scaling is about changing numbers,its a few hours work in the office, it has nothing related to NASA and alien invasion to earth nor why Mc Donald's sells more burgers than Wendy's or why Peter in The Family Guy said: "if you poop in your dreams, you poop for real"
The above post, specifically the scaling of trials to end game in Dark Brotherhood makes sense. Since the veteran ranks are going to be removed it makes sense that they are waiting to rebalance EVERYTHING with the rank removals in mind. Why rescale everything to v16 when this mechanism is going to be removed in 3 months time? It makes no sense to do it now. Everything will be scaled to level 50 plus champion point system
Kippesnikke wrote: »The above post, specifically the scaling of trials to end game in Dark Brotherhood makes sense. Since the veteran ranks are going to be removed it makes sense that they are waiting to rebalance EVERYTHING with the rank removals in mind. Why rescale everything to v16 when this mechanism is going to be removed in 3 months time? It makes no sense to do it now. Everything will be scaled to level 50 plus champion point system
3 months time. Eso is getting empty. act now or the game will die.
Kippesnikke wrote: »The above post, specifically the scaling of trials to end game in Dark Brotherhood makes sense. Since the veteran ranks are going to be removed it makes sense that they are waiting to rebalance EVERYTHING with the rank removals in mind. Why rescale everything to v16 when this mechanism is going to be removed in 3 months time? It makes no sense to do it now. Everything will be scaled to level 50 plus champion point system
3 months time. Eso is getting empty. act now or the game will die.
I somehow don't think that the fact the old trials are still v12 and v14 has much to do with ESO getting empty. The people who ran trials ad nauseam for the gear or a place in the Leaderboards left when the mate changed from crit to power. Not when the level cap was raised to v16.
Kippesnikke wrote: »The above post, specifically the scaling of trials to end game in Dark Brotherhood makes sense. Since the veteran ranks are going to be removed it makes sense that they are waiting to rebalance EVERYTHING with the rank removals in mind. Why rescale everything to v16 when this mechanism is going to be removed in 3 months time? It makes no sense to do it now. Everything will be scaled to level 50 plus champion point system
3 months time. Eso is getting empty. act now or the game will die.
I somehow don't think that the fact the old trials are still v12 and v14 has much to do with ESO getting empty. The people who ran trials ad nauseam for the gear or a place in the Leaderboards left when the mate changed from crit to power. Not when the level cap was raised to v16.
Kippesnikke wrote: »The above post, specifically the scaling of trials to end game in Dark Brotherhood makes sense. Since the veteran ranks are going to be removed it makes sense that they are waiting to rebalance EVERYTHING with the rank removals in mind. Why rescale everything to v16 when this mechanism is going to be removed in 3 months time? It makes no sense to do it now. Everything will be scaled to level 50 plus champion point system
3 months time. Eso is getting empty. act now or the game will die.
I somehow don't think that the fact the old trials are still v12 and v14 has much to do with ESO getting empty. The people who ran trials ad nauseam for the gear or a place in the Leaderboards left when the mate changed from crit to power. Not when the level cap was raised to v16.
It's part of the reason. We're bored and we have no endgame content that's worth it(aside from maybe IC dungeons but just how many times in a row can you run those without getting bored?). I still consider vDSA like the funest instance in game but v14...I remember that place actually being a challenge, not a burn-everything-til-mechanics-happen thing:/
Even the more casual players eventually run out of quests and start getting interested in something more but what do they have? v14 instances which no one even wants to run anymore because why bother.
Hundreds and thousands of hours of work dumped into beautiful, challenging(well...at some point), rewarding content that's just sitting there being useless while people are leaving because of nothing to do. I just don't understand ZOS logic there. I mean I can gather they have their hands full and simply don't have time for everything but c'mon...the places are already there, the mechanics are fine, all they need is a scaling similar to that of vet dungeons and a buff to v16, how hard can that be? Seems so dumb not to use what you already have.
Once something is designed to scale, changing the level it scales to is easy. But implementing the required things to make something scaleable takes a lot of time. The original Trials don't scale because they weren't designed to. The original Dungeons didn't scale either; this was added in Update 5, and, along with one new Veteran dungeon, was the primary focus of that update. That alone should indicate the amount of development time that's required to make something scaleable; it's definitely not as simple as just changing some numbers.
Once something is designed to scale, changing the level it scales to is easy. But implementing the required things to make something scaleable takes a lot of time. The original Trials don't scale because they weren't designed to. The original Dungeons didn't scale either; this was added in Update 5, and, along with one new Veteran dungeon, was the primary focus of that update. That alone should indicate the amount of development time that's required to make something scaleable; it's definitely not as simple as just changing some numbers.
You'll be able to get the new v16 loot from leaderboard rewards doing the old trials :P so they have done something about reviving interest in them. To bad 80% of the endgame player base had to leave first.
I didn't say that it was hard or that they can't do it, I said it'll take more time than you think. Best guess is that it would take 4-6 months, based on how long it took them to implement scaling dungeons.stop spreading the misinformation that scaling trials/DSA is the worlds hardest problemOnce something is designed to scale, changing the level it scales to is easy. But implementing the required things to make something scaleable takes a lot of time. The original Trials don't scale because they weren't designed to. The original Dungeons didn't scale either; this was added in Update 5, and, along with one new Veteran dungeon, was the primary focus of that update. That alone should indicate the amount of development time that's required to make something scaleable; it's definitely not as simple as just changing some numbers.
ZOS holding the title of best MMO of 2015, and you are saying that they will struggle in scaling a content they created?
hell no they wont struggle at all. out of hundreds if not thousands other MMOs, ESO has been chosen as the best MMO
and again, you saying that the team that was able to achieve that will struggle in scaling 3 trials and DSA?
scaling is about changing numbers,its a few hours work in the office, it has nothing related to NASA and alien invasion to earth nor why Mc Donald's sells more burgers than Wendy's or why Peter in The Family Guy said: "if you poop in your dreams, you poop for real"
that's what annoys me the most, just change then numbers and bring back some endgame plz
Tonnopesceb16_ESO wrote: »scaling is about changing numbers,its a few hours work in the office, it has nothing related to NASA and alien invasion to earth nor why Mc Donald's sells more burgers than Wendy's or why Peter in The Family Guy said: "if you poop in your dreams, you poop for real"
that's what annoys me the most, just change then numbers and bring back some endgame plz
At least ESO have some end game like 18 normal 4 man dungeons (some are even vet) a 4 man trial (vet and normal) tree 12 man trial(vet and normal) and a solo player trial (vet and normal).
Everyone is so exited about BDO right now to forget that it has little to zero endgame MMO-related ESO have earned the MMO of the year title period.
Yes scaling the trials will be a good move but they have done a lot of good stuff in the last year, give them time.
Once something is designed to scale, changing the level it scales to is easy. But implementing the required things to make something scaleable takes a lot of time. The original Trials don't scale because they weren't designed to. The original Dungeons didn't scale either; this was added in Update 5, and, along with one new Veteran dungeon, was the primary focus of that update. That alone should indicate the amount of development time that's required to make something scaleable; it's definitely not as simple as just changing some numbers.
stop spreading the misinformation that scaling trials/DSA is the worlds hardest problem
ZOS holding the title of best MMO of 2015, and you are saying that they will struggle in scaling a content they created?
hell no they wont struggle at all. out of hundreds if not thousands other MMOs, ESO has been chosen as the best MMO
and again, you saying that the team that was able to achieve that will struggle in scaling 3 trials and DSA?You'll be able to get the new v16 loot from leaderboard rewards doing the old trials :P so they have done something about reviving interest in them. To bad 80% of the endgame player base had to leave first.
oh really? you can get new v16 loot that designed for other trial called Maw of Lorkhaj, from the leaderboards of other trials that have their own loot but not scaled to v16
i heared that ESO has a playerbase of millions, out of these millions top 400 on leaderboard(across all servers and consoles) will get new v16 loot?
lets assume that there are 1,000,000 players ready to compete on leaderboards of craglorn trials for the top 400 to recieve a "new v16 loot", thats 0.04% of players are going to recieve new v16 loot from craglorn every week
thats amazing man
thats very amazing
in the best MMO of 2015, 0.04% of "endgame" PvE players are going to recieve new loot from the weekly rewards, and guess what, these spots are already taken, the top 100 on leaderboards are already been choosen, they are the same people who been on the freaking leaderboards since years while other players just quit and even more going to quit when they realize that the owner of best MMO of 2015 is going to "give v16 loot of old trials" to 0.04% of the players who play non DLC exclusive trial
even more players are going to leave, as at all times, new players will come to ESO on first week of new DLC and quit after it, its always been like this
0.04% is based on the assumption that ESO have 1,000,000 players who plays endgame PvE
ZOS says they have playerbase of millions when they discuss something to press
Tonnopesceb16_ESO wrote: »scaling is about changing numbers,its a few hours work in the office, it has nothing related to NASA and alien invasion to earth nor why Mc Donald's sells more burgers than Wendy's or why Peter in The Family Guy said: "if you poop in your dreams, you poop for real"
that's what annoys me the most, just change then numbers and bring back some endgame plz
At least ESO have some end game like 18 normal 4 man dungeons (some are even vet) a 4 man trial (vet and normal) tree 12 man trial(vet and normal) and a solo player trial (vet and normal).
Everyone is so exited about BDO right now to forget that it has little to zero endgame MMO-related ESO have earned the MMO of the year title period.
Yes scaling the trials will be a good move but they have done a lot of good stuff in the last year, give them time.
Why did you bring BDO in this conversation?
yes, BDO doesn't have endgame pve but neither does ESO right now and one new trial isn't gonna cut it for long
Tonnopesceb16_ESO wrote: »scaling is about changing numbers,its a few hours work in the office, it has nothing related to NASA and alien invasion to earth nor why Mc Donald's sells more burgers than Wendy's or why Peter in The Family Guy said: "if you poop in your dreams, you poop for real"
that's what annoys me the most, just change then numbers and bring back some endgame plz
At least ESO have some end game like 18 normal 4 man dungeons (some are even vet) a 4 man trial (vet and normal) tree 12 man trial(vet and normal) and a solo player trial (vet and normal).
Everyone is so exited about BDO right now to forget that it has little to zero endgame MMO-related ESO have earned the MMO of the year title period.
Yes scaling the trials will be a good move but they have done a lot of good stuff in the last year, give them time.
Why did you bring BDO in this conversation?
yes, BDO doesn't have endgame pve but neither does ESO right now and one new trial isn't gonna cut it for long
Kippesnikke wrote: »Tonnopesceb16_ESO wrote: »scaling is about changing numbers,its a few hours work in the office, it has nothing related to NASA and alien invasion to earth nor why Mc Donald's sells more burgers than Wendy's or why Peter in The Family Guy said: "if you poop in your dreams, you poop for real"
that's what annoys me the most, just change then numbers and bring back some endgame plz
At least ESO have some end game like 18 normal 4 man dungeons (some are even vet) a 4 man trial (vet and normal) tree 12 man trial(vet and normal) and a solo player trial (vet and normal).
Everyone is so exited about BDO right now to forget that it has little to zero endgame MMO-related ESO have earned the MMO of the year title period.
Yes scaling the trials will be a good move but they have done a lot of good stuff in the last year, give them time.
Why did you bring BDO in this conversation?
yes, BDO doesn't have endgame pve but neither does ESO right now and one new trial isn't gonna cut it for long
@kathrein is right. more trials are needed if this game wants to continue.
I've actually been running trials on a weekly basis with my PvE guild with a bunch of folks who always thought trials were so far above them that they didn't dare to try. We are doing this as practice being in a large group for when MoL comes out and we'll give that a try. If those trials were v16, I don't think that as many people would be tempted to give it a shot, so I'm not unhappy that we have "training wheels" available.