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What is the best ultimate for orc tank?

300adel300
300adel300
Soul Shriven
What is the best ultimate for orc tank?

What skills can I make enemies come for me and not for the rest of the team.


Thanks and sorry for my bad english!
  • x_t7ink_x
    x_t7ink_x
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    Th same taunt skills as any other tank 'pierce' in the 1 hand and shield skill line & 'inner fire/rage' in the Undaunted skill line.

    As for ultimate, it depends on what class you are not race and also your play style and the situation - I'm a dk and I like the leap as its cheap to use, shields me up and restores my resources on the dk passive.
    Edited by x_t7ink_x on April 8, 2016 2:16PM
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  • NBrookus
    NBrookus
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    Warhorn
  • Nestor
    Nestor
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    It really depends on your class and the Boss you are fighting. With some bosses you want more defense, or at least lowered damage, some bosses you want to do more damage. Most Bosses are immune to snares and the like, so that aspect of an Ultimate may not help you. Then, if your fighting mobs you may want a different ultimate for that, like the Dragon Leap rather than something like Shifting Standard.

    It all depends really, but no one Ultimate fits all situations. Although Meteor/Shooting Start is probably one of the better all around Ultimates, but it even has it's limitations.
    Enjoy the game, life is what you really want to be worried about.

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  • devilsTear
    devilsTear
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    I use standard of might and warhorn.
  • Autolycus
    Autolycus
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    The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.
  • 300adel300
    300adel300
    Soul Shriven
    Autolycus wrote: »
    The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.
    as I get that ability, where is it?

    Thanks
    x_t7ink_x wrote: »
    Th same taunt skills as any other tank 'pierce' in the 1 hand and shield skill line & 'inner fire/rage' in the Undaunted skill line.

    As for ultimate, it depends on what class you are not race and also your play style and the situation - I'm a dk and I like the leap as its cheap to use, shields me up and restores my resources on the dk passive.

    Thanks :smile:
  • x_t7ink_x
    x_t7ink_x
    ✭✭✭
    Autolycus wrote: »
    The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.

    Dissagree - I can get 2 leaps in the time it takes to get a warhorn, gained resources x 2 plus shields or gained resources x 1, maybe when you don't need to shield up as much and give the group better resources. Like I said it's situation based you simply CANNOT box one ultimate as the best and expect it to be the best for every situation. Prime example, you think i'd want war horn over magma armour/standard in Sanctum, no thanks..

    Edited by x_t7ink_x on April 8, 2016 3:35PM
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  • Oompuh
    Oompuh
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    Agressive Warhorn on your front bar from the Assualt Skill Line in PvP

    On your back bar i would suggest a damage mit from your class skill line


    To make people come to you, that's a taunt
    Pierce armor for melee taunt (one hand and shield)
    Inner Fire for range taunt (undaunted)
    Xbox NA - Oompa
    Khajiit DK Tank
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  • Autolycus
    Autolycus
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    x_t7ink_x wrote: »
    Autolycus wrote: »
    The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.

    Dissagree - I can get 2 leaps in the time it takes to get a warhorn, gained resources x 2 plus shields or gained resources x 1, maybe when you don't need to shield up as much and give the group better resources. Like I said it's situation based you simply CANNOT box one ultimate as the best and expect it to be the best for every situation. Prime example, you think i'd want war horn over magma armour/standard in Sanctum, no thanks..

    Yes, but that only benefits you. In today's Tamriel, tanks are only absolutely necessary for trials (despite the fact that many of us continue to be fully dedicated tanks for other content). In a trial setting, Aggressive War Horn increases the amount of damage and healing your group can crank out by far more than you ever will by youself, particularly as a tank. For this reason, War Horn is the best option, and this does remain true in many 4man settings, albeit far less necessary. You can run your dragonleaps as much as you want in pvp or 4mans, but you're not doing your group any favors by using Dragonleap in a trial - at all.

    Also, Magma Armor and Standard are sub-par relative to War Horn, especially in Sanctum. This is because, again, it only benefits you, unless you're using magma shell. The 100% damage shield you give to nearby allies gets eaten up instantly by the Manti and Serpent, effectively making it's duration about 1s. In comparison, a nova or veil is far more useful because it gets its full benefit for the full duration, whereas damage shields get toasted very quickly. In this situation, Agg. War Horn is still the better option, because it will not only boost your dps, but your healers as well, and having that extra healing also exceeds the potential of that one damage shield.

    I've done pretty extensive testing and research on this. Bastion (CP star) increases the effectiveness of damage shields and this directly impacts Magma Shell. The absolute best damage shield you can give to other players as a DK is 125% of their maximum health (100% base, plus 25% from 100 in Bastion). Assuming someone has 20k health, they'd get a 25k damage shield (which is great) but giving your healers AWH is going to increase their healing by far more than 25k (as in, they will crank out more than 25k worth of healing in the time that AWH is active). No matter how you look at it, AWH is the best option from a utilitarian perspective.

    300adel300 wrote: »
    Autolycus wrote: »
    The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.
    as I get that ability, where is it?

    It's the ultimate in Alliance War Assault. :) It's much easier to get now since TG, where the AP required to unlock these skills is far lower than it used to be. You can probably get it in a day or two, even if you aren't a great pvper. Just throw on a resto and do a few rapid regens, you'll get the AP for it pretty quickly.

    Edited by Autolycus on April 8, 2016 7:09PM
  • Autolycus
    Autolycus
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    x_t7ink_x wrote: »
    What use is giving your group more power to heal you when you are the one getting hit with excessive damage, if you're dead in a one shot because you're wasting ultimate's on the group and not to keep yourself alive then you're in fact not helping the group at all.

    There is not a single trial in this game right now where the entire group does not take excessive damage. Every boss in AA does damage to the entire group. Every boss and trash mob in SO does damage to the entire group. The first and last bosses of HRC do raid-wide damage. Oh yea, and the bosses in vMoL? It loaded with raid-wide damage.

    I've used Magma Shell on vMoL first boss's raid-wide and I guarantee you it will be gone in a single tick. Do you realize how much DPS and HPS comes out of 40% crit damage and 15% max stats? It is massive and any experienced player in this game can attest to that. Someone with 40k magicka or stamina gets another 6k (roughly 571 weapon/spell damage), which equates to having a 2set of kena proc'd, in addition to 40% crit damage. You will never be able to compensate for this by yourself, no matter how good your dps is. The other 11 people in your group stand to benefit from this far more than you do; a tank throwing out magma shells isn't very useful, since it gets burned through in only a second or two.
    Edited by Autolycus on April 8, 2016 7:08PM
  • Oompuh
    Oompuh
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    When you question the power of the horn, you haven't see the power of a tbs wearing dps with theif shadow and war horn active.

    Pew pew everyone gonna die in a blaze of crit.
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  • x_t7ink_x
    x_t7ink_x
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    You go on about the damage to the group in so, the only one getting whacked by the boss is the tank. Yes there is damage for the team and unfortunately if the healer goes down I'd rather have an ultimate that protects myself than the group because if I go down so does the team. I'm not saying the warhorn isn't useful you clearly haven't read my post I said it's situational. There are plenty of clearances and high score runs in so where the tanks use the standard or armour over a warhorn for the exact reason I stated. The role of a tank is essential for trials and there are and always will be unfortunate situations where the healer will go down and in that situation I know I don't want a warhorn.. For that fact (no matter what stats or data you throw at me) no I wouldn't say it's the best for so because no matter how much dps you give the team that won't save you the tank the key player for that trial.

    [Edited for Flaming]
    Edited by [Deleted User] on April 8, 2016 6:59PM
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  • Zeg0ta
    Zeg0ta
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    @300adel300 http://forums.elderscrollsonline.com/en/discussion/254916/ultimate-tank-build here's a link to a current build that I run on my orc tank dk.
  • Zeg0ta
    Zeg0ta
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    @300adel300 do you play a dk? If so to help enemies come to you chains from the ardent flame skill line is awesome pulls em right to you
  • Oompuh
    Oompuh
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    x_t7ink_x wrote: »
    [Quoted content removed]

    This is why we have 2 bars. War horn front. Magma back. 95% of the time your healers are alive and you should boost crit heals and crit dps. The other 5% is when you healer get r-r-rekt by a magic bomb or tear. Then you pop the magma so you don't get rekt as well.
    Edited by [Deleted User] on April 8, 2016 6:57PM
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • x_t7ink_x
    x_t7ink_x
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    Oompuh wrote: »
    x_t7ink_x wrote: »
    [Quoted content removed]

    This is why we have 2 bars. War horn front. Magma back. 95% of the time your healers are alive and you should boost crit heals and crit dps. The other 5% is when you healer get r-r-rekt by a magic bomb or tear. Then you pop the magma so you don't get rekt as well.

    I fully agree to running two different ultimates and you have fully backed my point to ultimates being situational! There is no better ultimate it always has and always will be due down to the situation :)
    Edited by [Deleted User] on April 8, 2016 7:02PM
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  • Autolycus
    Autolycus
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    x_t7ink_x wrote: »
    You go on about the damage to the group in so, the only one getting whacked by the boss is the tank. Yes there is damage for the team and unfortunately if the healer goes down I'd rather have an ultimate that protects myself than the group because if I go down so does the team. I'm not saying the warhorn isn't useful you clearly haven't read my post I said it's situational. There are plenty of clearances and high score runs in so where the tanks use the standard or armour over a warhorn for the exact reason I stated. The role of a tank is essential for trials and there are and always will be unfortunate situations where the healer will go down and in that situation I know I don't want a warhorn.. For that fact (no matter what stats or data you throw at me) no I wouldn't say it's the best for so because no matter how much dps you give the team that won't save you the tank the key player for that trial.

    You do realize that this "damage to the team" comes from the boss right? Hello, Mantikora? Serpent? Mage? Warrior? The list is very long. Have you even stepped foot inside of vMoL yet? Also, if a healer goes down, using Magma Shell isn't your only option. Do you know how I know this? Because I can heal myself through many bosses without a healer, without using Magma Shell (like Kena for example). A good tank doesn't need magma shell to self-sustain. The only time I use Magma Shell is on my healer, and even then I only use it in vet dungeons.

    The point is, there is not single ultimate in the game that gives the same benefit as AWH. Relative to every ultimate in this game, it is the highest total benefit for its cost. Tanking in ESO is primarily a support role, and AWH is the best support ult in the game. It really is that simple, it is the best for what you would use it for. I mean, I'm certainly not addressing Dragonleap here because it's towards the bottom of the list as it pertains to useful tanking ultimates. If you are using it purely for CC and resource management, you'd still be better off with Shooting Star, unless you are a stamina tank and put all of your points into physical. Is that what you do? Because in that case, you would justified using dragonleap in dungeons, but not trials.
    Edited by Autolycus on April 8, 2016 7:11PM
  • Bfish22090
    Bfish22090
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    aggressive war horn
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    War horn front bar. Use it 99% of time. Magma shell on back bar for that one time that you need to do a rez. It can save a group wipe sometimes but mostly just do warhorn at start of fight and at 40% boss health.
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