TheM0rganism wrote: »Radial Sweeps and it's morphs while you're at it too...
Ghost-Shot wrote: »TheM0rganism wrote: »Radial Sweeps and it's morphs while you're at it too...
Those are templar skills, best leave them alone.
This is the kind of stuff that is ridiculous that we even have to ask for it. They did not plan the champion point system out very well, did they? I think stamina needs it at this point to counteract the addition of the physical dmg reduction CP.
Ghost-Shot wrote: »This is the kind of stuff that is ridiculous that we even have to ask for it. They did not plan the champion point system out very well, did they? I think stamina needs it at this point to counteract the addition of the physical dmg reduction CP.
What do you even use for ults on stam specs that aren't a DK? I use bats on my stamplar cause I can't really think of anything better.
imo this is the best solution
Change Leap to magic damage.
If your weapon damage is higher than your spell damage your ults scale off of physical damage.
imo this is the best solution
Change Leap to magic damage.
If your weapon damage is higher than your spell damage your ults scale off of physical damage.
Ghost-Shot wrote: »@Wrobel @ZOS_GinaBruno
Can we look into changing Flawless Dawnbreaker into dealing physical rather than magic damage, since currently Dragon Leap is the only ultimate that scales on physical damage I think its important to add another option for non Dragon Knights to use and Flawless passively gives weapon damage so its obviously intended for stamina users. Having your ultimate be scaled off champion points is very important in such a burst oriented game like this and this should be an easy change to make. Dawnbreaker of Smiting should stay magic damage so that magic and stamina users both have this as a viable ultimate choice.
catalyst10e wrote: »How about add a *new* ultimate to the undaunted skill line that is a physical damage, stamina scaling Ultimate? This would avoid the whole issue of unintentionally nerfing WW and Vamps by altering one of their main checks and making it more appealing.
OrphanHelgen wrote: »In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?
OrphanHelgen wrote: »In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?
The Magic form would still be a magic ball, the physical damage form would be an actual summoned crystal ROCK.
OrphanHelgen wrote: »In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?
Also I dont like vigor, heals shouldnt be stamina. If a stamina character wants self heal, it should be life steal, almost as the power surge works now.
OrphanHelgen wrote: »In games I have played before, physical dmg was pure dmg from swords and bow and stuff. I have heard on this forum people even want a crystal frag morph to be physical, like wtf, isnt that a magic ball you summon with your hands?
Also I dont like vigor, heals shouldnt be stamina. If a stamina character wants self heal, it should be life steal, almost as the power surge works now.
Get over your realism. I summon bound armor with stamina. I light my enemies on fire with stamina. I summon a circle of protective energy with stamina.
NTclaymore wrote: »Would it really be so hard to just change the way Ult works? So they scale to whatever would be most effective? If your Stam pool n weapondmg outclass your Magicka pool n spelldmg It should be phycial and if the other way around magicka. We could do this with allmost all Ults in the game. Some who it coudnt possible make sence to be stam or mag be the exception.