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stam dk or magica dk

Momomani
Momomani
I have a tank stamplar and a magica nb dps. Now i want try dk because dont care much for sorcs, What i like know is witch one is better stam dk or magica dk?
because i play mostly solo and pve im going for dps.
  • DinOwned
    DinOwned
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    Go with a Dunmer Dragonknight which has both max stam (+6%) and max magicka (+9%) racial passives and decide for yourself. I started a stam Dunmer DK over a year ago and just recently converted to magicka with the TG patch. I am having more fun as a magicka DK than I was with stam.
  • Momomani
    Momomani
    DinOwned wrote: »
    Go with a Dunmer Dragonknight which has both max stam (+6%) and max magicka (+9%) racial passives and decide for yourself. I started a stam Dunmer DK over a year ago and just recently converted to magicka with the TG patch. I am having more fun as a magicka DK than I was with stam.

    thats would be my second question is it a big difference between stamina and magica in the new TG patch? seams like most ppl go for magica-
  • DinOwned
    DinOwned
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    The question is: do you want to swing a weapon around or do you want to use the awesome class abilities of the dk? There are so many cool dk abilities that require magicka that it's hard to decide what to put on your bar. Right now my favorite thing to do is root large groups of npcs with Burning Talons and then spam Draw Essence which heals you and returns 10% of the magicka cost per enemy hit. The synergy on Burning Talons is also awesome in group play.

    It's also fun to find a good rotation for the amount of DoTs that DKs have. I like to use Eruption, Flames of Oblivion, Engulfing Flames, Burning Embers, Wall of Elements (Destro), and then spam some medium attacks and Flame Lash. Reapply DoTs as they run out.

    The ability for a dk to get resources back by using ultimates through the dk's Battle Roar passive is also awesome. Out of resources? Low on health? Throw down a Standard of Might and get a flood of resources back, take less damage while in the standard, weaken your enemies through major defile and increase your damage done by 20%. This is probably the best pve ultimate in the game.

    You could also do some off-healing in a group. DKs have Igneous Shield which grants major mending - increasing your healing done by 25%. Pair this with some resto staff abilities

    Magicka dk is so much fun I don't think I'll go back to stam!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    For PVE DPS, magic DK all day. As long as you make it Dunmer, you can switch back and forth. Don't get me wrong, stam DKs can pull very good numbers, but Magic and DKs both got buffed pretty good in the last patch. For a long time it was fair to say that Magic DKs did better single target and stam did better AoE, but I am not sure the later is true anymore.

    Magic DK is personally my favorite class to DPS with. It is a fairly complicated DOT rotation, and you need to play melee, but it pulls really good numbers when you get it right. Stam DKs are going to rely on a lot of weapon skills to do damage, but magic pretty much uses all class skills, other than Ring or Blockade.
  • Momomani
    Momomani
    Magic DK is personally my favorite class to DPS with. It is a fairly complicated DOT rotation, and you need to play melee.

    you mean I need to still yous weapon abilitets or what as magic dk ??

    I dont like using staffs anyway so that can be a good thing
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Momomani wrote: »
    Magic DK is personally my favorite class to DPS with. It is a fairly complicated DOT rotation, and you need to play melee.

    you mean I need to still yous weapon abilitets or what as magic dk ??

    I dont like using staffs anyway so that can be a good thing

    If you dont like using staffs, really the only viable magic class is Templar. A flame staff is simply the most powerful weapon in the game, so IMO, you are missing out. But if you dont want to run a staff, you decision is easy. The point I was making is that a Magic DK is going to rely on more class skills. A magic DK will use molten whip as their main spam for single target, whereas a stam DK is going to be using either wrecking blow or rapid strikes. Not every DK skill has a stam morph, so you limit yourself to some degree by going stam, but that is true of any class.

    Magic DKs are going to front bar a Destro staff and back bar either a second destro staff or dual swords. I am not sold on DW as a backbar, but a lot of people are moving towards it because Talons with DW hits harder than elemental ring with staff. The downside is that you lose your weave. Also, DKs are all about fire. That is why Dunmer is the master race and flame staff is the weapon of choice.

    Personally, if I were to roll one stam toon, it would probably be a NB.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    DinOwned wrote: »
    The question is: do you want to swing a weapon around or do you want to use the awesome class abilities of the dk? There are so many cool dk abilities that require magicka that it's hard to decide what to put on your bar. Right now my favorite thing to do is root large groups of npcs with Burning Talons and then spam Draw Essence which heals you and returns 10% of the magicka cost per enemy hit. The synergy on Burning Talons is also awesome in group play.

    It's also fun to find a good rotation for the amount of DoTs that DKs have. I like to use Eruption, Flames of Oblivion, Engulfing Flames, Burning Embers, Wall of Elements (Destro), and then spam some medium attacks and Flame Lash. Reapply DoTs as they run out.

    The ability for a dk to get resources back by using ultimates through the dk's Battle Roar passive is also awesome. Out of resources? Low on health? Throw down a Standard of Might and get a flood of resources back, take less damage while in the standard, weaken your enemies through major defile and increase your damage done by 20%. This is probably the best pve ultimate in the game.

    You could also do some off-healing in a group. DKs have Igneous Shield which grants major mending - increasing your healing done by 25%. Pair this with some resto staff abilities

    Magicka dk is so much fun I don't think I'll go back to stam!

    Draw essence should not be spammed. It is really powerful right now, but you should try to cast at least 2 skill in between so the second hit goes off. Talons is actually a great spam skill. Talons, Talons, Draw Essence, repeat, is the bread and butter of DK AoE these days. In other words, every third skill can be draw essence.

    For example: Charge prxy, medium attack, elemental blockade, medium attack engulfing, swap, draw essence, eruption, trap, draw essence, talons, talons, draw essence, talons talons, essence, swap, MA blocade, MA engulfing, swap, Draw essence, talons, talons, reapeat until something else needs reapplied.

    You should never cast draw essence twice in a row unless you healer is dead and you have no other choice.

    For single target, the whole point is to always be either weaving a DOT that has expired (NEVER BEFORE) or weaving whip if all your DoTs are ticking.
  • DinOwned
    DinOwned
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    DinOwned wrote: »
    The question is: do you want to swing a weapon around or do you want to use the awesome class abilities of the dk? There are so many cool dk abilities that require magicka that it's hard to decide what to put on your bar. Right now my favorite thing to do is root large groups of npcs with Burning Talons and then spam Draw Essence which heals you and returns 10% of the magicka cost per enemy hit. The synergy on Burning Talons is also awesome in group play.

    It's also fun to find a good rotation for the amount of DoTs that DKs have. I like to use Eruption, Flames of Oblivion, Engulfing Flames, Burning Embers, Wall of Elements (Destro), and then spam some medium attacks and Flame Lash. Reapply DoTs as they run out.

    The ability for a dk to get resources back by using ultimates through the dk's Battle Roar passive is also awesome. Out of resources? Low on health? Throw down a Standard of Might and get a flood of resources back, take less damage while in the standard, weaken your enemies through major defile and increase your damage done by 20%. This is probably the best pve ultimate in the game.

    You could also do some off-healing in a group. DKs have Igneous Shield which grants major mending - increasing your healing done by 25%. Pair this with some resto staff abilities

    Magicka dk is so much fun I don't think I'll go back to stam!

    Draw essence should not be spammed. It is really powerful right now, but you should try to cast at least 2 skill in between so the second hit goes off. Talons is actually a great spam skill. Talons, Talons, Draw Essence, repeat, is the bread and butter of DK AoE these days. In other words, every third skill can be draw essence.

    For example: Charge prxy, medium attack, elemental blockade, medium attack engulfing, swap, draw essence, eruption, trap, draw essence, talons, talons, draw essence, talons talons, essence, swap, MA blocade, MA engulfing, swap, Draw essence, talons, talons, reapeat until something else needs reapplied.

    You should never cast draw essence twice in a row unless you healer is dead and you have no other choice.

    For single target, the whole point is to always be either weaving a DOT that has expired (NEVER BEFORE) or weaving whip if all your DoTs are ticking.

    Good tips. When I say "spam draw essence" I do let it go the the full duration before reactivating it, usually just mix in some medium attacks or something in between but I'll try to spam talons and see how that goes.
  • Saltypretzels
    Saltypretzels
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    Burning Embers is an awesome heal, and is definitely a DOT that you can use before it runs out to get that quick heal.
  • Flameheart
    Flameheart
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    Magicka DK in PvE should be renamed to burn-to-ashes, AGM-114 Hellfire , pyroclastic flow, Krakatau 1883 or else after TG patch. "Dragonknight" just does not express the true abilities right now.

    Engulfing Flames + Deto + Draw Essence + Burning Talons + Eruption + Elemental Blockade + Skoria Proc + 10-15 trash mobs = ashes

    As an addition I can equip 2 swords at last on my AoE bar and got rid of that lousy Elemental Ring / Pulsar (which made a sound as if you open a coke can).

    Burning down cats in the Maw at the first Boss ?

    Standard + Talons + Engulfing Flames + Draw Essence + Elemental Blockade + Skoria proc -> carbonized fur

    I am tempted to replace Inner Light by Flames of Oblivion on my second bar, but I like the extra magicka. Playing a magicka DK is pricy ressourcewise.

    Edited by Flameheart on April 15, 2016 12:36PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







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