It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate . (It isn't actually Negaters, but it's pretty similar).
It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate . (It isn't actually Negaters, but it's pretty similar).
Sun-Eaters*
It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate . (It isn't actually Negaters, but it's pretty similar).
Sun-Eaters*
Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.
Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.
magnusthorek wrote: »I'm not sure if it's really the natural ability of the Sun-Eaters because yesterday I went there and it worked fine, although I don't remember which mob I was aiming.
But today I ran again and sometimes it worked, sometimes it didn't. And every time I synergized I aimed the Sun-Eaters.
And none of the times, today or yesterday, there were their usual negate orbs like in regular trash packs nor there were purple negate domes or negating floor pads.
magnusthorek wrote: »But this is a serious issue for such a nice trial
It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate . (It isn't actually Negaters, but it's pretty similar).
Paulington wrote: »It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.
starkerealm wrote: »Paulington wrote: »It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.
There is, actually, a bug right now where some enemies and their attacks don't render at all.
@Paulington Do you have a proper work around for invisable negates? Or do you consider dodging every time when your addon tells you that you are silenced as work around?Paulington wrote: »starkerealm wrote: »Paulington wrote: »It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.
There is, actually, a bug right now where some enemies and their attacks don't render at all.
Yes, but that isn't the fight being bugged, that is just a bug of the Trial. It happens occasionally but you can work around it. The actual last boss of vMOL isn't bugged and that is what OP is asking.
If you do the gold phase correctly, you should never get Eclipse Fields (negates) to deal with.
lolo_01b16_ESO wrote: »@Paulington Do you have a proper work around for invisable negates? Or do you consider dodging every time when your addon tells you that you are silenced as work around?Paulington wrote: »starkerealm wrote: »Paulington wrote: »It isn't bugged, you just haven't figured out the mechanics of that phase of the fight yet. Keep trying new things and you will understand how it works.
There is, actually, a bug right now where some enemies and their attacks don't render at all.
Yes, but that isn't the fight being bugged, that is just a bug of the Trial. It happens occasionally but you can work around it. The actual last boss of vMOL isn't bugged and that is what OP is asking.
If you do the gold phase correctly, you should never get Eclipse Fields (negates) to deal with.
starkerealm wrote: »It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate . (It isn't actually Negaters, but it's pretty similar).
Sun-Eaters*
Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.
Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.
A mechanic that actively encourages Stamina builds? How horrifying.
Though, kidding aside, that is actually a cool concept.
For phase in the middle, 6 players can use synergie, those who are targeted by the main boss ability can't use it because they are interrupted by the spell,
Interesting! I'll trust that you're correct over what I said about the Sun-Eaters, since I've only run the Trial once. (Although it was 5 hours, so it felt like several runs ) We thought it was the Sun-Eaters who were cursing some players rather than the main boss, but your version makes more sense.The boss cast a spell on random targets, Technically all player should be able to use the synergie but some of them will be interrupted by Boss.
To identify players who cannot use synergie, they have a Dark blue cloud on their character like other curses in the dungeon.
Those who try use synergie and get interrupted will not be able to use synergie at all (which is the easiest way to identify the players that should stay in the middle)
magnusthorek wrote: »Specifically in the Celestial Purge phase. Fine, healers must stay out of the platform to keep casting, but the others, who must synergy the Celestial Purge to kill or at least weaken the mobs, the synergy simply don't work. And because we are inside the circle we can't cast either so no extra self-healing from ourselves.
magnusthorek wrote: »Specifically in the Celestial Purge phase. Fine, healers must stay out of the platform to keep casting, but the others, who must synergy the Celestial Purge to kill or at least weaken the mobs, the synergy simply don't work. And because we are inside the circle we can't cast either so no extra self-healing from ourselves.
As people have mentioned, there are aspects of this fight which can hinder your ability to cast.
That being said, we are working on ways to alleviate issues where effects fail to show. We should have some tweaks and optimizations for the effects in future patches which should help with this. Also, we will look into synergy prompts showing up as able to be used when they are not.
starkerealm wrote: »It's not bugged, you just have to make sure you keep away from the enemies which cast Negate, since these prevent the synergy from working. I can't remember offhand what they're called, but their name makes it obvious that they're the ones who cast Negate . (It isn't actually Negaters, but it's pretty similar).
Sun-Eaters*
Yep, that's the ones! When I ran Maw of Lorkhaj, the raid leader made sure to tell us whenever a Sun-Eater turned up since they are the number one priority target - else no one who uses Magicka can do anything. So it should be obvious by this final boss that you need to keep away from them.
Look out for the yellow-bannered enemies and move away from them in order to make the synergy work.
A mechanic that actively encourages Stamina builds? How horrifying.
Though, kidding aside, that is actually a cool concept.
So are you saying that players who are cursed should get out of the middle circle and fight like usual?
That being said, we are working on ways to alleviate issues where effects fail to show. We should have some tweaks and optimizations for the effects in future patches which should help with this. Also, we will look into synergy prompts showing up as able to be used when they are not.