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Thoughts on how to make Imperial City relevant and enjoyable for the long term –

Hammy01
Hammy01
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Let me start this off by saying first and foremost I have not spent a lot of time in IC since its release and I don’t think I am alone. I for one just did not like the mix of PvP and PvE, at least not the way it was implemented for IC. I think if IC were to be retuned it could be enjoyable for both the PvE crowd and PvP crowd.

1st- Retune the whole Tel-Var stones lost due to player kills, the current system really only rewards the gankers. I would suggest instead making the Tel-Var stones multiplier the risk vs reward (ie – player A kills player B, Player A get a 5% boost to Tel-Var Stones acquired and Player B loses 5% on his/her Tel-Var stones multiplier). Doing this you should see more people within IC and less complaints / rage quits as hours of hard work won’t be lost but rather just your Tel-Var stones acquisition slowed down.

2nd – Keep the sewers the way they are now, a good PvE grind spot with the possibility of some PvP (with no major down side to being killed by another player).

3rd – Change the districts to PvP zones (IE- remove all or at least 90% of the PvE mobs). Make each district capturable (sp?) via 3 objectives (IE – flags, Alliance captain, etc), for each district your alliance owns you get a rewards for the worthy bag via mail every 30 minutes (based on your contribution) filled with Tel-var stones, gold and some AP.

4th – Ok this one is not for IC only – give us some PvP/PvE specific mounts and or pets to work towards!!!

5th – Well this one is for you all to fill in with your suggestions!

In closing, I understand that much of what I have said won’t appeal to everyone but I would hope that most if not all of us can agree that a major DLC like Imperial City should not be left collecting dust…. Which is what I fear will happen if something is not done about it!

Hammy!!


  • WalkingLegacy
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    Good post OP.

    Like all points. Less gank and more PvP battleground tactics.

  • Acrolas
    Acrolas
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    Instead of a center event, there should be a rave with DJ Wadracki.
    The powerful artifact he was seeking was a dope *** beat.
    signing off
  • Hammy01
    Hammy01
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    Acrolas wrote: »
    Instead of a center event, there should be a rave with DJ Wadracki.
    The powerful artifact he was seeking was a dope *** beat.

    I have no idea who DJ Wadracki is but you can have DJ Hammy (not to be confused with DJ Sammy)... I hope everyone likes Celine Dion o:) .
  • WalkingLegacy
    WalkingLegacy
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    Hammy01 wrote: »
    Acrolas wrote: »
    Instead of a center event, there should be a rave with DJ Wadracki.
    The powerful artifact he was seeking was a dope *** beat.

    I have no idea who DJ Wadracki is but you can have DJ Hammy (not to be confused with DJ Sammy)... I hope everyone likes Celine Dion o:) .

    I had to listen to one of her CD tracks on a loop from PHX to San Diego. I don't know how I made it but I did.

    Making IC districts into battlegrounds would be pretty neat.

    The goal is to capture Imperial City for our factions and this should be a focus in the war.
  • NeillMcAttack
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    I for one really like IC the way it is. Most of the complaints, as I see it, come from solo players. It is not designed for solo play. It is not like the rest of Tamriel. The risk in running with stones is what makes it exciting. There is nothing in the game quite like when you're running in a group (4-6 players) that have a combined worth of about 30-40k stones and not knowing what is behind the next corner as you run your stones back to base. The reason why we would choose to run them is simply down to the intensity and excitement of choosing to run them..

    I guess my only real complaint about IC is the reward in suiciding. I think that releasing to get home should lose at least 50% of stones. There should be more incentive to use sigils to escape over suiciding.
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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Hammy01 wrote: »
    Acrolas wrote: »
    Instead of a center event, there should be a rave with DJ Wadracki.
    The powerful artifact he was seeking was a dope *** beat.

    I have no idea who DJ Wadracki is but you can have DJ Hammy (not to be confused with DJ Sammy)... I hope everyone likes Celine Dion o:) .

    I had to listen to one of her CD tracks on a loop from PHX to San Diego. I don't know how I made it but I did.
    I am SO sorry. Are you going to be okay?

    Quickly! Wash your ears out with this:

    https://www.youtube.com/watch?v=6g4KfV4ZXlY&ebc=ANyPxKrOxtSuA6c-iGy0uoojxS2KAL4Pwfdby13wSjlHPaxBkU2tV9oiNkrfWSIlHGPV25pf-T7GuveZ65rNOLu0BnagE2wd2Q
  • Hammy01
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    Hammy01 wrote: »
    Acrolas wrote: »
    Instead of a center event, there should be a rave with DJ Wadracki.
    The powerful artifact he was seeking was a dope *** beat.

    I have no idea who DJ Wadracki is but you can have DJ Hammy (not to be confused with DJ Sammy)... I hope everyone likes Celine Dion o:) .

    I had to listen to one of her CD tracks on a loop from PHX to San Diego. I don't know how I made it but I did.

    Making IC districts into battlegrounds would be pretty neat.

    The goal is to capture Imperial City for our factions and this should be a focus in the war.

    Yes I agree, there should be major confrontations going on in IC with all factions trying to capture the prize jule of Cyrodil!!
  • Hammy01
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    I for one really like IC the way it is. Most of the complaints, as I see it, come from solo players. It is not designed for solo play. It is not like the rest of Tamriel. The risk in running with stones is what makes it exciting. There is nothing in the game quite like when you're running in a group (4-6 players) that have a combined worth of about 30-40k stones and not knowing what is behind the next corner as you run your stones back to base. The reason why we would choose to run them is simply down to the intensity and excitement of choosing to run them..

    I guess my only real complaint about IC is the reward in suiciding. I think that releasing to get home should lose at least 50% of stones. There should be more incentive to use sigils to escape over suiciding.

    I am sure there are ESO players that feel the same way you do but I am of the opinion most ESO players don't like the current set up of IC. It's a whole DLC that caters to a small player base and I have a feeling that as the game gets older the only players you are going to find inside of IC are players just like you.

    For the record... I love PvP and I don't have any problems with getting ganked and losing all my hard work... what I do hate is having to wade through countless PvE mobs to get to any PvP action (if it actually happens).
  • Silver_Strider
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    I like IC the way it is but at the same time, I would like for it to have some sort long term purpose. Once you complete everything in the city, there isn't anything left there except maybe Hakeijo farming and buying crafting materials (which has taken a nosedive due to the increase in Vr15-Vr 16 nodes in Wrothgar, Cyrodiil and Hew's Bane.) While I wouldn't outright mind some addition usage for the districts apart from a daily quest, I don't believe that removing most of the PvE elements from the district is the way to go either. People capturing Districts would just be like playing in Cyrodiil proper, except it would be a larger clusterf*** because of how you can just respawn a couple of feet away and rush right back into the fight. There would have to be some sort of revive timer that prevents you from entering that zone again for X amount of time, else it would never end and that doesn't sound fun at all tbh.

    What I would like to see though, is if stuff from IC would start to leak out into Cyrodiil if not handled on an semi-occasional basis. For example, if say, the sewer event isn't cleared at least once a month or so (in a 30 day campaign) Molag Bal's Forces capture all 6 keeps surrounding the IC, immediately. If this happens, each keep would be guarded by swarms of Daedra as well as 1 of the District Bosses each. There could also be some ramifications if say a district boss isn't purged after X amount of time (i.e. Temple District Boss is left unchecked, Transit shrine stop functioning, Memorial District boss, stop respawns at keeps, etc) While I'm sure people would see this as a burden and QQ about it (it isn't my greatest idea I admit), it would breathe some life back into IC and give people an incentive to actual do the content occasionally.
    Edited by Silver_Strider on March 20, 2016 7:06PM
    Argonian forever
  • BoloBoffin
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    Here's an idea for IC: Kill the district sweeper boss and claim three areas in the district, control the district for buffs.

    In each district, any alliance that defeats the sweeper boss and claims three "flags" within the district controls that district. That means allied dremora mobs wherever possible (some quests require fighting the mobs) and an allied sweeper boss specific to each alliance. Allied mobs and bosses do not attack the controlling alliance. The alliance sweeper boss should be powerful, but less powerful than the normal sweeper boss.

    Sometimes a battle between alliances will kill the alliance boss. That's why it's also a race to control the three flags. If no one can control the three flags before the regular roaming boss respawns, then no one gets the district.

    The three district flags should be on a timer. Without a reup touch every now and again, the flag goes neutral. (The dremora chafe against control by the alliances.) Either way, they can be captured by any other alliance players still in IC. When the controlling alliance loses all three flags, the regular roaming boss spawns along with normal mobs, and they beat down the allied mobs and boss to retake control of the district. If an alliance has triggered this by capturing the flags, they must then defeat the sweeper boss/es before they gain control of the district. Or they could defeat the easier alliance boss and then get the flags. (Maybe having a hand in defeating both sweeper bosses could be an achievement?)

    Control of any IC district gives a PvP bonus to the controlling alliance throughout Cyrodiil. Controlling all of the IC districts locks the other two alliances out of IC. Only an opposing alliance gaining Emperor in Cyrodiil unlocks the gates again.

    ETA: Maybe the reup comes from the alliance sweeper boss as he passes by. Then distracting him by fighting lets the flags go neutral over time and thus spawn the regular sweeper boss.
    Edited by BoloBoffin on March 20, 2016 7:11PM
    Been there, got the Molag Bal polymorph.
  • Tonnopesce
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    Hammy01 wrote: »

    1st- Retune the whole Tel-Var stones lost due to player kills, the current system really only rewards the gankers. I would suggest instead making the Tel-Var stones multiplier the risk vs reward (ie – player A kills player B, Player A get a 5% boost to Tel-Var Stones acquired and Player B loses 5% on his/her Tel-Var stones multiplier). Doing this you should see more people within IC and less complaints / rage quits as hours of hard work won’t be lost but rather just your Tel-Var stones acquisition slowed down.

    In all the months that i've been in the IC i've been "ganked" maybe 3 times successfully, the hig mob density make a ganker's life a lot harder.
    And if you go around with 2-3k TV stones is your fault, PVE'rs usually go around in full raids to avoid the TV stone loss, so no need to change here.
    Hammy01 wrote: »
    2nd – Keep the sewers the way they are now, a good PvE grind spot with the possibility of some PvP (with no major down side to being killed by another player).

    Agree sewers are good but the Bosses are just a joke that can be easily done in a group of tree, a little buff is needed.
    Hammy01 wrote: »
    3rd – Change the districts to PvP zones (IE- remove all or at least 90% of the PvE mobs). Make each district capturable (sp?) via 3 objectives (IE – flags, Alliance captain, etc), for each district your alliance owns you get a rewards for the worthy bag via mail every 30 minutes (based on your contribution) filled with Tel-var stones, gold and some AP.

    This is definitely something they are going to do, but the bosses upstairs are really good, as an ally when you are outnumbered so are the random mobs, maybe if you capture a district mobs drastically decrease in number this can be good.
    Hammy01 wrote: »
    4th – Ok this one is not for IC only – give us some PvP/PvE specific mounts and or pets to work towards!!!

    Performance are just bad as it is now; can you imagine if everyone have a pet ?
    Hammy01 wrote: »
    5th – Well this one is for you all to fill in with your suggestions!

    Zos is already planning to do something with IC but something that can be done is to tell us what they want to do and discuss with us to archive a better work to be done.
    Edited by Tonnopesce on March 20, 2016 7:24PM
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  • Hammy01
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    @Silver_Strider - Some very good suggestions and I really like the idea of IC having an effect on Cyrodil via Molag Bal!!

    @BoloBoffin - Sounds interesting!!

    @Tonnopesceb16_ESO - I have actually never been ganked in IC but then again I don't spend a lot of time there :) . As for the rest of what you said.. I hope you are right as I am sure most of us can agree that IC needs to have some long term goals in place for all of ESO.
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