BurritoESO wrote: »What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?
BurritoESO wrote: »What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?
grab yourself a set of tava
hammayolettuce wrote: »mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.
BurritoESO wrote: »BurritoESO wrote: »What if inhale and talons gave minor and major heroism? For example, if you hit 3 or more people with inhale you gain major, and if you hit 3 or more with talons you gain minor. This will help mDK's a lot in solo PvP, because they mostly end up getting swarmed by the enemy and this will help them stand their ground and fight by dropping ults faster. What do you guys think?
grab yourself a set of tava
Tavas is a great set, but using tavas and bloodspawn will leave you with really low regen and spell damage. Other classes can pull higher results in regards to survivability and damage without running tava and have much higher stats then a mag DK can pull. Templars got buffs to their "house", I would like to see mDK's get improvements to their "house" with class specific abilitys.
hammayolettuce wrote: »mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.
Although they didn't get any class buffs, I think they got a few non-class buffs.
Vampire is a lot more appealing and mistform can now give them some garunteed mobility.
Double defending trait on back Hand one-hand and shield will give them 10k+ armor/spell resistance (assuming you're running double sword and board or dual wield + sword and board).
Heavy armor now restores a lot more resources which is something DK's relied on heavily.
Sturdy trait can be used to reduce block cost.
I know this doesn't mean they are completely back in business, but I'm a little happy with the out of class changes happening that could potentially help out the mDK.
Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps
Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps
I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?
Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps
I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?
Also they need a magicka morph of Leap. I know a handful of DKs that use low regen builds with Dawnbreaker as a low cost ult to return resources with. It works nicely for them, but with DB being made into physical damage, they're going to lose their only low cost ult.
Ye a magicka leap would be amazing(imo its not needed that much but it would be nice none the less) too bad that will make ferocious the one they make the magicka morph (probably) so no leaping into keeps
I don't know which morph is named which, but I figure the shorter ranged one that gives the shield would become magicka. That wouldn't change stamina DKs, or at least how most stam DKs play, right?
Leap on a mDK is a inter-plane traveling mechanism, nothing more
Can ZOS just do something with Dragonblood? Please?
Ignore battle-spirit
Slight buff
Turn it into a HOT like vigor
idk... SOMETHING. Anything is better then how weak it currently is.
BurritoESO wrote: »Can ZOS just do something with Dragonblood? Please?
Ignore battle-spirit
Slight buff
Turn it into a HOT like vigor
idk... SOMETHING. Anything is better then how weak it currently is.
Dragons blood doesn't need a buff, if you spec into it enough with CP and run high health and take advantage of major mending, it can be very strong. Mine can be almost on the same scale as breath of life
BurritoESO wrote: »Can ZOS just do something with Dragonblood? Please?
Ignore battle-spirit
Slight buff
Turn it into a HOT like vigor
idk... SOMETHING. Anything is better then how weak it currently is.
Dragons blood doesn't need a buff, if you spec into it enough with CP and run high health and take advantage of major mending, it can be very strong. Mine can be almost on the same scale as breath of life
Do you appreciate what you are writing?
"If you spec hard enough"....
BurritoESO wrote: »Anyway, could we please try to stay on topic to the idea that is presented in this thread?
hammayolettuce wrote: »mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.
hammayolettuce wrote: »mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.
That would be nice but so would an execute. I mean unless I'm mistaken they are the 1 class without anything like an execute even though they are the 1 build that has to be right in peoples faces amongst the battle. They are also the 1 class without any decent damage over range. Stone giant is ok at best.
I mean every class gets someone to below half health and then they basially have the kill. Mdks have to just keep whipping, stunning, rooting and dotting. It is the hardest work out of all the classes. Really I enjoy the fight so I'd be happier if they just removed executioners completely and made you work properly for the kill. As it is you can potentially 2 shot with certain exeutioners as they do plenty of base damage anyway.
With ulti, the big concern for me is that if they are changing dawnbreaker to Stam then mDKs dont even have a low cost ulti to choose from. Dragonleap only morphs into physical damage options. That leaves mdks with magma shell, meteor and standard of might which are all pretty expensive. So ulti gain or a morph for dragon leap that does magic or fire burst damage on impact would help bring dks up close to the rest of the classes.
hammayolettuce wrote: »hammayolettuce wrote: »mDKs dont need something like that. What they need on live is just higher whip dmg in pvp. Thats honestly all they need. However, with the changes in DB, that change you suggest would help with the non class nerfs they are taking and the zero class buffs they got.
That would be nice but so would an execute. I mean unless I'm mistaken they are the 1 class without anything like an execute even though they are the 1 build that has to be right in peoples faces amongst the battle. They are also the 1 class without any decent damage over range. Stone giant is ok at best.
I mean every class gets someone to below half health and then they basially have the kill. Mdks have to just keep whipping, stunning, rooting and dotting. It is the hardest work out of all the classes. Really I enjoy the fight so I'd be happier if they just removed executioners completely and made you work properly for the kill. As it is you can potentially 2 shot with certain exeutioners as they do plenty of base damage anyway.
With ulti, the big concern for me is that if they are changing dawnbreaker to Stam then mDKs dont even have a low cost ulti to choose from. Dragonleap only morphs into physical damage options. That leaves mdks with magma shell, meteor and standard of might which are all pretty expensive. So ulti gain or a morph for dragon leap that does magic or fire burst damage on impact would help bring dks up close to the rest of the classes.
it has always been my opinion that any ultimate under the cost of bats for mDK is not worth running since you will not receive any real benefit from battle roar. An execute would be nice, however it wouldn't be very useful for mDK in pvp as their dmg would still require too much dot stacking to get players even remotely near execute. Also an execute is a bad idea as it would further imbalance end game pve and push mDK further ahead of all classes.
I would rather see lava whip not to be able to be dodged and have the skills damage increased by 15% to the regular lash and then a 20% increase on the exploit hit. It would still hit less than most skills, but offer higher consistent dmg that is needed.
Reflective plate needs to give physical resist along with the spell resist that it already gives. Along with this I would like the see the shielded morph of leap become magicka damage and the shield obtained scale off of max magicka rather than health.
mDK doesn't need tons of love, just some minor tweaks like Magicka Templars have been continuously receiving to keep them competitive without mobility.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.