Let me start this off by saying first and foremost I have not spent a lot of time in IC since its release and I don’t think I am alone. I for one just did not like the mix of PvP and PvE, at least not the way it was implemented for IC. I think if IC were to be retuned it could be enjoyable for both the PvE crowd and PvP crowd.
1st- Retune the whole Tel-Var stones lost due to player kills, the current system really only rewards the gankers. I would suggest instead making the Tel-Var stones multiplier the risk vs reward (ie – player A kills player B, Player A get a 5% boost to Tel-Var Stones acquired and Player B loses 5% on his/her Tel-Var stones multiplier). Doing this you should see more people within IC and less complaints / rage quits as hours of hard work won’t be lost but rather just your Tel-Var stones acquisition slowed down.
2nd – Keep the sewers the way they are now, a good PvE grind spot with the possibility of some PvP (with no major down side to being killed by another player).
3rd – Change the districts to PvP zones (IE- remove all or at least 90% of the PvE mobs). Make each district capturable (sp?) via 3 objectives (IE – flags, Alliance captain, etc), for each district your alliance owns you get a rewards for the worthy bag via mail every 30 minutes (based on your contribution) filled with Tel-var stones, gold and some AP.
4th – Ok this one is not for IC only – give us some PvP/PvE specific mounts and or pets to work towards!!!
5th – Well this one is for you all to fill in with your suggestions!
In closing, I understand that much of what I have said won’t appeal to everyone but I would hope that most if not all of us can agree that a major DLC like Imperial City should not be left collecting dust…. Which is what I fear will happen if something is not done about it!
Hammy!!