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Campaign Mini-Game「Using Elder Scrolls to save Imperial City」

MaxwellC
MaxwellC
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Decided to re-post this to General Discussion as I wasn't getting feedback in Alliance War and ZoS moderators wouldn't move it for me when asked so... here we go!


I'm sure everyone has been in their perspective home campaigns where your alliance is just dominating the scene, they've took all the scrolls from their enemy alliances while maintaining their own and even crowned emperor. The entire map is your alliance and nothing is stopping them but then the brick wall has been hit, no other alliance wants to remain in a closed off campaign and they move on; so how can we fix that?

As we all know Imperial City is pretty much dead, there's barely anyone visiting the place or even participating in it so why not make the campaign intertwine with Imperial City since they're both in the same general area?

Quest Start When your alliance or the enemy collects all the scrolls an event mission will pop up and everyone in the campaign will receive the notification to head to Imperial City to find the Imperial's Elder Scroll (I do believe in lore there is no definitive amount of Elder Scrolls out there so let's go with it). Everyone can participate in it , you and your alliance will be tasked with going to the Imperial city and stealing the Elder scroll(s) (Preferably two) and they will have to fight some enemies on the way their while being able to be interrupted by the enemy alliance (note they cannot touch the scroll and the enemy alliance can attack you obviously). The enemies they fight are event specific and will drop some interesting new Loot (Will go into detail below).

The Alliance will have to leave the Imperial city from a gate that takes you from the city to a location near your spawn point or you'll be lifted up like and sent to a dolmen (White Gold Tower type of transportation) near your alliance re-spawn point.

Instructions: Now here comes the tricky part, you and your alliance must maintain all elder scrolls captured at your keeps in order to have the "right" to hold onto the Imperials elder scroll; if you do lose one (scroll gets taken by enemy alliance) the scroll will drop and re-set within 30 minutes. You also must secure the scroll at the farthest Imperial keep from your alliance so for example if I'm DC I'll need to secure it at either Chalman, Blue road keep, or Alessia. EP will have to secure it at either Fort Ash,Aelswell, or Roebeck. AD will have to secure theres at either Fort Ash, Aelswell, or Chalman.

Addition: While the Imperial Elder Scroll is taken the scroll would lock your alliances perspective away Imperial keeps so you cannot have your allys fast travel and lie in wait for the enemy (You can have them teleport to the away keep and strategize when to take the scroll so you have a significant amount of defenders to hold the keep till your allys arrive)

Do note you have to secure two of the Imperial Elder Scrolls.


Reward for Securing: You and your alliance will gain for 2 hours 25% more AP/EXP in both Cyrodiil/Imperial City, the quest it's self gives 5k gold as a reward + 15-25k EXP/10-20k AP (Would be awesome) and a Chest that has a chance of dropping map fragments or 3 new unique set armors. It'll also have (to make it something to go for) 3 different Imperial city themed 1 item sets (like monster sets) that have a unique 1 item to 2 item bonus.
Monsters can drop 3 new crafted armor map locations (You will have to collect 3 pages of the burned Imperial pages and buy or find a restorative elixir to repair the pages to open the location).

Idea for one of the monster sets for a tank DPS build class.
2 Item: Increase Physical Resistance by X amount
3 Item: Increase Weapon damage by X amount (129 at white would be awesome)
4 Item: Increase Maximum Stamina by X amount
5 Item: When wearing 5 Heavy armor pieces or more and receiving or dealing damage Invokes Warriors Fury the amount of physical resistance is decreased by 30-40% in return your weapon damage will be increased by 500-600

or
5 Item: When receiving or dealing damage Invoke Warriors Battle Cry players in the Diameter (up for debate) will be stunned for 5 seconds and have major maim or Major Mangle for 60 seconds, You will also receive 250 weapon damage. This effect has a 30 second cool down.


Thoughts? Please refrain from using "NO" or "YES" or any form of wording that stems from those words without any explanation if you do that will be taken as trolling.

If you have any ideas for crafted armor or new monster like sets for this event please list below and if this thread gains more traction I'll try to think up more for each based class (Stamina,Tank,Magicka, maybe Hybrid if that's ever viable).

@ZOS_BrianWheeler
-Thanks, Discuss





Another Idea for a crafted set or monster set
Stamina (crafted)
2 Item: Stamina recovery
3 Item: Stamina recovery
4 Item: Weapon damage
5 Item: Valkyn Skoria's Recollection: When using Light or Heavy attacks have a 10-30% chance to encase up to 4 in molten rock if broken or time runs out enemy takes 5k flame damage. (Range is up for debate)




Magicka (crafted or monster set)
2 Item: Magicka Recovery
3 Item: Spell Damage
4 Item: Maximum Magicka
5 Item: Archaic Capacity: When casting spells you have a 10-20% chance to increase your spell penetration by 2000 and gives 200 Spell damage for 20-30 seconds.

Magicka 1 Item set
1 Item: Magicka Recovery
2 Item:Imperial Battle-Mage's vow: When dealing elemental spell damage you will have a 20-30% chance to Invoke "Elemental Curse". If using a Inferno staff the effect will increase flame damage to the enemy by 15%, Ice will "Shatter" the enemies spell resistance by 2000, Lighting will cause a "Burst Amp" on the target which causes the target to suffer lighting bursts which hits for 3500 damage + slows the enemy.
Edited by MaxwellC on March 21, 2016 2:21PM
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
l
  • johu31
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    I like it alottttt.
  • Enodoc
    Enodoc
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    Sounds interesting. I'm not sure I understand why everyone will get the quest if only the alliance that controls all scrolls (call them the 'winning alliance') is going to be able to pick up the Imperial scroll. What's in it for the other alliances? Is it a "distraction technique" to slow the winning alliance down so the other alliances can try to regain their own scrolls? Otherwise I can't see why the losing alliances would participate if they are unable to touch the Imperial scroll.

    I think the most interesting place gameplay-wise to secure the scroll (if there was just one) would be the alliance's diametrical opposite outer keep, rather than an Imperial keep. So DC would need to secure it at Drakelowe, AD at Dragonclaw, and EP at Brindle.

    There is a slight logistical issue with the suggestion in that it would require purchase of the Imperial City DLC, and then something from paid content would be affecting the base game. But I guess it would only be getting the scroll out of the city that's restricted, as once the scroll is out, anyone would be able to assist in the run to the keep.

    Where would the scroll be picked up from? Centre of the sewers? One of the districts? They couldn't be in the Imperial Library since the whole of WGT is sealed off for the group dungeon content.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ThatGuyCameron
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    This kind of sounds like an idea to give zergs even more candy after already sitting on every ES buff and total map control. I'd sooner see arenas/dueling implemented.
    Ebonheart EU Xbox One
  • Enodoc
    Enodoc
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    This kind of sounds like an idea to give zergs even more candy after already sitting on every ES buff and total map control. I'd sooner see arenas/dueling implemented.
    Yeah, that's what I was thinking when I asked what was in it for the other alliances. Perhaps the idea could be tweaked, and instead of only the winning alliance being able to hold it, any of them could. That would mean you'd probably have to ditch the "drop it if you lose a scroll" rule, but if you did lose a scroll, you still wouldn't be able to secure it, so I don't think that matters.

    The objective for the losing alliances would be to try and get the scroll to their scroll temple, and their reward, in addition to the gold, XP, and chest, and instead of the AP/XP 2 hour bonus, would be immediate reclamation of their own keeps and scrolls.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • MaxwellC
    MaxwellC
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    @Enodoc

    Everyone will receive the quest so basically you'll have the alliance who has control go their while the alliance who doesn't can also participate by engaging the enemy alliance. I believe there should be a time limit too so that the enemy alliance can technically "win". This does also serve as a distraction to allow other alliances to get some control back and enemy alliances can also fight new enemies that will spawn when that quests becomes active which will allow them to get some loot too.

    I thought that the scrolls could be secured like that (securing them in Drakelowe,Dragonclaw, or brindle) but as it's an imperial elder scroll I wanted to make it so you have to secure it in the main imperial keeps so it'll make sense as to why you're securing the imperial scroll at that keep versus the others.

    Yup this is to save Imperial city sewers but as the main objective once you get the scroll from Imperial city would be to secure it somewhere in one of the Imperial keeps which is in cyrodiil so everyone can enjoy and not be cut off.

    As for where the scroll would be picked up that's still up for grabs as I've been trying to look for something lore specific that's available in Imperial city so it would make sense for all those die hard lore fans out their. If it was up to me I'd say have it spawn in different districts but you'd have to complete certain objectives within the district (like slay the district specific boss in order to gain a map where you'd un-cover the hidden scroll).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    @Enodoc
    Also I can't make it so where "losing" alliance has to secure the scroll back at their keep due to getting the imperial scroll and securing it at the imperial keeps would take the most time if I had it my way. The way I really want it now that I think about it is to reveal one of the scrolls you'll have to kill each district boss once (so that means whatever boss that spawns in the district if your alliance gets the kill or does significant amounts of damage to it, then that'll be one less boss to fight).

    Doing the above would reveal 1 of the elder scrolls location while the second one should be gained by killing Molag bal scion in the center of Imperial city sewers.

    A losing alliance would also have a lot of re-spawns cut off and would have to fight already buff'd through the roof enemy players so I believe a time limit would be the best option. If they beat the clock they will receive the rewards from their perspective grand warlords.

    As for the rule where you'll lose the scroll if one is stolen, it's meant so that the winning alliance and those who can't go into Imperial city can also participate and help those who are in the city by defending the keep from the potential attackers.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    @ThatGuyCameron
    I see what you mean a zerg ball as they already dominate but if you play PC we all know that, it isn't ideal to stay balled up anymore unless you wanna get wiped by 2 or 3 players using VD ;)
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • tinythinker
    tinythinker
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    I agree with using more scrolls and intertwining IC and Cyro, but I also agree with the criticisms made about the proposed mini-game. Here are some alternatives to make use of more scrolls/increased AvA zone synergy as food for thought:

    1. Give unique to bonuses for each IC district that take effect when captured and that apply to members of your Alliance in overland Cyrodiil too.

    2. Give each of the current six Elder Scrolls a connection to particular district, so that holding the right scroll and the right district gives a special bonus to all members of your alliance in your campaign, whether in IC or Cyro.

    3. Only allow districts in IC to be captured if an Alliance controls at least one ring keep. You can enter IC without any ring keeps but you can't capture districts. Because of the dangers of IC and the size of the Daedric incursion, each Alliance can only capture one district at a time, unless they have Emperor. So, there will always be two and sometimes three districts that are not claimed by a provisional militia (i.e. Alliance army).

    4. Capturing the two corner keeps closest to your home base gives a "secure borders" bonus, increasing the number of NPC troops that can be sent to IC, making it harder for the enemy to take a district your Alliance is holding. Or it gives some other similarly useful IC bonus. (For EP this would meaning holding Dragonclaw and Drakelowe, for DC it would be Dragonclaw and Brindle, and for AD it would be Drakelowe and Brindle.)

    5. Three new Elder Scrolls could be added for IC only (i.e. cannot be removed from the city). But they work differently in IC than in overland Cyro. They spawn in random locations in the uncaptured districts and once found must be brought to a specific location to be used. Once used the successful Alliance gets a bonus that lasts for a period of time but the scroll vanishes and will respawn in an uncontrolled district again. To keep the bonus your Alliance will have to go out and find it again once it respawns. There will be a number of possible locations you need to take it to to use it so it won't be 100% obvious to the enemy which place you will have to go until the runner gets close to it. Again, the bonus applies to everyone in the campaign, whether they are in IC or Cyro.

    6. Spying and sabotage missions can be a part of the district capture and defense mechanics to make things more fun and interesting in IC and encourage play there even more.


    Basically, #1 and #5 encourages players to go to IC and fight in/over all six districts, while #2 gives the original Scrolls more value again. Both #2 and #3 encourage capturing the six ring keeps and the nine temple gate keeps, while #4 encourages capturing the three corner keeps (Dragonclaw, Drakelowe, Brindle). So, there is plenty of synergy between the AvA zones of a campaign and plenty of reason to spread out across the whole Cyro map and IC map. Lastly, #6 adds a missing dimension to the Alliance War that gives additional flavor to playing in IC and indirectly supports the other elements described.
    Edited by tinythinker on March 21, 2016 1:44PM
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  • ThatGuyCameron
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    I do like the idea behind this; once you're in control of the scrolls you get a high risk, high reward mission which will then allow other alliances a chance to get back into the game.
    Ebonheart EU Xbox One
  • MaxwellC
    MaxwellC
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    @tinythinker

    Response to 1:Well the mini-game isn't necessarily about capturing the districts in order to find the Imperials elder scroll; it's mainly going about finding fragments by killing the district bosses in order to find the locations they will emerge from since when Molag bal took over IC the elder scroll library was shattered in White gold tower (Using the story quest of WGT to aid the scrolls lore).

    District bosses literally have no meaning in IC as of now many players typically avoid fighting them but this gives them a purpose as they're a type of "Guardian" to the hidden Imperial scroll so Molag bal can suck it up to cold hardbour.

    The main reason why it's not about capturing is to not disrupt players who are only in IC for farming tel var or duels e.g. Arena district and the arboretum.

    Response to 2:I should've made a edit post as I forgot to say that each elder scroll represents a district hence why if you lose one while holding the imperials elder scroll it would drop until that scroll lost is reclaimed.

    Response to 3:I can't agree with 3 as this is about the elder scrolls not the ring keep, it would make it nearly impossible to complete the quest (if you account for the unorganized groups in PvP). That change would literally mean you'd need coordinated groups in both IC and PvP which if you play a lot of PvP you know most group leaders aren't the best.

    Response to 4:The Imperial elder scroll has to be in correlation with the imperial keeps that cannot and will not change in my idea as stated above.

    Response to 5: That would be fine for another mini-game but it cannot take place while the current mini-game I'm discussing takes place as this would cause confusion and I think 5 Imperial elder scrolls is a bit excessive; I even thought 2 was but it was better for having to collect 1 for each enemy alliance.

    Response to 6: This would have to be a separate mini-game as this mini-game isn't about capturing district and as the title states it's about using the elder scrolls so they have more of a incentive to get it rather than increased bonuses for the player. It will now provide a side quest, more loot, and rewards via AP, EXP, and gold.
    Edited by MaxwellC on March 21, 2016 2:13PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    I do like the idea behind this; once you're in control of the scrolls you get a high risk, high reward mission which will then allow other alliances a chance to get back into the game.

    Sounds nice can you elaborate on what you mean by high risk high reward mission? Do you mean something like if imperial scrolls are captured by your alliance in their perspective imperial away keeps that the enemy alliance will get a massive reward via AP or EXP for stopping the scroll runner and maybe all alliance players near the imperial scroll would be worth maybe 2k AP+?

    So for example if my Alliance has the scroll in a certain diameter all players would be worth 2K+ AP each so that gives incentives for enemy players to try to stop and kill them.

    If so I definitely agree with that idea as it makes it more risky and makes it so you have to get going with that scroll or risk being rushed by two enemy alliances.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ThatGuyCameron
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    Something like that, yeah. I'm not sure of the specific mechanics I'd use but the core theme of having to move Elder Scrolls around and leaving them exposed to capture is a good way to get another alliance back into the game.
    Ebonheart EU Xbox One
  • MaxwellC
    MaxwellC
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    @ThatGuyCameron
    Well I can't let the enemy alliance capture the Imperial elder scroll until they gain all their scrolls as well as their enemies scroll but I think the 2k+ AP would definitely generate some enemy movement when one alliance tries to capture the Imperial scroll so that will definitely be a good thing to have as an incentive.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
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