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What mundus for bow/stam templar?

Xilc
Xilc
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I could use thief (crit), warrior (weapon damage), or shadow (stam regen). What do you guys think?

Best Answers

  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    IMO, The crit bonus one cant remember which one it is called though.
    Edited by Enraged_Tiki_Torch on March 18, 2016 12:51AM
    My solution to Champion Point System here
    Answer ✓
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Generally spoken, thief for pve and warrior for pvp.
    Answer ✓
  • Acsvf
    Acsvf
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    Thief, Shadow(crit damage, pretty sure stam regen is serpent).
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
    Answer ✓
  • vontariel
    vontariel
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    thief (crit chance) shadow (crit dmg) warrior (weapon power), serpent (stam regen)
    Basic rule of thumb:
    *damage is flat statistic.
    *Crit chance value is diminishing (the more you have, the less benefits extra point gives)
    *Crit damage is rising(the more you have the much better effect, BUT for c.dmg to truly shine you have to achieve certain levels of both weapon damage and crit chance)

    Large percent of people in pvp use inpenetrable armor, which diminishes crit value so for PvP warrior is best one. Serpent could be good choice only on Azura if you don't have proper regen gear. And maybe, just maybe, for 100% molag kena uptime DPS (if the regen bonus is enough to make it possible)

    In PvE it depends how much CP and what gear you have. Generally if you are low on CP (200<) and can't pull at least 50%+ crit take thief. If you can't pull 3k weapon damage take warrior.
    If you can pull 75+% crit chance with high weapon damage (like 3,5k) Shadow will be best.

    If you have big pool of CP (450+) propably (i didn't test it) divine TBS with thief and shadow or warrior and shadow, could be best.

    Other mundus aren't good for stamina builds.
    Edited by vontariel on March 18, 2016 11:37AM
  • AtraisMachina
    AtraisMachina
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    vontariel wrote: »
    thief (crit chance) shadow (crit dmg) warrior (weapon power), serpent (stam regen)
    Basic rule of thumb:
    *damage is flat statistic.
    *Crit chance value is diminishing (the more you have, the less benefits extra point gives)
    *Crit damage is rising(the more you have the much better effect, BUT for c.dmg to truly shine you have to achieve certain levels of both weapon damage and crit chance)

    Large percent of people in pvp use inpenetrable armor, which diminishes crit value so for PvP warrior is best one. Serpent could be good choice only on Azura if you don't have proper regen gear. And maybe, just maybe, for 100% molag kena uptime DPS (if the regen bonus is enough to make it possible)

    In PvE it depends how much CP and what gear you have. Generally if you are low on CP (200<) and can't pull at least 50%+ crit take thief. If you can't pull 3k weapon damage take warrior.
    If you can pull 75+% crit chance with high weapon damage (like 3,5k) Shadow will be best.

    If you have big pool of CP (450+) propably (i didn't test it) divine TBS with thief and shadow or warrior and shadow, could be best.

    Other mundus aren't good for stamina builds.

    This guys got it for the most part execpt there really isnt any min-max situations where you use warrior and you want your crit at 65% not 75% to run shadow correctly. Its pretty much shadow, thief, and serpent depending on your cp and whether your in pve or pvp. Strive towards shadow because if your stated properly and have no sustain issues this will end up giving u max dps.
    Edited by AtraisMachina on March 19, 2016 11:09PM
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