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Explain the Justification of Requiring 10x the Amount of Mats to Craft Gear from V15 to 16

Palidon
Palidon
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I would like to know why you have set the amount of mats required to craft a piece of v16 gear 10x more than crafting v15 gear. To craft a piece of v15 gear requires 15 mats. V16 150 mats. If you look at the stats between the two there is no justification for it. Example a V15 Heavy Chest Armor piece without upgrading gives 2388 Armor. A V16 piece gives 2420. So a difference of 32 points of armor protection is costing 10x more. Even with upgrading to green, blue, purple or yellow is not going to be that big a difference between the two. Now lets look back. When you upgraded the veteran ranks from v10 to v14 you did not require an enormous amount of mats to upgrade between those levels so why do this now. Come on ZOS wake up and smell the roses here. The 10x more requirement is totally ridiculous and who ever dreamed it up needs their head examined. This needs to be changed to a more reasonable amount. I call upon all players to voice their opinions about this. Its not justified or warranted by the stats.
  • Acharnor
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    This was a hard pill to swallow! It has improved with all ore spawns etc being the top tier material and not a mix of the top two if you are a master crafter and the points put into it. Also, the prices are coming down. Soon you will have your spiffy new gear.
    Celebrate for life is short but sweet for certain.
  • Lysette
    Lysette
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    I think as well it is not worth it - but on the other side, no one is forcing you to acquire and wear it. I see it more as a luxury item than a necessity. And those were unreasonable at all times, be it in games or reality.
  • Lightninvash
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    Palidon wrote: »
    I would like to know why you have set the amount of mats required to craft a piece of v16 gear 10x more than crafting v15 gear. To craft a piece of v15 gear requires 15 mats. V16 150 mats. If you look at the stats between the two there is no justification for it. Example a V15 Heavy Chest Armor piece without upgrading gives 2388 Armor. A V16 piece gives 2420. So a difference of 32 points of armor protection is costing 10x more. Even with upgrading to green, blue, purple or yellow is not going to be that big a difference between the two. Now lets look back. When you upgraded the veteran ranks from v10 to v14 you did not require an enormous amount of mats to upgrade between those levels so why do this now. Come on ZOS wake up and smell the roses here. The 10x more requirement is totally ridiculous and who ever dreamed it up needs their head examined. This needs to be changed to a more reasonable amount. I call upon all players to voice their opinions about this. Its not justified or warranted by the stats.

    honestly it doesn't matter it took me less than a week in IC to get the mats I needed for full v 16 gear(dual swords staff helm chest legs boots gloves waist shoulders and the willpower rings and necklace) and all you need is 1 decant set to get started and then grind dungeons for the dungeon sets you desire and then once you are set up run trials and get those gears and run VMA for the VMA weapons. takes time but the initial grind for v16 gear isn't bad
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    It's a grind. Go farm mats for a week or two in Hew's Bane. It's much faster than it used to be.
  • SirAndy
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    It's a sink. Both for money and time. And a carrot. For dangling in front of VR16 players.

    I see crown store "Potion of reduced VR16 mat requirements" in our future ...
    shades.gif
  • ral
    ral
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    You're right. They should raise v15 requirements to 50 mats instead of 10.
  • Autolycus
    Autolycus
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    This one is very simple: because the increase to your stats with vr16 is a significant improvement over vr15.
  • tonemd
    tonemd
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    If you don't pvp and can swim through Maelstrom Arena in your v15's I can see your point. Some of us commoners need to squeeze out every bit of extra we can afford. I see a significant difference in enchants between my 15s and my 16s.

    I see it as just another carrot.
  • Callous2208
    Callous2208
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    With tg those v16 nodes and leather drops are plentiful, and the traders now reflect this. You can gear up fairly easy now. Before, jeesh, it was a pretty steep climb.
  • Mettaricana
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    Acharnor wrote: »
    This was a hard pill to swallow! It has improved with all ore spawns etc being the top tier material and not a mix of the top two if you are a master crafter and the points put into it. Also, the prices are coming down. Soon you will have your spiffy new gear.

    Noticed this today was like is this a bug and then realized its not and that I can finally afford ore and mats and try new stuff on my main
  • sirrmattus
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    v16 enchants >>>>>>>>>> v15 enchants
    Ebonheart Pact - North American Server
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  • kurioskurion
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    A) They did it to make it hard. Maybe you actually have to work at something to get something.

    B) By work at something, now just run around Hews Bane a few days and you'll farm enough. It's no longer hard.

    Everyone needs to stop whining about crap and just play the frickin game! Guess what? I know I can't get Maelstrom gear cuz I'm not good enough to beat the content. Am I butt hurt about it? No! I get the gear and play the content that I can... and guess what? It's frickin fun!!
  • Docmandu
    Docmandu
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    The difference between VR15 and VR16 is not the item stat, it's in the VR16 enchants that you can only put on VR16 gear.

    x10 s.cks big time.. killed experimenting with gear and was one of the worst changes they did since IC imho.

    If I liked grinding, I'd be playing BDO.
    Edited by Docmandu on March 24, 2016 5:38PM
  • Katahdin
    Katahdin
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    The point was to make it 10x longer to make v16 gear and make you play longer. I agree it's stupid, but it is better now that all nodes in Wrothgar, Hew's Bane and Cyrodiil give those mats.
    Beta tester November 2013
  • tinythinker
    tinythinker
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    They chose not to add more vet ranks so instead they make you grind for mats as if they had added several because they assume players need to be given/enjoy long grinds to be more powerful.
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  • rotaugen454
    rotaugen454
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    Yeah, there is a noticable differnce in the enchantment strengths. Multiply that times how many pieces of gear and it adds up to a lot. So, in order to have top of the line gear, you have to be ready to mat grind or buy. I ran around wrothgar chasing the Master Gatherer achievement and have enough to outfit all my characters now.
    "Get off my lawn!"
  • Waffennacht
    Waffennacht
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    Go to Cyrodiil, Wrothgar, or Hew's Bane.

    Let's see... I would guess in about 1 hour you'll be able to make a v16 piece of gear now.

    Time to wait for my listings to end :(
    Gamer tag: DasPanzerKat NA Xbox One
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  • Ritzey01
    Ritzey01
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    The way i look at it, the best should cost a lot more. If/when the level cap is increased it should be lowered and the newer higher level gear should be the expensive stuff to craft. Just IMO.
  • rotaugen454
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    Ritzey01 wrote: »
    The way i look at it, the best should cost a lot more. If/when the level cap is increased it should be lowered and the newer higher level gear should be the expensive stuff to craft. Just IMO.

    Yeah, its like how the absolute top end computer gear costs a fortune, but when the next greatest thing ever comes out, the old one plummets in price.
    "Get off my lawn!"
  • Oreyn_Bearclaw
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    I actually think the amounts are about right. The reality is that crafted gear is essentially best in slot for at least part of most builds. This makes it at least somewhat difficult to obtain. If you dont need the absolute best or you want to theory craft, well you can make V15 which is almost as good for fraction of the cost.

    I will admit that it seemed like a lot when it first came out, but v15-16 mats drop so much now that you can get enough for a whole set in a few hours of farming at most. That's really not all the much when you compare the hours it takes to farm any dropped set.
  • Elijah_Crow
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    I thought this was going to be a problem when IC came out, but it actually worked out well for the economy and for making even dropped gear relevant to wear or to break down. I hope they continue this trend with the next crafting material tiers.
  • Morozov
    Morozov
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    been said before, but the difference between v15 and v16 enchants is so much so that its worth the price you pay in time/gold to get the mats
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  • NewBlacksmurf
    NewBlacksmurf
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    Palidon wrote: »
    I would like to know why you have set the amount of mats required to craft a piece of v16 gear 10x more than crafting v15 gear. To craft a piece of v15 gear requires 15 mats. V16 150 mats. If you look at the stats between the two there is no justification for it. Example a V15 Heavy Chest Armor piece without upgrading gives 2388 Armor. A V16 piece gives 2420. So a difference of 32 points of armor protection is costing 10x more. Even with upgrading to green, blue, purple or yellow is not going to be that big a difference between the two. Now lets look back. When you upgraded the veteran ranks from v10 to v14 you did not require an enormous amount of mats to upgrade between those levels so why do this now. Come on ZOS wake up and smell the roses here. The 10x more requirement is totally ridiculous and who ever dreamed it up needs their head examined. This needs to be changed to a more reasonable amount. I call upon all players to voice their opinions about this. Its not justified or warranted by the stats.

    Not per ZOS...but per me

    -The developer needed a way to establish a cap at VR16 because initially VR would keep going so this large jump prob incorporates the VR15 - VR22 levels that now stop at VR16

    IC - VR15/16
    Orsinium = VR17/18
    TG - VR19/20
    DB - VR21/22


    There is no other explanation that I can offer that is logical.
    You will see a lot of...its an MMO and all MMO's have grinds but as you realize, this was an all of a sudden thing and it seems unnatural based on the rest of the game. This is what makes sense to me.

    This and old data minned stuff showed VR18 so we all know it was suppose to go higher but just like VR9-14 is one tier...I think this would have worked the same with different increments of mats every 2 levels
    Edited by NewBlacksmurf on March 24, 2016 6:06PM
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  • GrimMauKin
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    I'm finding collecting enough Rubeo Leather in Hew's Bane a real struggle. Unlike Rubedite Ore, Ancestor Silk and Ruby Ash (whose nodes drop 100% of the time) the creatures that drop the leather seem much sparser and only seem to drop leather about 30-40% of the time and don't seem to be effecting by the CP chance to double node yield; It's going to take an age to gain enough for a full medium armour set! There does seem to be a noticeable bias against Rubedo Leather.
    Edited by GrimMauKin on March 24, 2016 7:46PM
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  • strikeback1247
    strikeback1247
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    This discussion is supposed to be dead. STOP THE NECROMANCY!
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    GrimMauKin wrote: »
    I'm finding collecting enough Rubeo Leather in Hew's Bane a real struggle. Unlike Rubedite Ore, Ancestor Silk and Ruby Ash (whose nodes drop 100% of the time) the creatures that drop the leather seem much sparser and only seem to drop leather about 30-40% of the time and don't seem to be effecting by the CP chance to double node yield; It's going to take an age to gain enough for a full medium armour set! There does seem to be a noticeable bias against Rubedo Leather.

    Caves in Wrothgar drop a ton of that stuff. Go spend 2 hours in the one north of Orsinium and you'll walk out with 5 champion points and 150 rubedo easy.
  • starkerealm
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    This discussion is supposed to be dead. STOP THE NECROMANCY!

    Here ya go:

    thread-necromancy_zpsexf6wjna.png

    Use it in undeath.

    But, seriously, the point behind the jump in mats was based around the idea that obtaining endgame gear was too easy, and you shouldn't be able to, easily, turn around and make all your endgame gear within five minutes of hitting the level cap. (Which ignores the time commitment to making a maxed out crafter, but anyway.)
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