Go with a Dunmer Dragonknight which has both max stam (+6%) and max magicka (+9%) racial passives and decide for yourself. I started a stam Dunmer DK over a year ago and just recently converted to magicka with the TG patch. I am having more fun as a magicka DK than I was with stam.
Oreyn_Bearclaw wrote: »Magic DK is personally my favorite class to DPS with. It is a fairly complicated DOT rotation, and you need to play melee.
Oreyn_Bearclaw wrote: »Magic DK is personally my favorite class to DPS with. It is a fairly complicated DOT rotation, and you need to play melee.
you mean I need to still yous weapon abilitets or what as magic dk ??
I dont like using staffs anyway so that can be a good thing
The question is: do you want to swing a weapon around or do you want to use the awesome class abilities of the dk? There are so many cool dk abilities that require magicka that it's hard to decide what to put on your bar. Right now my favorite thing to do is root large groups of npcs with Burning Talons and then spam Draw Essence which heals you and returns 10% of the magicka cost per enemy hit. The synergy on Burning Talons is also awesome in group play.
It's also fun to find a good rotation for the amount of DoTs that DKs have. I like to use Eruption, Flames of Oblivion, Engulfing Flames, Burning Embers, Wall of Elements (Destro), and then spam some medium attacks and Flame Lash. Reapply DoTs as they run out.
The ability for a dk to get resources back by using ultimates through the dk's Battle Roar passive is also awesome. Out of resources? Low on health? Throw down a Standard of Might and get a flood of resources back, take less damage while in the standard, weaken your enemies through major defile and increase your damage done by 20%. This is probably the best pve ultimate in the game.
You could also do some off-healing in a group. DKs have Igneous Shield which grants major mending - increasing your healing done by 25%. Pair this with some resto staff abilities
Magicka dk is so much fun I don't think I'll go back to stam!
Oreyn_Bearclaw wrote: »The question is: do you want to swing a weapon around or do you want to use the awesome class abilities of the dk? There are so many cool dk abilities that require magicka that it's hard to decide what to put on your bar. Right now my favorite thing to do is root large groups of npcs with Burning Talons and then spam Draw Essence which heals you and returns 10% of the magicka cost per enemy hit. The synergy on Burning Talons is also awesome in group play.
It's also fun to find a good rotation for the amount of DoTs that DKs have. I like to use Eruption, Flames of Oblivion, Engulfing Flames, Burning Embers, Wall of Elements (Destro), and then spam some medium attacks and Flame Lash. Reapply DoTs as they run out.
The ability for a dk to get resources back by using ultimates through the dk's Battle Roar passive is also awesome. Out of resources? Low on health? Throw down a Standard of Might and get a flood of resources back, take less damage while in the standard, weaken your enemies through major defile and increase your damage done by 20%. This is probably the best pve ultimate in the game.
You could also do some off-healing in a group. DKs have Igneous Shield which grants major mending - increasing your healing done by 25%. Pair this with some resto staff abilities
Magicka dk is so much fun I don't think I'll go back to stam!
Draw essence should not be spammed. It is really powerful right now, but you should try to cast at least 2 skill in between so the second hit goes off. Talons is actually a great spam skill. Talons, Talons, Draw Essence, repeat, is the bread and butter of DK AoE these days. In other words, every third skill can be draw essence.
For example: Charge prxy, medium attack, elemental blockade, medium attack engulfing, swap, draw essence, eruption, trap, draw essence, talons, talons, draw essence, talons talons, essence, swap, MA blocade, MA engulfing, swap, Draw essence, talons, talons, reapeat until something else needs reapplied.
You should never cast draw essence twice in a row unless you healer is dead and you have no other choice.
For single target, the whole point is to always be either weaving a DOT that has expired (NEVER BEFORE) or weaving whip if all your DoTs are ticking.