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is Maw of the Lokhaj Final Boss bugged?

magnusthorek
magnusthorek
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Specifically in the Celestial Purge phase. Fine, healers must stay out of the platform to keep casting, but the others, who must synergy the Celestial Purge to kill or at least weaken the mobs, the synergy simply don't work. And because we are inside the circle we can't cast either so no extra self-healing from ourselves.
I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Alcast
    Alcast
    Class Representative
    It is not bugged
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  • baratron
    baratron
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    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Valrien
    Valrien
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    baratron wrote: »
    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).

    Sun-Eaters* :)
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • baratron
    baratron
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    Valrien wrote: »
    baratron wrote: »
    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).

    Sun-Eaters* :)

    Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.

    Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • starkerealm
    starkerealm
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    baratron wrote: »
    Valrien wrote: »
    baratron wrote: »
    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).

    Sun-Eaters* :)

    Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.

    Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.

    A mechanic that actively encourages Stamina builds? How horrifying.

    Though, kidding aside, that is actually a cool concept.
  • magnusthorek
    magnusthorek
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    I'm not sure if it's really the natural ability of the Sun-Eaters because yesterday I went there and it worked fine, although I don't remember which mob I was aiming.

    But today I ran again and sometimes it worked, sometimes it didn't. And every time I synergized I aimed the Sun-Eaters.

    And none of the times, today or yesterday, there were their usual negate orbs like in regular trash packs nor there were purple negate domes or negating floor pads.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • starkerealm
    starkerealm
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    I'm not sure if it's really the natural ability of the Sun-Eaters because yesterday I went there and it worked fine, although I don't remember which mob I was aiming.

    But today I ran again and sometimes it worked, sometimes it didn't. And every time I synergized I aimed the Sun-Eaters.

    And none of the times, today or yesterday, there were their usual negate orbs like in regular trash packs nor there were purple negate domes or negating floor pads.

    I wonder if this is the bug where enemy attacks aren't showing, 100% reliably.
  • magnusthorek
    magnusthorek
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    Highly possible because this run was a nightmare in this way. To name a few:

    - The head colors in the yin-yang-a-like boss didn't appear above my head
    - While running in the maze sometimes the Void Caller didn't appear to me (but the other runner saw him in my route)
    - Several times I've got cursed without visual effects (character AND screen recolor) and since I was one of the runners I died several times as soon as I entered the maze

    Looking for the bright side, I had much less lag than yesterday. But this is a serious issue for such a nice trial
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • starkerealm
    starkerealm
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    But this is a serious issue for such a nice trial

    It's game wide, and yeah, it's a huge issue.
  • Paulington
    Paulington
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    It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.
  • code65536
    code65536
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    baratron wrote: »
    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).

    Oh, is that the cause? If so, then I never saw the negate field. I was in a run of normal MoL where we didn't burn the boss to give this synergy thing a try. Even though I could see the negate fields from the Sun Eaters perfectly fine during all the other parts of the trial, I didn't see them during the golden synergy phase and was wondering why the hell it wasn't working. I can also see the negate fields fine after the golden synergy phase ends and the adds swarm us. If there are negate fields active during the golden synergy phase, though, they are invisible to me (and, based on what I hear in TS, invisible to everyone else in the group too, since everyone else was just as confused).

    So, yea, I'd say it's definitely bugged. Indirectly, perhaps.
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  • starkerealm
    starkerealm
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    Paulington wrote: »
    It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.

    There is, actually, a bug right now where some enemies and their attacks don't render at all.
  • Paulington
    Paulington
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    Paulington wrote: »
    It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.

    There is, actually, a bug right now where some enemies and their attacks don't render at all.

    Yes, but that isn't the fight being bugged, that is just a bug of the Trial. It happens occasionally but you can work around it. The actual last boss of vMOL isn't bugged and that is what OP is asking.

    If you do the gold phase correctly, you should never get Eclipse Fields (negates) to deal with.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Paulington wrote: »
    Paulington wrote: »
    It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.

    There is, actually, a bug right now where some enemies and their attacks don't render at all.

    Yes, but that isn't the fight being bugged, that is just a bug of the Trial. It happens occasionally but you can work around it. The actual last boss of vMOL isn't bugged and that is what OP is asking.

    If you do the gold phase correctly, you should never get Eclipse Fields (negates) to deal with.
    @Paulington Do you have a proper work around for invisable negates? Or do you consider dodging every time when your addon tells you that you are silenced as work around?
  • Paulington
    Paulington
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    Paulington wrote: »
    Paulington wrote: »
    It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.

    There is, actually, a bug right now where some enemies and their attacks don't render at all.

    Yes, but that isn't the fight being bugged, that is just a bug of the Trial. It happens occasionally but you can work around it. The actual last boss of vMOL isn't bugged and that is what OP is asking.

    If you do the gold phase correctly, you should never get Eclipse Fields (negates) to deal with.
    @Paulington Do you have a proper work around for invisable negates? Or do you consider dodging every time when your addon tells you that you are silenced as work around?

    The negates are never truly invisible to me, the red circle still shows on the ground even if the blue effect doesn't so I just look for the circle.

    At any rate, if you pay attention to the Sun-Eaters you can see (and hear) when they cast the negate so have a quick scan around, the huge amount of damage it does coupled with being silenced is usually clue enough that you need to get the heck away from wherever you are, even if you see nothing.
  • magnusthorek
    magnusthorek
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    I honestly think some of you're mistaking the Sun-Eaters from outside the last area with those inside it -AND- specifically during the Celestial Purge stage, not after (when the middle platform lights out).

    I never paid attention if while silenced the synergy indicator appears as well, mostly because my skill bar is always active (forcefully, because due lag I never know which bar is active because weapons in hand never match) and the buff addon covers the lower bottom of my screen.

    But would make sense because synergy is kind of an ability that could be suppressed, but in this particular stage they appear regularly, I press the X button and they disappear (indicating I did synergized it) but there's no visual effect nor active effect (damaging the mobs)
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Alcast
    Alcast
    Class Representative
    baratron wrote: »
    Valrien wrote: »
    baratron wrote: »
    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).

    Sun-Eaters* :)

    Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.

    Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.

    A mechanic that actively encourages Stamina builds? How horrifying.

    Though, kidding aside, that is actually a cool concept.

    Stamina builds do not find any place in the veteran version of the game. Stamina classes are doomed to death on the last boss.
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  • magnusthorek
    magnusthorek
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    I never tried the veteran version so far, we're still teaching everyone in 3 guilds the mechanics but, IMHO, mechanics are mechanics, fight is fight. As long you don't get screwed by the former, it's a matter of time to do the latter.

    I ran it in normal with my magicka Sorcerer and with my stamina Nightblade and my Nightblade did slightly better, even during the last boss in which I should have a lower DPS because 1/3 of the battle I was running in the maze (when I wasn't dead by entering cursed in the "portal" without notice due lack of visual effects).
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • HxC
    HxC
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    For phase in the middle, 6 players can use synergie, those who are targeted by the main boss ability can't use it because they are interrupted by the spell,
    Focus all adds except those with sword and board, one synergy on each then you can execute them (normal mode). you can move while using synergie so when players target add with synergie they can move to the next target, player "cursed" should keep fighting as usual.
    "You call these baubles, well, it is with baubles that men are led… Do you think that you would be able to make men fight by reasoning? Never. That is good only for the scholar in his study. The soldier needs glory, distinctions, rewards." (Napoleon Bonaparte)
  • magnusthorek
    magnusthorek
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    Hmmm.... If it's not a bug that's the answer I was looking for. So ONLY 6 players can synergy the Celestial Purge then.

    Still asmall bug, though, as the indicator to synergy should not appear if there are already six players synergizing, but at least it's something more concrete.

    Just as a matter of clarification, can you say how to identify if one is being targeted by main boss ability or not? I almost always have no visual effects in this fight, which is must needed issue to be addressed asap, but if eventually I start seeing them, I won't be able recognize.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • HxC
    HxC
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    The boss cast a spell on random targets, Technically all player should be able to use the synergie but some of them will be interrupted by Boss.

    To identify players who cannot use synergie, they have a Dark blue cloud on their character like other curses in the dungeon.
    Those who try use synergie and get interrupted will not be able to use synergie at all (which is the easiest way to identify the players that should stay in the middle).

    Every body out of the middle when synergy phase is finish
    Tank should taunt remaining adds and move to starting position, dps ready for big burst to quickly clean up the adds, and you ready for a new turn of the room or execute phase.
    "You call these baubles, well, it is with baubles that men are led… Do you think that you would be able to make men fight by reasoning? Never. That is good only for the scholar in his study. The soldier needs glory, distinctions, rewards." (Napoleon Bonaparte)
  • magnusthorek
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    Still depends on the visuals appearing, but even if they don't, the fact synergy won't work is enough to know that one should step off.

    I'll trial it my next run. Thanks for now
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • baratron
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    HxC wrote: »
    For phase in the middle, 6 players can use synergie, those who are targeted by the main boss ability can't use it because they are interrupted by the spell,
    HxC wrote: »
    The boss cast a spell on random targets, Technically all player should be able to use the synergie but some of them will be interrupted by Boss.

    To identify players who cannot use synergie, they have a Dark blue cloud on their character like other curses in the dungeon.
    Those who try use synergie and get interrupted will not be able to use synergie at all (which is the easiest way to identify the players that should stay in the middle)
    Interesting! I'll trust that you're correct over what I said about the Sun-Eaters, since I've only run the Trial once. (Although it was 5 hours, so it felt like several runs :) ) We thought it was the Sun-Eaters who were cursing some players rather than the main boss, but your version makes more sense.

    So are you saying that players who are cursed should get out of the middle circle and fight like usual?
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • ZOS_Finn
    ZOS_Finn
    Dungeon, Encounter
    & Monster Lead
    Specifically in the Celestial Purge phase. Fine, healers must stay out of the platform to keep casting, but the others, who must synergy the Celestial Purge to kill or at least weaken the mobs, the synergy simply don't work. And because we are inside the circle we can't cast either so no extra self-healing from ourselves.

    As people have mentioned, there are aspects of this fight which can hinder your ability to cast.

    That being said, we are working on ways to alleviate issues where effects fail to show. We should have some tweaks and optimizations for the effects in future patches which should help with this. Also, we will look into synergy prompts showing up as able to be used when they are not.
    Lead Encounter Designer (Dungeons, Monsters, Encounters)
    Staff Post
  • profundidob16_ESO
    profundidob16_ESO
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    ZOS_Finn wrote: »
    Specifically in the Celestial Purge phase. Fine, healers must stay out of the platform to keep casting, but the others, who must synergy the Celestial Purge to kill or at least weaken the mobs, the synergy simply don't work. And because we are inside the circle we can't cast either so no extra self-healing from ourselves.

    As people have mentioned, there are aspects of this fight which can hinder your ability to cast.

    That being said, we are working on ways to alleviate issues where effects fail to show. We should have some tweaks and optimizations for the effects in future patches which should help with this. Also, we will look into synergy prompts showing up as able to be used when they are not.

    Thanks, that clarifies some of the confusion we had as well. Looking forward to clearer visuals and synergy usage in that phase and in the meanwhile we'll keep running with this knowledge in mind
  • idk
    idk
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    baratron wrote: »
    Valrien wrote: »
    baratron wrote: »
    It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate :). (It isn't actually Negaters, but it's pretty similar).

    Sun-Eaters* :)

    Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.

    Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.

    A mechanic that actively encourages Stamina builds? How horrifying.

    Though, kidding aside, that is actually a cool concept.

    Not all stamina abilities will fire when affected by the negate. Vigor will not and it is stamina.
  • HxC
    HxC
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    baratron wrote: »

    So are you saying that players who are cursed should get out of the middle circle and fight like usual?

    Yes, tank start taunting because you can't kill all adds, heal should keep healing because the group continue to take damage, dps should finish wounded adds, and when synergy is finish everybody should go at their starting position because boss will start a new turn, like at start he goes in the middle then curse the center circle and repeat first phase.

    For group that struggle to that boss, best is to keep ultimates for synergy phase, when last add pop up in the main part of the fight be sure everybody have their ultimate up when the Savage die because the boss will cursed the last circle right after. Synergy phase start when boss teleport near the Arch. Healers put barrier up , everybody in the midlle, start synergy, those who need to go outside get out of the middle and do their jobs, when synergy phase is finish burn remaining adds with ultimate.

    Boss start the new turn, re up all ultimate before boss is at 10%, when boss start casting is last spell (Big ball in the middle) everybody go to the center and ,nuke him before he does.
    Edited by HxC on March 22, 2016 2:19PM
    "You call these baubles, well, it is with baubles that men are led… Do you think that you would be able to make men fight by reasoning? Never. That is good only for the scholar in his study. The soldier needs glory, distinctions, rewards." (Napoleon Bonaparte)
  • NBrookus
    NBrookus
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    ZOS_Finn wrote: »
    That being said, we are working on ways to alleviate issues where effects fail to show. We should have some tweaks and optimizations for the effects in future patches which should help with this. Also, we will look into synergy prompts showing up as able to be used when they are not.

    I was in the same run as Magnus. This run was cursed with people constantly crashing and experiencing extremely low FPS. I was not experiencing those problems except once when I had about a 5-6 second lag on the last boss. (Long enough to lose taunt, unfortunately.)

    During the last boss phase, there were definitely some visual effects not showing. And synergy prompts showing up that were unusable. In the end, we just burned the adds down instead of doing the synergy mechanic.

    @ZOS_Finn - This is a fabulously fun trial; pretty please get those bugs worked out so it stays fun, not frustrating.
  • EgoRush
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    @Paulington stop giving hints! It's a mechanic :P ya'll can work it out I'm sure.
    Server: EU Pact
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    Current vMA score (Templar): Pending return to game
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    World first V16 Maw of Lorkhaj clear
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