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If the nirn trait could drop from any kills in Craglorn as well as the style trait- Good or Bad?

NewBlacksmurf
NewBlacksmurf
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Do you think if these weapons and armor were to drop from boss, delve and occasional kills, as well as the trait...would this be a good thing or bad? Also why for each....
Edited by NewBlacksmurf on April 20, 2016 2:53PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501

If the nirn trait could drop from any kills in Craglorn as well as the style trait- Good or Bad? 24 votes

Good (why)
79%
NewBlacksmurfstevvvob16_ESOulrik.igerupb16_ESOSerasethChililianguulkojousigsergvKhaldardroids097DisgracefulMindEnemy-of-ColdharbourCallous2208VigarrmadmamadoAfkNinjaMegalex1Marktoneth3HeroUndying 19 votes
Bad (why)
8%
Saucy_JackDanksta 2 votes
Something else to think about or mention
12%
myrrrorb14_ESOOurorborosLariana 3 votes
  • NewBlacksmurf
    NewBlacksmurf
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    Good (why)
    to me, I think this makes sense as there has been no comments or interest from a ZOS standpoint to update Craglorn. I notice many other traits just drop so other than this being an add-on to the original PC launch....its not paid DLC so I don't forsee any negative impacts other than player to player transaction price changes. Furthermore 9 trait is more common of something to obtain but having to do trials in Craglorn seems to be the only way to get these drops other than player crafted items for sale


    Edited by NewBlacksmurf on April 20, 2016 3:09PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ourorboros
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    Something else to think about or mention
    On the surface, this seems like a good idea. It would make researching nirn traits a lot easier. I've often thought it would be nice to see the nirnhone trait on dropped sets. But on the other hand, doing this would almost certainly devastate what has been a stable and lucrative part of the game economy. And putting nirnhone trait on dropped pieces would further devalue crafting, since that is currently the only way to get a crafted set item with nirn.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • NewBlacksmurf
    NewBlacksmurf
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    Good (why)
    Ourorboros wrote: »
    On the surface, this seems like a good idea. It would make researching nirn traits a lot easier. I've often thought it would be nice to see the nirnhone trait on dropped sets. But on the other hand, doing this would almost certainly devastate what has been a stable and lucrative part of the game economy. And putting nirnhone trait on dropped pieces would further devalue crafting, since that is currently the only way to get a crafted set item with nirn.


    Hmm, so I'm a PC transfer to Xbox one. I had some nirn researched (one) and so I can craft and list for 7k or 14k per item. That's lucrative for me and those who are like me but anyone who started on consoles...Craglorn was already not viable due to the Vr level cap at release so having to be in a 12 man trial quest just for traits seems like a design flaw....and looking at DB.....doesn't seem to be change.

    8 of the 9 traits just drop from either kills, solo quests so why lock the 9th behind content that ZOS isn't even concerned with making viable? I disagree with your logic as it's not lucrative but rather it's being exploited for some players to others

    This needs to stop IMO but your thoughts further impress upon me why it needs to be changed.
    Edited by NewBlacksmurf on April 20, 2016 3:29PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Megalex1
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    Good (why)
    Nirnhoned is good but it's way too rare for what it's worth.

    Adding items with the trait to all mob loot table (very rarely, though. 1% maybe) would not only lower the price of nirnhoned items somewhat but would also encourage people to go there as a group and do the quests!!
  • NewBlacksmurf
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    Good (why)
    Megalex1 wrote: »
    Nirnhoned is good but it's way too rare for what it's worth.

    Adding items with the trait to all mob loot table (very rarely, though. 1% maybe) would not only lower the price of nirnhoned items somewhat but would also encourage people to go there as a group and do the quests!!

    Would even 50%
    More of what happens now that's still extremely rare.

    Ie: I looted over 200+ of ore and have 1 potent and 1 other....1% is pointless IMO.
    So even if it's expanded to mobs in the same ratio as gathering 25% or more seems logical to me cause the other traits drop all the time everywhere else in the game.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Megalex1
    Megalex1
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    Good (why)
    Megalex1 wrote: »
    Nirnhoned is good but it's way too rare for what it's worth.

    Adding items with the trait to all mob loot table (very rarely, though. 1% maybe) would not only lower the price of nirnhoned items somewhat but would also encourage people to go there as a group and do the quests!!

    Would even 50%
    More of what happens now that's still extremely rare.

    Ie: I looted over 200+ of ore and have 1 potent and 1 other....1% is pointless IMO.
    So even if it's expanded to mobs in the same ratio as gathering 25% or more seems logical to me cause the other traits drop all the time everywhere else in the game.

    Well there's 9 weapon traits in the game, I guess if they were all equal in craglorn then 11% of your drops that have a trait would be nirnhoned. Then factor in the chance to lose the trait gem on decon and you got what, 6% drop rate? Not too bad I would say
  • myrrrorb14_ESO
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    Something else to think about or mention
    I don't think it fits the storyline to just drop from anywhere. It would have to (at the very least) only drop in Upper Craglorn.

    Actually, would be a nice reward for the two trials.
  • Danksta
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    Bad (why)
    In my opinion I think that being able to craft any craftable set in the game should take at least a little effort. I think it's too easy as it is.
    BawKinTackWarDs PS4/NA

  • Ourorboros
    Ourorboros
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    Something else to think about or mention
    Ourorboros wrote: »
    On the surface, this seems like a good idea. It would make researching nirn traits a lot easier. I've often thought it would be nice to see the nirnhone trait on dropped sets. But on the other hand, doing this would almost certainly devastate what has been a stable and lucrative part of the game economy. And putting nirnhone trait on dropped pieces would further devalue crafting, since that is currently the only way to get a crafted set item with nirn.


    Hmm, so I'm a PC transfer to Xbox one. I had some nirn researched (one) and so I can craft and list for 7k or 14k per item. That's lucrative for me and those who are like me but anyone who started on consoles...Craglorn was already not viable due to the Vr level cap at release so having to be in a 12 man trial quest just for traits seems like a design flaw....and looking at DB.....doesn't seem to be change.

    8 of the 9 traits just drop from either kills, solo quests so why lock the 9th behind content that ZOS isn't even concerned with making viable? I disagree with your logic as it's not lucrative but rather it's being exploited for some players to others


    What does platform have to do with the issue? Craglorn has always been a veteran rank only region. What does being a PC transfer have to do with it? What do 12 man trials have to do with it? The only source of nirn traited items comes from completing the Craglorn quest line, where a few quests have 3-4 group lock mechanics. Each character has one shot at a single random nirn-traited item. After that, it comes down to buying, selling, and trading all remaining nirn items. Why is Craglorn not viable on consoles? Are there no vets to do Craglorn content? Are you suggesting that the same mechanic that worked on the PC won't work on consoles? It only took a few weeks for every nirn trait to be available, albeit at exorbitant prices. But those 60-100k prices fell quickly, as all items do. Nirn is hardly being exploited. If you want exploitation, talk about motifs, jewelry, and some sought after dropped sets. Nirn is just a niche market, for crafters and completionists. It's really only useful on weapons right now.

    What would your proposal really do, other than send the nirn market into a tail-spin? Without other significant changes to Craglorn, it would only attract those interested in nirn research or trade, same as now, but with less profit. While the delves and quests are beautiful and fun, they have no replay value because the rewards are crap. zos dramatically increased XP in Craglorn, but that only helps below v15. It seems that what you're really after, but didn't state in OP, is to nerf the nirn market.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • NewBlacksmurf
    NewBlacksmurf
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    Good (why)
    Ourorboros wrote: »
    Ourorboros wrote: »
    On the surface, this seems like a good idea. It would make researching nirn traits a lot easier. I've often thought it would be nice to see the nirnhone trait on dropped sets. But on the other hand, doing this would almost certainly devastate what has been a stable and lucrative part of the game economy. And putting nirnhone trait on dropped pieces would further devalue crafting, since that is currently the only way to get a crafted set item with nirn.


    Hmm, so I'm a PC transfer to Xbox one. I had some nirn researched (one) and so I can craft and list for 7k or 14k per item. That's lucrative for me and those who are like me but anyone who started on consoles...Craglorn was already not viable due to the Vr level cap at release so having to be in a 12 man trial quest just for traits seems like a design flaw....and looking at DB.....doesn't seem to be change.

    8 of the 9 traits just drop from either kills, solo quests so why lock the 9th behind content that ZOS isn't even concerned with making viable? I disagree with your logic as it's not lucrative but rather it's being exploited for some players to others


    What does platform have to do with the issue? Craglorn has always been a veteran rank only region. What does being a PC transfer have to do with it? What do 12 man trials have to do with it? The only source of nirn traited items comes from completing the Craglorn quest line, where a few quests have 3-4 group lock mechanics. Each character has one shot at a single random nirn-traited item. After that, it comes down to buying, selling, and trading all remaining nirn items. Why is Craglorn not viable on consoles? Are there no vets to do Craglorn content? Are you suggesting that the same mechanic that worked on the PC won't work on consoles? It only took a few weeks for every nirn trait to be available, albeit at exorbitant prices. But those 60-100k prices fell quickly, as all items do. Nirn is hardly being exploited. If you want exploitation, talk about motifs, jewelry, and some sought after dropped sets. Nirn is just a niche market, for crafters and completionists. It's really only useful on weapons right now.

    What would your proposal really do, other than send the nirn market into a tail-spin? Without other significant changes to Craglorn, it would only attract those interested in nirn research or trade, same as now, but with less profit. While the delves and quests are beautiful and fun, they have no replay value because the rewards are crap. zos dramatically increased XP in Craglorn, but that only helps below v15. It seems that what you're really after, but didn't state in OP, is to nerf the nirn market.

    What does platform have to do with it?......

    Almost a years head start which allows you to have all the traits that require trial groups or player to player crafted trades as the only way to get them.
    Pc transfers alone created a exploitable market for nirn.

    Why is Craglorn not viable on console?...
    Cause when console launched the Vr level was higher than the zone with the Vr increase as well as IC hitting soon after. Also the grouping tools never worked for trials on console and are now removed.

    What would I propose?.....
    Remove the way we access this one trait as to align like all other 8 which is the OP
    Edited by NewBlacksmurf on April 20, 2016 6:34PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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