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Dawnbreaker Physical Damage

Ghost-Shot
Ghost-Shot
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@Wrobel @ZOS_GinaBruno

Can we look into changing Flawless Dawnbreaker into dealing physical rather than magic damage, since currently Dragon Leap is the only ultimate that scales on physical damage I think its important to add another option for non Dragon Knights to use and Flawless passively gives weapon damage so its obviously intended for stamina users. Having your ultimate be scaled off champion points is very important in such a burst oriented game like this and this should be an easy change to make. Dawnbreaker of Smiting should stay magic damage so that magic and stamina users both have this as a viable ultimate choice.
<Vehemence Officer>

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  • TheM0rganism
    TheM0rganism
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    Radial Sweeps and it's morphs while you're at it too...
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
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  • Ghost-Shot
    Ghost-Shot
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    Radial Sweeps and it's morphs while you're at it too...

    Those are templar skills, best leave them alone.
    <Vehemence Officer>

    DC Dark Elf DK - Ghóst-Shot - AR 39 - Legate
    DC Imperial Templar - Ghóst Shot - AR 26
    DC High Elf Warden - Ghöst Shot - AR 15
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    EP High Elf Sorcerer - Ghost Shót - AR 11
    AD High Elf Sorcerer - Ghost Shöt - AR 10
  • Xeven
    Xeven
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    My Stam Sorc approves. My Magi Sorc does not.
  • Ghost-Shot
    Ghost-Shot
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    Xeven wrote: »
    My Stam Sorc approves. My Magi Sorc does not.

    Thats why I'm saying leave Smiting magic damage since that's the morph magic users tend to take anyway.
    <Vehemence Officer>

    DC Dark Elf DK - Ghóst-Shot - AR 39 - Legate
    DC Imperial Templar - Ghóst Shot - AR 26
    DC High Elf Warden - Ghöst Shot - AR 15
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    EP High Elf Sorcerer - Ghost Shót - AR 11
    AD High Elf Sorcerer - Ghost Shöt - AR 10
  • Xeven
    Xeven
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    Yeah but my magi sorc hates stamina classes.

    Seriously though, if they care about the game at all they will make some ults scale with physical damage.

    No ETA though.
  • Erock25
    Erock25
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    This is the kind of stuff that is ridiculous that we even have to ask for it. They did not plan the champion point system out very well, did they? I think stamina needs it at this point to counteract the addition of the physical dmg reduction CP.
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  • Ghost-Shot
    Ghost-Shot
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    Erock25 wrote: »
    This is the kind of stuff that is ridiculous that we even have to ask for it. They did not plan the champion point system out very well, did they? I think stamina needs it at this point to counteract the addition of the physical dmg reduction CP.

    What do you even use for ults on stam specs that aren't a DK? I use bats on my stamplar cause I can't really think of anything better.
    <Vehemence Officer>

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  • Erock25
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    Ghost-Shot wrote: »
    Erock25 wrote: »
    This is the kind of stuff that is ridiculous that we even have to ask for it. They did not plan the champion point system out very well, did they? I think stamina needs it at this point to counteract the addition of the physical dmg reduction CP.

    What do you even use for ults on stam specs that aren't a DK? I use bats on my stamplar cause I can't really think of anything better.

    Flawless and Energy Overload (mostly for the extra bar). My Overload tickles compared to magicka sorc but I have no other option. I should Werewolf.
    You earned the 500 LOLs badge.
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  • manny254
    manny254
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    imo this is the best solution

    Change Leap to magic damage.
    If your weapon damage is higher than your spell damage your ults scale off of physical damage.
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  • nordickittyhawk
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    manny254 wrote: »
    imo this is the best solution

    Change Leap to magic damage.
    If your weapon damage is higher than your spell damage your ults scale off of physical damage.

    agreed
  • Ghost-Shot
    Ghost-Shot
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    manny254 wrote: »
    imo this is the best solution

    Change Leap to magic damage.
    If your weapon damage is higher than your spell damage your ults scale off of physical damage.

    That's not a bad idea either.
    <Vehemence Officer>

    DC Dark Elf DK - Ghóst-Shot - AR 39 - Legate
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    EP High Elf Sorcerer - Ghost Shót - AR 11
    AD High Elf Sorcerer - Ghost Shöt - AR 10
  • RoyJade
    RoyJade
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    Or just tag ultimate as "ultimate" for CP. Remove mighty and ele expert bonus to ultimate (but not other passives like disintegrate or world of fire, or bonus set like permafrost), transform the "melee" CP into a "stam weapon" cp (including bow, and make a new CP instead of the old bow one : a cp who give bonus to all ultimate, especially for those who want to build around ultimate. Like that, we will have to choose and not have everything in one star.
  • CtrlAltDlt
    CtrlAltDlt
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    Soul strike/incapacitating strike too while you're at it.
    PC NA - jeazzy

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  • Jeezye
    Jeezye
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    manny254 wrote: »
    imo this is the best solution

    Change Leap to magic damage.
    If your weapon damage is higher than your spell damage your ults scale off of physical damage.

    While this would fit in nicely for a lot of ults, I think this change would be too generic in a lot of cases. Overload e.g. is a great example of where this would fit, but for a templar nova, stamina based dmg just doesn't fit, its a damn spell. Same for meteor and lots of other stuff.
    But in general, a ton of ults should be changed to decide on physical vs spell dmg.
    Ghost-Shot wrote: »
    @Wrobel @ZOS_GinaBruno

    Can we look into changing Flawless Dawnbreaker into dealing physical rather than magic damage, since currently Dragon Leap is the only ultimate that scales on physical damage I think its important to add another option for non Dragon Knights to use and Flawless passively gives weapon damage so its obviously intended for stamina users. Having your ultimate be scaled off champion points is very important in such a burst oriented game like this and this should be an easy change to make. Dawnbreaker of Smiting should stay magic damage so that magic and stamina users both have this as a viable ultimate choice.

    I generally agree to what you say, and that this ult should do physical dmg. You've got to keep in my though, that EVERY stam build will be running this ult then, and since its such a counter to WWs and Vamps (who are in a horrible spot over all, check other threads) they will suffer more that a lot on that change. So while agree on realising this change, there have to be some tricky adjustments to not punish those players in the second turn.
    Edited by Jeezye on March 4, 2016 7:44AM
  • catalyst10e
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    How about add a *new* ultimate to the undaunted skill line that is a physical damage, stamina scaling Ultimate? This would avoid the whole issue of unintentionally nerfing WW and Vamps by altering one of their main checks and making it more appealing.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • Dalsinthus
    Dalsinthus
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    How about add a *new* ultimate to the undaunted skill line that is a physical damage, stamina scaling Ultimate? This would avoid the whole issue of unintentionally nerfing WW and Vamps by altering one of their main checks and making it more appealing.

    Although I would welcome new ultimates, including those that do physical damage, this is more of a global problem. All ultimates except dragon leap do damage types that benefit magic user's champion points but not stamina users. There needs to be stamina ultimate options for the class ultimates or some way of offering stamina users the same benefits and same costs that magic users face.
  • ADarklore
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    One would think that because of being a Fighters Guild Ultimate, considering that all Fighters Guild abilities use Stamina, that it would in turn do PHYSICAL damage. How about it @Wrobel , any chance of changing this with the DB update?!? The reason I say DB is because that is when the Stamina balance is supposed to occur.
    Started ESO: May 2015-Quit: Sept 2018
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  • OrphanHelgen
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    In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?

    Also I dont like vigor, heals shouldnt be stamina. If a stamina character wants self heal, it should be life steal, almost as the power surge works now.
    PC, EU server, Ebonheart Pact


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  • ADarklore
    ADarklore
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    In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?

    The Magic form would still be a magic ball, the physical damage form would be an actual summoned crystal ROCK. ;)
    Started ESO: May 2015-Quit: Sept 2018
    PC-NA AD
    Champion Points: 1004
    ESO+
    Morrowind/Summerset
    ** Strictly a solo PvE quester **
  • OrphanHelgen
    OrphanHelgen
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    ADarklore wrote: »
    In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?

    The Magic form would still be a magic ball, the physical damage form would be an actual summoned crystal ROCK. ;)

    Yeah you have a good point there hehe.
    PC, EU server, Ebonheart Pact


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  • Erock25
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    In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?

    Also I dont like vigor, heals shouldnt be stamina. If a stamina character wants self heal, it should be life steal, almost as the power surge works now.

    Get over your realism. I summon bound armor with stamina. I light my enemies on fire with stamina. I summon a circle of protective energy with stamina.
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  • LorDrek
    LorDrek
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    Stamina builds need 50% skills and ultimates change to physical dmg.
    Imperial DK stamDPS, Nord DK magTANK
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  • OrphanHelgen
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    Erock25 wrote: »
    In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?

    Also I dont like vigor, heals shouldnt be stamina. If a stamina character wants self heal, it should be life steal, almost as the power surge works now.

    Get over your realism. I summon bound armor with stamina. I light my enemies on fire with stamina. I summon a circle of protective energy with stamina.

    Yes thats my point. I dont like that either
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  • RoyJade
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    Well, in a sense, you consume your life energy (more or less stamina) for some spell in the other TES game. It's not classic magic, but it's not lore breaking either.
  • Birdovic
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    Im mainly Playing magicka Builds, and can agree,
    make it Deal physical Damage, no magicka player will ever use it, Same as stam players wont use smiting.
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  • Miwerton
    Miwerton
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    As said in other posts, ultimates should scale off different damage types if stamina or magicka is highest, as well as have a couple of class skills scale of damages from stamina constelation, power extraction, killers blade, burning light, and possibly a new damage type for elemental damage of stamina morphs for stam sorc and dks.

    But im not holding onto much hope with the current rep and work of the combat team :'( .
    The poor rationel of the *why are people expecting game developers to owe its community anything* is more easily translated to *to hell with the plebs that gave me the momentum and capital to make this game, i am its ruler and I am incappable of errors*
    Sub canceled somewhere halfway trough IC,
    And gone untill ZOS combat team becomes at least adequete or replaced by better group

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  • NTclaymore
    NTclaymore
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    Would it really be so hard to just change the way Ult works? So they scale to whatever would be most effective? If your Stam pool n weapondmg outclass your Magicka pool n spelldmg It should be phycial and if the other way around magicka. We could do this with allmost all Ults in the game. Some who it coudnt possible make sence to be stam or mag be the exception.
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  • Miwerton
    Miwerton
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    NTclaymore wrote: »
    Would it really be so hard to just change the way Ult works? So they scale to whatever would be most effective? If your Stam pool n weapondmg outclass your Magicka pool n spelldmg It should be phycial and if the other way around magicka. We could do this with allmost all Ults in the game. Some who it coudnt possible make sence to be stam or mag be the exception.

    Which unfortunately is going to take ages, since they will take any form off class/ stam balances on the lowest part of they're to do list, which is rather idiotic since combat is heavily the main core in almost all games, instead they are farting out new lousy crown items (none of which are made from users, which i would have less against), Have been on ESO for about 2 years, and this whole "balances" they do are predictibly depressing. Would wish that was not the case, but unfortunately it is.
    The poor rationel of the *why are people expecting game developers to owe its community anything* is more easily translated to *to hell with the plebs that gave me the momentum and capital to make this game, i am its ruler and I am incappable of errors*
    Sub canceled somewhere halfway trough IC,
    And gone untill ZOS combat team becomes at least adequete or replaced by better group

    Fan boys, a source that will always defend even when the ship is sinking and everything is on fire they still say its awesome, in short nothing but a corporates free guard dogs
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