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Is the new Dungeon Finder Tool working as intended?

Ganeonore
Ganeonore
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Hi!

Since the new patch, I can no more queue with my 3 friends (which have very different levels) in the dungeon finder, which is now supposed to work even with a full group.

When will this problem be solved?

I see many ppl complaining on the french forums and in the game but I see no communication about this from Zenimax?
Edited by Ganeonore on March 19, 2016 9:37AM
  • Lotheimas
    Lotheimas
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    Never had a problem with it
    44k dps = WB spam
  • Ganeonore
    Ganeonore
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    I can confirm you that since last DLC came out, we tried to queue with a group of 4 players (Heal, Tank, 2 DPS). So we should have been ported to the dungeon in a couple of seconds ... but it never happened.

    We waited for like 15 minutes and still nothing.

    I've read reports of players on the French forums who have waited even more without being ever invited by the system to enter a dungeon.

    I have to mention that we queued for 3 specifics dungeons that one of our friends had never done. We have not tried to queue for random.

    The use of this tool is mandatory for us because my friends and I have very different levels and it's the only way we can get to play together.

    An answer telling me that "we are aware and working on a solution" would satisfy me but the zero communication around this problem is just unbearable
    Edited by Ganeonore on March 19, 2016 9:36AM
  • lolo_01b16_ESO
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    What I did previously (not sure if it still works) is to start the group finder while you are only 3 people and then invite the 4th person to the group. If you don't queue for the most popular dungeon and have either a tank or healer joining you last, then you should be able to invite him before a random player gets added to your group.
  • Ganeonore
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    Dear Lolo,

    Thanks for sharing this idea.

    Unfortunately, we also tried this "old fashion" option (we used it already in the past, before the Dungeon Finder Update) but no success.

  • MBite
    MBite
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    We have the same problem. If our group has 4 members, it wont find a dungeon. Same for 3 people.
    With only 2 it kinda working, but takes like 20-45 minutes. If I'm alone, then it is 5-18 minutes.

    Its quite strange that even with max people for dungeon (4) it just cant throw us to the dungeon, like what it is doing?

    That is for random dungeon. For daily pledge dungeon, which I expect that everybody wants group, it takes additional 5-15 minutes.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Ganeonore
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    So yeah, definitely, something is going wrong and not working as intended!

    You shared your experience with random queue, I shared my experience with specific, and it's echoing what I can read on zones channels about people complaining not being able to get in a dungeon quickly with a full group.

    So what? Any official information would be really appreciated!
  • ArchMikem
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    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MBite
    MBite
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    ArchMikem wrote: »
    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.

    Well, you got into dungeon, you should be happy. The point is, we cant get to dungeon even with full group.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Ganeonore
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    ArchMikem wrote: »
    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.

    The fact is that the system is going to harmonize all the group members levels to VR16 si even lower level get buffed.

    They are still less efficient than normal VR 16 players, but still you can get to play with all level players and it's great (especially for my group of friends with very different levels)

    I start thinking that they should have planned a mentoring system like in EQ2, or even Rift have.

    It'd allow players to set their level down to lower level friends and go in dungeons without even caring about the Dungeon Finder.
  • daemonios
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    Start group and invite 2 people. Save tank for last since there's fewer of them. Make sure everyone has only one role in the group menu (dd, healer, tank). Then start LFG and try to invite the tank or wait for him to be assigned to your group. I used to do this before the patch to group up with a buddy tank of mine who was in a different faction.
  • Elloa
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    It has been said on many thread, the queue time is 20+min for premade groups. I don't know why, and I don't know if its a bug or intended. It's absolutely terrible.

  • Elloa
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    MBite wrote: »
    ArchMikem wrote: »
    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.

    Well, you got into dungeon, you should be happy. The point is, we cant get to dungeon even with full group.

    Players that are lvl 20 only have access to lvl 20 dungeons (or less). Even if scaled up to vet16, which those players are aswell, the strategies of the bosses are doable with lvl 20 skills. So there is no problem with those Dungeons, you would not have to "carry" those players. After all, you even have no clue if they are alts of pro-player and the number of Champion Point they have. They might very well need to carry YOU and not the other way. Do not judge a book to its cover.
    Edited by Elloa on March 19, 2016 12:31PM
  • sadownik
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    @Elloa agreed. What is really worrying is that tells a lot about efficiency of lfg tool when its not premade group and you queue solo.
  • Ganeonore
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    I think I'm the kind of guy who can be really patient, more than the average I'd say.

    But having to wait so long to get the invitation to enter the dungeon is as boring as useless.

    When I set an appointment to my Guild mates at 9PM to start adventuring dungeon and they are available till 10PM, we don't want to waist our time stupidly waiting for the dungeon to pop (assuming we are 4 and ready to get in).

    5, 10, 15, 20 minutes waiting time to access a dungeon when your group is all set and queued is just a no sense.
    Edited by Ganeonore on March 19, 2016 2:00PM
  • altemriel
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    löl
  • Liukke
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    I'm sorry but the group finder should be used to find a group, not to find a dungeon with a premade group :/
    It's not supposed to take you to V16 and make everyone superstrong to do it easily but to take different people and make them play togheter.
    You have a premade group? Just enter the damn dungeon and scale it to the lowest one, you know what? It's immediate! :lol:
  • Ganeonore
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    Liukke wrote: »
    I'm sorry but the group finder should be used to find a group, not to find a dungeon with a premade group :/
    It's not supposed to take you to V16 and make everyone superstrong to do it easily but to take different people and make them play togheter.
    You have a premade group? Just enter the damn dungeon and scale it to the lowest one, you know what? It's immediate! :lol:

    I see your point of view and you're right: this might be useful for solo players or incomplete group.

    You might not have read all my answers, but I don't even care about the reward or the system itself. The only interesting thing is the harmonization of all member levels. Our lowest level is 21, and the highest is VR15. So doing a level 21 dungeon with a VR15 friend is all but fun. Plus, I guess there are max level difference rules in order to get loot.

    And indeed, I prefer to enter the dungeon by my self rather than being teleport by the system. It's far more immersive and encourage people to explore the game world and give sense to traveling.

    Since TESO do not propose a mentoring down system, the level scaling up harmonization system proposed in the Dungeon Finder is the only way we have right now to play with our lower level friends.
  • Ganeonore
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    Liukke wrote: »
    ...
    It's not supposed to take you to V16 and make everyone superstrong to do it easily but to take different people and make them play togheter.
    ...

    On this, I don't think you're right. Scaled up players are not "Super Strong" and when I tried the older system (before patch), the challenge was still there even in non Vet dungeons.
  • Liukke
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    Oh well I mean super strong compared to their level, if you have also some champion points it's really easy doing dungeons even with non-veteran players.
    Obviously it's always easier doing it with real V16.

    The main problem is that it's an MMO, so it's tied to time, like every other MMO in the world.
    People need levels, levels need time, if your guildmate is only lv21...he needs to level up, it may seem unfair but it's the right thing to do, if you want to make low level player challenging like higher ones then you are disrupting one of the main features in a MMO...and considered how easy it is to level up at least to the first veteran rank, I don't understand how someone doesn't want to just spend some hours doing quests (that really pay a lot in this game) or grinding (even faster!).

    MMOs are not casual, at least should not be (this one is even too easy for first time players) :(
  • Liukke
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    Since TESO do not propose a mentoring down system, the level scaling up harmonization system proposed in the Dungeon Finder is the only way we have right now to play with our lower level friends.

    Well there's the mara ring but yep, it's crown based so not so much useful :( I'd like a mentoring system too
  • Elloa
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    I totally agree with @Ganeonore

    - The premade group system would be AWESOME from social perspective. But the waiting time is really discouraging and defeating its purpose. Better to remove the "green" rewards for next dungeons rather than increasing the wait time.
  • Ganeonore
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    @Liukke Well, by asking such mechanism to work, I'm not trying to ask to ease the game, I'm just willing an easy way to get to play group content with your noob friends.

    Of course, dungeons is not the only thing they can do in the game, there's much to be explored, and that's great.

    But when a friend join your Guild, and simply want to play sometimes with you, and you can't mentor him (lower your level, not teaching him how to play) ... it's sad.

    Sadly, questing in this game is not designed to be done by a group of players (except for Craglorn) so we could of course create an alt to follow him but it requires every body to play the same time to level with him a the same rhythm to be able to have the same level to do dungeons with a proper challenge.

    Asking a friend to rush his levels would be the worst thing to do, he'll for sure get bored before reaching VR16.

    So rather than thinking that it would "casualize" and make the game too easy, as @Elloa said, I think that such features are just great "from social perspective", to get people to play together, what ever their levels are, to give lower level content some interest again to be played with friends.
    Edited by Ganeonore on March 20, 2016 2:32PM
  • Liukke
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    I guess that the most fair thing to do would be allowing the upper scaling at will but give every drop at the lowest level of the group.
    This way you'd have the game allowing a low level player to deal more damage and you'd prevent a high level player to farm things with non legit group members :P
    It would be like scaling the dungeon to the lowest but with a more fun run, without it being too easy
  • WalkingLegacy
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    It could also be a lot less people queueing which is not good either.
  • ArchMikem
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    Elloa wrote: »
    MBite wrote: »
    ArchMikem wrote: »
    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.

    Well, you got into dungeon, you should be happy. The point is, we cant get to dungeon even with full group.

    Players that are lvl 20 only have access to lvl 20 dungeons (or less). Even if scaled up to vet16, which those players are aswell, the strategies of the bosses are doable with lvl 20 skills. So there is no problem with those Dungeons, you would not have to "carry" those players. After all, you even have no clue if they are alts of pro-player and the number of Champion Point they have. They might very well need to carry YOU and not the other way. Do not judge a book to its cover.

    The two guys were Lvl 23 and 25 and it was a Vet16 dungeon. It'd be interesting if you told me exactly how those kinds of characters would carry a veteran.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Farorin
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    ArchMikem wrote: »
    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.

    I queued and went into a dungeon with a bunch of characters ranged between 15-28 ish, helped them finish it, and they were super greatful, it didn't take long either. I find the challenge to be fun and interesting.
  • Elloa
    Elloa
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    ArchMikem wrote: »
    Elloa wrote: »
    MBite wrote: »
    ArchMikem wrote: »
    I queued for a Veteran dungeon and ended up with a couple of mid 20's players while I was VR9. You honestly expect me to carry them through a dungeon full of VR16 mobs? I can't even carry myself.

    Well, you got into dungeon, you should be happy. The point is, we cant get to dungeon even with full group.

    Players that are lvl 20 only have access to lvl 20 dungeons (or less). Even if scaled up to vet16, which those players are aswell, the strategies of the bosses are doable with lvl 20 skills. So there is no problem with those Dungeons, you would not have to "carry" those players. After all, you even have no clue if they are alts of pro-player and the number of Champion Point they have. They might very well need to carry YOU and not the other way. Do not judge a book to its cover.

    The two guys were Lvl 23 and 25 and it was a Vet16 dungeon. It'd be interesting if you told me exactly how those kinds of characters would carry a veteran.

    Easy: they could be experimented players with 501 Champion Points. They have the knowledge, the skills, the good build, the good gear, and the CP. As everyone is scaled up, who would carry the other in that case? The lvl 25 Pro player (as described) or the average Vet16? This is of course one possible scenario. Not saying it was the case. But in a game where there is battleleveling and where the Champion Points and the knowledge of the game can create a huge gap between players, lvls are becoming quite irrelevant. ;)
  • Ganeonore
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    The new patch today does not talk about any fix :'(
  • Preyfar
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    It takes me an hour on a good day to find a group using the group finder
  • Ganeonore
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    Well, the problem is not about the time it takes when you queue as a single player (time may vary regarding the number of players online or using the tool).

    The problem is that we are supposed to be able to queue with a premade group of 4 players but once queued, the group never get a pop up to enter the dungeon, and if you enter the donjon using the door or the map, the group members levels are not scaled.

    Any official update?
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