So I feel like DW as a skill line is lacking in regard to its, um, skills. I use DW a lot, but it is for the passive damage increase for class skills, not the DW skills (other than Steel Tornado.) The weapon skills here should be more useful both because all skills should be viable to some builds, and because there are some builds (like Stamina Sorcs) who rely upon weapon skills a great deal more than others. My main point today? Directly below!
Blade Cloak should be replaced. Sparks was already nixed, so why not this skill that is infinitely-less-useful? Let's be honest with ourselves and admit that a new skill is needed in this juicy tier 4 slot. It feels and plays like a joke that devs came up with when stoned and then decided to troll us with (no offense to either our hard-working devs or stoners intended.) The AE damage reduction is a crapshoot I will not bother to address (edit: this is bulls***. The ae dmg reduction is actually nice. I was just drunk and surly.) One morph USED to be nice for some builds, but not anymore. I will offer a replacement suggestion, but feel free to offer your own as well. What is important is that we get this skill out of town.
Suggestion (dumb ideas inc):
Dual Assault
Cast Time: Instant
Target: Enemy
Range: 3.5 - 22 meters
Cost: X Stamina equivalent to other charges (perhaps Shield Charge, on the more expensive side of weapon charges.)
Effect: Rush enemy and deal X damage (equivalent to Focused Charge as dmg base but obv scaling off Stam and Weapon Crit.) If the enemy hit is casting, they are interrupted and stunned for 2 seconds.
Morph 1 - Opportunistic Assault: Also snares target for 5 seconds and grants you Major Expedition for the duration. (Stamina "Cripple" charge. Awesome.)
Morph 2 - Reckless Assault: All nearby enemies take damage as well (ala Explosive Charge... i.e within 5m)
This solves three things:
1) Stamina having no AE charge damage. AE charge is a good tank tool but only Magicka Temps/NBs have access to it (not complaining about this personally, since I main a Magicka Temp, but ya know...) There should be a Stamina option, and right now 2H is the go-to for a tank's trash bar. Brawler and Rally speak volumes, but an AE charge would definitely make DW a bit more attractive in that respect (and yes I know Steel Tornado is a good trash option, but it is literally the only realistic skill from DW to slot for so many builds.) DW is the perfect skill line for this since it opens AE charge dmg up to every class and replaces a crap skill.
2) Blade Cloak taking up a valuable place in DW's progression. The skill is not useful enough as-is, ESPECIALLY SINCE MAJOR EXPEDITION WAS NERFED. Quick Cloak was the go-to morph because it gave Stam builds without affordable access to Major Expedition an option, but now the buff's value is considerably diminished, and as such, this skill should be looked at accordingly. (I used this often on my Stam Temp... now I just sprint, because as an Orc it's far more useful to not take up a slot and instead just sprint real fast.) I cannot imagine EVER slotting Quick Cloak again after the nerf. Ever. Maybe if we had 8 slots per bar. Maybe.
3) Evens out the stamina weapon charges in regard to utility. Shield has a great stun and/or ok damage shield charge. 2H has a big damage and-or snare charge. DW should have a mobility charge and/or an AE damage charge. Make sense to me in a very elegant way.
Thoughts? I would like to hear about what you would like to see replace Blade Cloak. Also, if you actually like this skill as-is, please feel free to defend it. I may be way off-base.