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Variety in Alchemy Crafting 「Lack of」

MaxwellC
MaxwellC
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We've had Imperial City, Orsinium, and now Thieves guild; each one of the DLCs failed to introduce any new reagents to the game. So far we still have one reagent that is needed to make a tri-pot, you can't have detection pots that give you health and stamina, the list can go on. I'm not sure if it's difficult to add maybe 3 to 6 new plants with each DLC to give the game more variety when it comes to potion making.

Imperial City is literally what it is (The Emperors City) I'm quite sure they had different reagents in comparison to the rest of Cyrodiil. Orsinium is a frozen cold area home to the orcs and I'm sure they had different reagents for that region too. We lastly have Hew's bane (apart of TG) that area is a mixture of tropical/desert and just like I've said before I'm sure they had different reagents there too.

This is just my thoughts on it, Discuss.
Edited by MaxwellC on April 1, 2016 3:53PM
不動の Steadfast - Unwavering
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  • Arkvoril
    Arkvoril
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    We've had Imperial City, Orsinium, and now Thieves guild; each one of the DLCs failed to introduce any new reagents to the game. So far we still have one reagent that is needed to make a tri-pot, you can't have detection pots that give you health and stamina, the list can go on. I'm not sure if it's difficult to add maybe 3 to 6 new plants with each DLC to give the game more variety when it comes to potion making.

    This is just my thoughts on it, Discuss.

    I agree! +1
    NA/PC

    Arkvoril
    Level 50 Altmer Sorcerer
    A Vampire with a Werewolf Companion.
    Master Alchemist and Enchanter;
  • dodgehopper_ESO
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    I'm in 100% agreement that I would like to see a more fully developed Alchemy system. I really miss the breadth and depth of the system we saw in past games such as Skyrim, Oblivion, and Morrowind. There are also a lot of reagents which I can visually recognize in the world that we can't pick up as an item (artwork). Some of the reagents that come to mind right now are Giant's toe, salt, saltrice, gleamblossom, fire salt, void salt, frost salt and the list goes on.

    I would also like to add I somewhat miss the option of having a master calcinator, alembic, pestle, etc. I believe that if they were add something like this though it should be part of the ESO version of hearthfire: We have enough garbage to cram in our inventories. Additionally, there is already a major bagspace problem in this game so I would suggest that they also need to give us the crafter bags before anything like this came out.

    Finally, as I've stated in similar threads, I really want to see functional poisons in this game. I'd love to see woodworking provide the ability to craft siege engines as well. Further refined Siege Engine crafting could also include some very high quality alchemical materials, for example to assemble 'Cold Fire' Siege engines on emight be able to craft a specific potion with Frost salts as an ingredient and of course however many types of high quality wood (and possibly metal) required to make a siege engine.
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  • NewBlacksmurf
    NewBlacksmurf
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    I think its best to go ahead and just make alchemy more involved with food...as in (merge the two)

    I like potions but if we aren't to see updates and such, lets go ahead and make some huge changes.
    I leveld this last and I think my only desire is to one day get the exp potions from dailies....after than....no other reasons cause potions fall so often, you don't need to make them...BUT I will say, i've made some crazy powerful pots but they only last a few sec or minutes.
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  • Nestor
    Nestor
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    I only make three potions, Tri Pots for restoring all 3 Attributes, Invisibility/Movement and Weapon Damage/Stamina. I don't make spell power potions as they don't stack with Major Sorcery (IIRC that is the one that boosts spell power).

    The big question is, what would you want these other potions to do? Yes, Poisons are an option, but that has all kinds of balance issues and if we had them, then everyone would have them so there would be no advantage to having them. There are currently a nice selection of what the potions do, so I am not sure what else we could have a potion for.

    Then the question is, do we need more reagents that do the same thing as existing reagents? I already have enough bag space used up with the Reagents that are in the game now. I don't see myself gathering other reagents to make potions I can already make.

    So, again, what do you want these potions to do that the new reagents would make? I am not saying don't make Alchemy more varied, I am just saying only make alchemy more varied because it makes a better game.
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  • Xendyn
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    Tbh I don't really want to store new mats lol. They hinted when answering a question about the Snakeblood passive a couple of ESO Lives ago that something would be happening when DB drops. I always kind of figured poisons would come into play then.
    I'll be happy with that for now.

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  • NewBlacksmurf
    NewBlacksmurf
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    Nestor wrote: »
    I only make three potions, Tri Pots for restoring all 3 Attributes, Invisibility/Movement and Weapon Damage/Stamina. I don't make spell power potions as they don't stack with Major Sorcery (IIRC that is the one that boosts spell power).

    The big question is, what would you want these other potions to do? Yes, Poisons are an option, but that has all kinds of balance issues and if we had them, then everyone would have them so there would be no advantage to having them. There are currently a nice selection of what the potions do, so I am not sure what else we could have a potion for.

    Then the question is, do we need more reagents that do the same thing as existing reagents? I already have enough bag space used up with the Reagents that are in the game now. I don't see myself gathering other reagents to make potions I can already make.

    So, again, what do you want these potions to do that the new reagents would make? I am not saying don't make Alchemy more varied, I am just saying only make alchemy more varied because it makes a better game.

    I agree here.....its why I think there is an opportunity to offer within crafting, the ability to mix a potion with a food (where it makes sense) so that the alchemy passive perhaps....offers some other options.

    I don't know if this will create imbalances tho because these options would be like a SP potion mixed with a food buff or something which seems all good for PvE but for sure its gonna be a concern for PvP.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Dreyloch
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    They could introduce a line of potions that uses 4 of the exsisting reagents. Something like a tri-pot but with immovable trait on it, or added weapon damage for a short period, extra stam or magicka regen.

    There's a ton of things that can be invented. How about a 5 trait potion. slightly less heal to stats, but has immovable AND added crit for a short time. It could need a drink type reagent to make it. Columbine, Bugloss, Mountain flower, Wormwood, and Oranges. (just as example)
    "The fear of Death, is often worse than death itself"
  • MaxwellC
    MaxwellC
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    Most people are missing my point as I kinda touched on it when I referenced only one ingredient (Columbine) is used to make a tri pot as no other reagent has that ability.

    In my opinion they need to add new plants that can add more combinations to the mix, they can add different buffs and debuffs potions too but mainly I want more combinations so I can have a detect pot that can make me immune from disorient effects + give me extra health; or however I see it.

    @Nestor I guess that answers your question (hopefully).
    Edited by MaxwellC on April 1, 2016 5:54PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • sneakymitchell
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    True that more options for our potions yes.
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  • dodgehopper_ESO
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    Nestor wrote: »
    I only make three potions, Tri Pots for restoring all 3 Attributes, Invisibility/Movement and Weapon Damage/Stamina. I don't make spell power potions as they don't stack with Major Sorcery (IIRC that is the one that boosts spell power).

    The big question is, what would you want these other potions to do? Yes, Poisons are an option, but that has all kinds of balance issues and if we had them, then everyone would have them so there would be no advantage to having them. There are currently a nice selection of what the potions do, so I am not sure what else we could have a potion for.

    Then the question is, do we need more reagents that do the same thing as existing reagents? I already have enough bag space used up with the Reagents that are in the game now. I don't see myself gathering other reagents to make potions I can already make.

    So, again, what do you want these potions to do that the new reagents would make? I am not saying don't make Alchemy more varied, I am just saying only make alchemy more varied because it makes a better game.

    I'll just offer some possible (and traditional) effects:
    *Reflect: I suggest not 100% Reflect. Something more in the 33%-50% range, which would likely have been a good solution to reflective scales/posture anyway.
    *Armor: Improve Armor (and I recommend this be separate from major/minor).
    *Spell Resist: improved spell resist (again I recommend this not be part from major/minor).
    *Impenetrable (Lower crit chances)
    *Improved Crit
    *Absorb: I suggest this be 25%-33% chance maximum if they were to implement it.
    *Deflect - Physical version of Reflect, no return damage. 33-50% chance.
    *Resist Fire, Ice, Magic, Poison, etc - Lots of precedent for this, it would be a great tool for anyone depending on the situation.
    *Cleanse
    *Cure - This would also allow them to let diseases be more meaningful (like Rockjoint and such).
    *Evasion - 33-50% chance.
    *Cost Reduction: This could be used to lower costs of abilities for a short period.
    *Recoveries: Give a brief high level boost to health/mag/stam type regenerations.
    *Shield: Create an absorbent bubble (like all of the others).
    Edited by dodgehopper_ESO on April 1, 2016 6:24PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
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    <And plenty more>
  • NewBlacksmurf
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    yep I missed your point but now I see what you mean.
    ... only one ingredient (Columbine) is used to make a tri pot as no other reagent has that ability.

    In my opinion they need to add new plants that can add more combinations to the mix, they can add different buffs and debuffs potions too but mainly I want more combinations so I can have a detect pot that can make me immune from disorient effects + give me extra health; or however I see it.

    @Nestor I guess that answers your question (hopefully).

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MaxwellC
    MaxwellC
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    @dodgehopper_ESO
    I'd say just about all of the new potions would be a balance nightmare except for cure/cleanse imo.
    Edited by MaxwellC on April 1, 2016 6:13PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
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  • dodgehopper_ESO
    dodgehopper_ESO
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    @dodgehopper_ESO
    I'd say just about all of the new potions would be a balance nightmare except for cure/cleanse imo.

    It wouldn't be so bad if they don't stack - and they could limit what effects are possible to stack with these. Additionally, with regard to the way things like Reflect Works, I really think they ought to make it a percentage on the skills in the game already. 100% reflect is great in a single player game where you are analogous to Hercules, but not so good in an mmo. I think this could simply be a buff major/minor type thing so you couldn't stack reflects.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
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    <And plenty more>
  • MaxwellC
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    Even so potions shouldn't give players an extra defensive ability for a period of time nor should players receive a crit resistant enhance as that should only be influenced by the armor you have.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Nestor
    Nestor
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    Most people are missing my point as I kinda touched on it when I referenced only one ingredient (Columbine) is used to make a tri pot as no other reagent has that ability.

    In my opinion they need to add new plants that can add more combinations to the mix, they can add different buffs and debuffs potions too but mainly I want more combinations so I can have a detect pot that can make me immune from disorient effects + give me extra health; or however I see it.

    @Nestor I guess that answers your question (hopefully).

    It does. People have been asking for more they can do with Alchemy, and I agree it can be expanded. But ideas on what we can do rather than just saying "make it better" can go a long way to sway devs, hopefully.

    And, yes, something else besides Columbine to make each and every Tri Pot :#


    Edited by Nestor on April 1, 2016 7:30PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • STEVIL
    STEVIL
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    Nestor wrote: »
    I only make three potions, Tri Pots for restoring all 3 Attributes, Invisibility/Movement and Weapon Damage/Stamina. I don't make spell power potions as they don't stack with Major Sorcery (IIRC that is the one that boosts spell power)..

    For me, since some chars burn thru sta/mag but keep good heslth, ehile others have no sustain mag issues but do run short of health, etc etc whike others get maj buffs as skill perks but others dont... i mske quite a few others.

    From memory -

    one raises physical resist and heals BUT reduces weapon dmg. Great for magica spell based guys when getting crowded by sluggers. Also iirc uses a normalky crsppy element which otherwise just accumukates.

    One give invis and heal, grest for emergencies with dot at work.

    A number of others that work character specific in place of the usual base four:
    Health, mag sta triple (i use rarely but have available)
    Health sta/mag and crit
    Sta/mag, power, crit
    Invis + speed.

    I would like to see some of the bad components get usednin other wsys, like the delicacy foods in wrothgar. Could have used emetic rus and given it a reason to be.

    All from memory.
    Apologies for errors.




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