as I get that ability, where is it?The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.
Th same taunt skills as any other tank 'pierce' in the 1 hand and shield skill line & 'inner fire/rage' in the Undaunted skill line.
As for ultimate, it depends on what class you are not race and also your play style and the situation - I'm a dk and I like the leap as its cheap to use, shields me up and restores my resources on the dk passive.
The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.
The best ultimate for any tank is warhorn, period. The bigger the group, the truer this is. Other ultimates are situational now.
Dissagree - I can get 2 leaps in the time it takes to get a warhorn, gained resources x 2 plus shields or gained resources x 1, maybe when you don't need to shield up as much and give the group better resources. Like I said it's situation based you simply CANNOT box one ultimate as the best and expect it to be the best for every situation. Prime example, you think i'd want war horn over magma armour/standard in Sanctum, no thanks..
300adel300 wrote: »
What use is giving your group more power to heal you when you are the one getting hit with excessive damage, if you're dead in a one shot because you're wasting ultimate's on the group and not to keep yourself alive then you're in fact not helping the group at all.
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This is why we have 2 bars. War horn front. Magma back. 95% of the time your healers are alive and you should boost crit heals and crit dps. The other 5% is when you healer get r-r-rekt by a magic bomb or tear. Then you pop the magma so you don't get rekt as well.
You go on about the damage to the group in so, the only one getting whacked by the boss is the tank. Yes there is damage for the team and unfortunately if the healer goes down I'd rather have an ultimate that protects myself than the group because if I go down so does the team. I'm not saying the warhorn isn't useful you clearly haven't read my post I said it's situational. There are plenty of clearances and high score runs in so where the tanks use the standard or armour over a warhorn for the exact reason I stated. The role of a tank is essential for trials and there are and always will be unfortunate situations where the healer will go down and in that situation I know I don't want a warhorn.. For that fact (no matter what stats or data you throw at me) no I wouldn't say it's the best for so because no matter how much dps you give the team that won't save you the tank the key player for that trial.