A chart sounds nice in theory, but 4x4 certainly wouldn't be terribly helpful as it wouldn't provide nearly enough insight. 1v1 counterplay can be pretty complicated and nuanced.
In general if you want to shut down a magicka DK though, slot Purge to clear DoTs and a root/snare to keep the target at range. He might be a ninja with Reflective Scale, but it only lasts 4 seconds - with decent timing you should be able to pull out a combo like Curse - Streak stun - CFrag to the face - Endless Fury to put him down.
A chart sounds nice in theory, but 4x4 certainly wouldn't be terribly helpful as it wouldn't provide nearly enough insight. 1v1 counterplay can be pretty complicated and nuanced.
I think scales only works for projectiles. Dks will be hardest for sorc to kill. Mines are key.
Sorc beats nb because of streak detection and crit mitigation with shield.
Nb beat dk because of burst and dot mitigation with cloak( they are a bit better since patch)
Dk beats sorc because of them being able to stop c frags and get you stuck with talons
Templars are kinda up in the air because a lot are healing specced in pvp but with a strong build and skill they can put a good fight against anyone imo
Thrasher91604 wrote: »Thanks for those tips Fried one.
I find it hard to find the right set of skills that will counter all enemy classes and builds effectively though. Carrying defensive rune would use up another valuable slot. Not sure what the answer is.