1. - 100. ) FRIGGIN nameplates goddammit.....
If ESO wants to be taken serious as an mmo they need to fix the problem that other players are just backgroundnoise with a blue bar atop their head instead of actual human players. First thing to achieve that is actual nameplates atop our heads, including title and a chosen guild.
People seem to be ignoring mini games and events. One of the things that WoW did right is that they had some really nice mini games and events that changed through out the year. SWTOR ignored this and suffered, and this game has so far ignored it and suffered. There is more to a game than just pvp, dungeons and questing.
There are more than enough lore friendly holidays to add some events to the game. Have events where draugr or undead attack cities, where bands of ogres raid towns, where daedric princes spread havoc. We NEED these things to lighten the mood and switch things up, as of now its quest, pvp or bust, which can and does get tedious.
Arenas and bgs would kill cyrodill!
What we need it a raid progression sistem, what keeps people playing wow are their friends and raid progression.
Go #FullCommunist and remove classes.
Best MMO? Its not an MMO according to their suits. So they would first need to make up their mind what they consider the game to be then take it back to dev because after 9 years the games not even close to being in working order.
The problem that ails players is not the Game, or its theme, or effects, or lag, or community.
The problem is the same problem that ALL games have: Theyre Static.
To fix this, a new generation of MMO/RPG needs to be successfully designed and implemented.
One which uses dynamic, independent, algorithmic, and persistent content.
There exists no such game...yet.
Im talking about a game where nothing is static except the setting.
Everything else; world topography, structure layout, NPC's, "Ultimate Baddies", etc... are all capable of being completely changed and/or eliminated via player actions.
Because of the logistic scope of such a game, developers have not tackled the challenge yet.
But once this becomes feasible, we will see truly dynamic virtual environments that only retain their persistent "theme", i.e Tamriel, its races, history, environment, etc...not "Oblivion", or "Skyrim", or "ESO".
These are all static things with static environments.
Dynamic Environments are what players really want, with emphasis on a static system and a static theme.
Alas, such a world has not been designed yet, and is probably another 5-10 years away due to technological and infrastructural limits.
But its coming eventually, because theres nothing "new" left to bring to the Gaming Worlds.
All the ideas have been tried, tested, and worn out, with the surviving champions themselves starting to Fade from interest; WoW, etc...
Best MMO? Its not an MMO according to their suits. So they would first need to make up their mind what they consider the game to be then take it back to dev because after 9 years the games not even close to being in working order.
nimander99 wrote: »I love this game so don't get the following twisted; I think with the release of Black Desert this game no longer has the chance to be the best MMO (or w/e the Dev's want to call it) Black Desert is what this game should have been.
That being said, I split my time equally between the two, both fantastic games!

oxxalejandroxxo wrote: »1. Fix most of the bugs (I don't even feel confident enough to say all of the bugs);
2. Fix Cyrodiil lag (No 250+ ping, up to this point I think 200-250 max ping has become acceptable for me after lagging for sooo long);
3. A little bit of other improvements such as fixes for animation cancelling, jumping animation, etc.
Are there any MMOs out there that need to do less to become the best MMO of today????
You need WAYYYY more than just this to become the best mmo or even get in the realm of comparing it to WoW. One of the key things you missed are PvP arenas/battlegrounds. That is one of the reasons why WoW does well. There is also a huge range of other things ESO needs like race change/features, scaling up the past trials, and I'm sure there is more I just can't think of atm.
SamRothstein wrote: »oxxalejandroxxo wrote: »1. Fix most of the bugs (I don't even feel confident enough to say all of the bugs);
2. Fix Cyrodiil lag (No 250+ ping, up to this point I think 200-250 max ping has become acceptable for me after lagging for sooo long);
3. A little bit of other improvements such as fixes for animation cancelling, jumping animation, etc.
Are there any MMOs out there that need to do less to become the best MMO of today????
You need WAYYYY more than just this to become the best mmo or even get in the realm of comparing it to WoW. One of the key things you missed are PvP arenas/battlegrounds. That is one of the reasons why WoW does well. There is also a huge range of other things ESO needs like race change/features, scaling up the past trials, and I'm sure there is more I just can't think of atm.
Just curious, where would these "arenas and battlegrounds" be located?
SamRothstein wrote: »oxxalejandroxxo wrote: »1. Fix most of the bugs (I don't even feel confident enough to say all of the bugs);
2. Fix Cyrodiil lag (No 250+ ping, up to this point I think 200-250 max ping has become acceptable for me after lagging for sooo long);
3. A little bit of other improvements such as fixes for animation cancelling, jumping animation, etc.
Are there any MMOs out there that need to do less to become the best MMO of today????
You need WAYYYY more than just this to become the best mmo or even get in the realm of comparing it to WoW. One of the key things you missed are PvP arenas/battlegrounds. That is one of the reasons why WoW does well. There is also a huge range of other things ESO needs like race change/features, scaling up the past trials, and I'm sure there is more I just can't think of atm.
Just curious, where would these "arenas and battlegrounds" be located?
- Some smart guyWe can't solve problems by using the same kind of thinking we used when we created them.
- Another Smart Guy" Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
- No commentPeople melt in wall of elements, Templars need to defend their house, and tanking is boring!
LiquidSchwartz wrote: »Pvp arenas
NO! We do NOT need some ancient outdated gametype. 8 v 8 would be fine, but for the love of Sanguine NOT 4 v 4s. 4 v 4s RUINED pvp in WoW, SWTOR and the list goes on. We need creativity and innovation, not some stale crap gametype that caused people to leave pvp in DROVES in other games.
As opposed to the game type that's making people leave in droves in this one?

nimander99 wrote: »I love this game so don't get the following twisted; I think with the release of Black Desert this game no longer has the chance to be the best MMO (or w/e the Dev's want to call it) Black Desert is what this game should have been.
That being said, I split my time equally between the two, both fantastic games!
oxxalejandroxxo wrote: »1. Fix most of the bugs (I don't even feel confident enough to say all of the bugs);
2. Fix Cyrodiil lag (No 250+ ping, up to this point I think 200-250 max ping has become acceptable for me after lagging for sooo long);
3. A little bit of other improvements such as fixes for animation cancelling, jumping animation, etc.
Are there any MMOs out there that need to do less to become the best MMO of today????
EQ2: the shinies, housing, etc.

Arenas and bgs would kill cyrodill!
What we need it a raid progression sistem, what keeps people playing wow are their friends and raid progression.
Rift tried just a few year ago with Raid and raid progression and let my say it didnt exactly take off. I'd stick with Innovation this time. Rift had balanced Arena PVP too and same story, people didnt care a damn.