BurritoESO wrote: »You didn't read my post correctly, I suggested that rally should be moved to the alliance war skill line instead of the 2h skill line so they wouldn't be locked into using a 2h. I never suggested adding another heal.
themdogesbite wrote: »Soo... stamina players were upset about not haveing a heal besides rally, and got vigor. All fine and dandy with me since it made sense.
And now you want a 2nd stamina based heal? dude, no. wtf are you thinking?
themdogesbite wrote: »Soo... stamina players were upset about not haveing a heal besides rally, and got vigor. All fine and dandy with me since it made sense.
And now you want a 2nd stamina based heal? dude, no. wtf are you thinking?
Do you play as a stamblade ? I don't think so . Vigor is an alliance war skill , not everyone is up to do pvp just to get Vigor
and magicka is just so much easy to survive , stamblade has to kill in order to get healed a bit and above all the skills available to do so are single target , the only skills that are morpable to stamina still do magicka damage instead of physical damage
And what is the problem about having an ability that heals us on demand or hot that uses stamina ??
Is there any class skill line that's pure and only stamina ? nope
themdogesbite wrote: »BurritoESO wrote: »You didn't read my post correctly, I suggested that rally should be moved to the alliance war skill line instead of the 2h skill line so they wouldn't be locked into using a 2h. I never suggested adding another heal.
No you're litteraly saying that you want 2 free heals from the AvA skill tree, man can't we just add the entire resto staff skill-line too then?
Tbh rally isn't even a required option for stam, it's a pretty *** heal alone after the 1.7 nerfs. For some builds with less natural mobility, forward momentum is a better option, especially with all the snares. There was once a time where rally was a good enough skill to be a solo heal, and vigor was just overkill.
Any extra healing is still good, but many players have been dropping rally and just using a stronger build + vigor.
Dude you can pvp for like a week now and unlock vigor, used to take months and months of grinding AP. Come on it's never been easier to get vigor, you don't even have to try now.
BurritoESO wrote: »stamina builds are forced to use a 2h just for access the rally.
Tbh rally isn't even a required option for stam, it's a pretty *** heal alone after the 1.7 nerfs. For some builds with less natural mobility, forward momentum is a better option, especially with all the snares. There was once a time where rally was a good enough skill to be a solo heal, and vigor was just overkill.
Any extra healing is still good, but many players have been dropping rally and just using a stronger build + vigor.
Dude you can pvp for like a week now and unlock vigor, used to take months and months of grinding AP. Come on it's never been easier to get vigor, you don't even have to try now.
Wait, Stam build without Rally? What game do you play?
They are arguing over who gets the shiney display case in the museum.Jaybe_Mawfaka wrote: »what's "stamina builds"? I thought this game is elder magickanbsdetonation online
Tbh rally isn't even a required option for stam, it's a pretty *** heal alone after the 1.7 nerfs. For some builds with less natural mobility, forward momentum is a better option, especially with all the snares. There was once a time where rally was a good enough skill to be a solo heal, and vigor was just overkill.
Any extra healing is still good, but many players have been dropping rally and just using a stronger build + vigor.
Dude you can pvp for like a week now and unlock vigor, used to take months and months of grinding AP. Come on it's never been easier to get vigor, you don't even have to try now.
Wait, Stam build without Rally? What game do you play?
This game is rife with players who simply copy whatever works, and never actually experiment with the game beyond that. Rally hasn't been required for a long time, while sometimes I do use it there are many times where I don't. I used it in 1.8 (albeit not really needing it), and I don't use it currently whenever I do sign in with absolutely no loss in performance.
Rally was awesome in 1.6, but I got to experiment with vigor at medium-high CP levels, wasn't required. Post 1.7 even after the healing nerf, thanks to higher stats vigor is still just as good. The damage mitigation available to players is silly, some players like Fengrush or Ezareth come to mind, as successful stamina builds who dropped rally sometimes.
The truth is it just hasn't been required.
Tbh rally isn't even a required option for stam, it's a pretty *** heal alone after the 1.7 nerfs. For some builds with less natural mobility, forward momentum is a better option, especially with all the snares. There was once a time where rally was a good enough skill to be a solo heal, and vigor was just overkill.
Any extra healing is still good, but many players have been dropping rally and just using a stronger build + vigor.
Dude you can pvp for like a week now and unlock vigor, used to take months and months of grinding AP. Come on it's never been easier to get vigor, you don't even have to try now.
Wait, Stam build without Rally? What game do you play?
This game is rife with players who simply copy whatever works, and never actually experiment with the game beyond that. Rally hasn't been required for a long time, while sometimes I do use it there are many times where I don't. I used it in 1.8 (albeit not really needing it), and I don't use it currently whenever I do sign in with absolutely no loss in performance.
Rally was awesome in 1.6, but I got to experiment with vigor at medium-high CP levels, wasn't required. Post 1.7 even after the healing nerf, thanks to higher stats vigor is still just as good. The damage mitigation available to players is silly, some players like Fengrush or Ezareth come to mind, as successful stamina builds who dropped rally sometimes.
The truth is it just hasn't been required.
Give me Surge and I'll drop Rally anytime!
_Ani_
Ya I'd go forward momentum for any setup post 1.9 (even post 1.7) that doesn't use a bow. The typical 2H/Bow open world stam setups will easily still benefit from rally and shuffle is better to use with a bow off-hand. But for any other 1H/2H or DW/2H type builds, or stat food builds forward momentum works better with another skill or potion acting as a speed buff.
With enough resource and damage, vigor should be healing a ton. Plus block or dodge or whatever other defensive skill you have.
Isn't the issue really that 2h simply has better skills across the board? It has a gap closer, a buff+heal combined (that can be precast), a hard hitter that self buffs, an execute that buffs all 2h attacks in execute range, and an aoe that generates a shield based on number of targets.
Dw has a bleed that provides as a hot (which at least works now) but the major damage component can be purged, a channelled damage attack, a ranged attack that buffs, an aoe damage reduction with a speed buff, and an aoe execute.
Now what do people generally use from Dw? The aoe execute. Unless you build specifically for DoTs that is.
Oh and from a synergy point of view 2h synergises better with more classes.
BurritoESO wrote: »Currently, 99% of PvP stamina builds are forced to use a 2h just for access the rally. It's basically mandatory to run a 2h and be the same as every other stam build in the game. If rally was no longer a 2h skill, but an alliance war skill like vigor, players would no longer be forced to use 2h just for one of the very few viable stamina self heals. People could use any combination of weapons they want, which would allow people to use whatever weapons of their personal preference. What do you guys think?