lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
CrowsDescend wrote: »
- Bow - Taking Aim (Similar to the NPC's Taking Aim, but slightly quicker - not too quick otherwise you'd unfairly one-shot players in PvP, so they'll need the chance to interrupt it as you cannot move while casting it(?))
- 2 Handed - Whirlwind/Spinning Cleave (something like Bladestorm from WoW)
- Dual Wield -
- One-handed & Shield -
- Destruction -
- Restoration -
SorataArisugawa wrote: »CrowsDescend wrote: »
- Bow - Taking Aim (Similar to the NPC's Taking Aim, but slightly quicker - not too quick otherwise you'd unfairly one-shot players in PvP, so they'll need the chance to interrupt it as you cannot move while casting it(?))
- 2 Handed - Whirlwind/Spinning Cleave (something like Bladestorm from WoW)
- Dual Wield -
- One-handed & Shield -
- Destruction -
- Restoration -
[*] Destruction - Huge Fireball, Hail- and Thunderstorm (dependend at the element)
[*] Restoration - a strong hot heal AO effect, which says for 15 secs or something and Heals for 5000 every 2 secs
[*] Destruction - Winters Reach (or an elemental equivalent) that NPC skill is so OP it might as well be an ultimate.
Pretty sure that's the correct name for the skill. That damn Ice Carpet thing.
SorataArisugawa wrote: »lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
Possible, but what is the state of the art?
lordrichter wrote: »SorataArisugawa wrote: »lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
Possible, but what is the state of the art?
What does "state of the art" mean, and does it even matter?
[...]
lordrichter wrote: »
From a game design, do they want to put a feature into the weapon skills that negates the need for class skills in a game that is based on classes? Doing this pretty much makes a classless stamina character. What does it mean when you come across a DK, NB, Sorc, or Templar where the class is nothing but a facade for a 2H or DW full weapon build? What happens down the road if the weapon ultimates become OP and part of a meta where class does not matter so long as you are suitably slotted with weapon skills?
Of course, the reverse could be true today under the opposite conditions. If you only use class skills in your build, there is no need to even equip a weapon. Maybe it does not matter.
lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
I don't see that as a problem, I generally play without using class skills. And there are the guild ultimates already, that allow you to forego the class ultimates anyway.
There's absolutely no reason not to have weapon ultimates.
lordrichter wrote: »lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
I don't see that as a problem, I generally play without using class skills. And there are the guild ultimates already, that allow you to forego the class ultimates anyway.
There's absolutely no reason not to have weapon ultimates.
That's true about the guild ultimates. I have never been all that impressed by them, so I tend to forget they are there.
lordrichter wrote: »SorataArisugawa wrote: »lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
Possible, but what is the state of the art?
What does "state of the art" mean, and does it even matter?
From a game design, do they want to put a feature into the weapon skills that negates the need for class skills in a game that is based on classes? Doing this pretty much makes a classless stamina character. What does it mean when you come across a DK, NB, Sorc, or Templar where the class is nothing but a facade for a 2H or DW full weapon build? What happens down the road if the weapon ultimates become OP and part of a meta where class does not matter so long as you are suitably slotted with weapon skills?
Of course, the reverse could be true today under the opposite conditions. If you only use class skills in your build, there is no need to even equip a weapon. Maybe it does not matter.
Supersnake_Lx wrote: »lordrichter wrote: »SorataArisugawa wrote: »lordrichter wrote: »I would have to go back and look, but my impression of Weapon Ultimates is that, if we have them, it is possible to create a build where we have no need to be a class or to slot any class skills at all.
Possible, but what is the state of the art?
What does "state of the art" mean, and does it even matter?
From a game design, do they want to put a feature into the weapon skills that negates the need for class skills in a game that is based on classes? Doing this pretty much makes a classless stamina character. What does it mean when you come across a DK, NB, Sorc, or Templar where the class is nothing but a facade for a 2H or DW full weapon build? What happens down the road if the weapon ultimates become OP and part of a meta where class does not matter so long as you are suitably slotted with weapon skills?
Of course, the reverse could be true today under the opposite conditions. If you only use class skills in your build, there is no need to even equip a weapon. Maybe it does not matter.
But you can already do that:
Shuffle
Quick Cloak
Caltrops
Rending Slashes
Steel Tornado
ULTI Ice Comet
Rally
Vigor
Crit Charge
Wecking Blow
Executioner
ULTI Flawless Dawnbreaker
And that's just off the top of my head at work. That's a stam build for any class and it has all it needs.
Gilliamtherogue wrote: »[...]
Destruction staff: Master of the Elements, call upon the latent energies within your staff and deal damage type based on what type (fire, ice, or lightning) in a large area around you. The effect would be something like an 8m radius AoE that was bound to the caster, so if you move, it moves, but is an instant cast ability so you can do other things while its active. Each element would be unique, lightning would be a lightning storm that comes down from a storm cloud or something, periodically zapping any enemy within the radius, frost would be a blizzard that engulfs the area, slowing and dealing moderate damage to things within, and flame would cover the ground around you in a blazing hellfire, burning anything near. Morphs could be increased duration and radius for one, and the second could have a guaranteed chance to proc the element's secondary effect (burning, concussed, chilled) every damage source and adds additional damage to the base.
[...]