Had something like this before, so ill keep it short:
Something random i thought about which i think could/ would improve the use of the Healing Ritual skill:
Complete new name would be needed, its sort of a Radiant Aura/ Repentance like skill.
Skills will be based around Regen Rates:
Main skill:
Cost: Magicka
Range: 15M
Turn Magicka into Health and Stamina for you and X people within range.
Both the magicka cost, as well as the Stamina and Health received is equal to your magicka regen.
Using this skill will also increase your Magicka regen by 100% for 10 seconds.
During those 10 seconds you can NOT regain magicka in any other way than by magicka regen.
Morph 1:
Cost: Stamina
Range 15M
Turn Stamina into Health and Magicka for you and X people within range.
Both the Stamina cost, as well as the Magicka and Health received is equal to your Stamina regen.
Using this skill will also increase your Stamina regen by 100% for 10 seconds.
During those 10 seconds you can NOT regain Stamina in any other way than by Stamina regen.
Morph 2:
Cost: Health
Range: 15M
Turn Health into Stamina and Magicka for you and X people within range.
Both the Health cost, as well as the Stamina and Magicka received is equal to your Health Regen.
Using this skill will also increase your Health regen by 100% for 10 seconds.
During those 10 seconds you will NOT regain Health in any other way than by Health regen.
Simply put: by using one resource you can get the other two.
By doing this you increase your natural gain for getting said resource.
Downside is that you can't get said resource any other way for 10 seconds afterwards.
(This includes healing by other players, and potions,... for the people who would want to use the health morph.)
Mending-The-Wounded, Aldmeri Dominion, Templar.