I pvp 4 hours a day on week days and 12 hours a day on weekends this does not happen to me... Oh yeah sorry I use immovable potions so petrify away.
Wow I didn't know immovable pots gave immovable for 45 seconds! Oh wait, they don't!I pvp 4 hours a day on week days and 12 hours a day on weekends this does not happen to me... Oh yeah sorry I use immovable potions so petrify away.
ColoursYouHave wrote: »Strange, this must be one of those bugs that only ever effect some people, because this has literally never happened to me.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
vortexman11 wrote: »ColoursYouHave wrote: »Strange, this must be one of those bugs that only ever effect some people, because this has literally never happened to me.
I may not of explained it properly.
Currently in this patch you don't get CC immunity when you're effected by a CC UNLESS you break free from said CC, thats the bug.
The result of this bug is CCs such as petrify which break on damage are able to be spammed resulting in the person you cast it on not being able to do anything at all. This is the same bug that was around in 1.6 if any of you remember that, only that in 1.6 it seemed to only effect petrify, while now its almost all CCs that don't give immunity, and like I said ZoS took until Imperial City to fix it.
Being a game mechanic that effects everyone equally (because everyone can get CCed) I'd even say this is more game breaking than the Reflective Scales resource drain bug... .
I pvp 4 hours a day on week days and 12 hours a day on weekends this does not happen to me... Oh yeah sorry I use immovable potions so petrify away.
I pvp 4 hours a day on week days and 12 hours a day on weekends this does not happen to me... Oh yeah sorry I use immovable potions so petrify away.
Sorry OP Im posting a question unrelated to the topic here >_<
But, as a player who's somewhat new to Cyrodil, I'm curious what kind of AP does playing that much net you? Your probably pretty knowledgeable of Cyrodil so I assume make better AP/hour than the average player not playing 12 hours on weekends. I made 26k in one glorious 3-4 hour sitting in the non-vet campaign last night which led me to wonder what is considered a lot of AP. 20k is also the most AP I've ever had.