinder Storm, and;
    2) Dragon's Blood that restores 33% of max health

    We'd be back in business in a big way.

    @ZOS Basically this k thnx bai
  • Ishammael
    Ishammael
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    Kilandros wrote: »
    TBH if we had:

    1) Major Evasion on a cast-at-feet Cinder Storm, and;
    2) Dragon's Blood that restores 33% of max health

    We'd be back in business in a big way.

    ZOSE PLS!

    That is literally all we need.
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