What gets me though is this is the argument.
"We don't want players with loads of AP to instantly buy their gear and then be ahead of others, also having nothing to work towards"
For most PvP players, firstly they earned that AP by staying in the game, doing PvP. They earned it so why can't they now use it?
As for wanting to have something to work towards, most PvP players don't want to work towards gear, they want to be at their best and get back into the PvP gameplay.
@Wrobel please stop thinking gear chasing is a fun gameplay element in PvP, the PvP itself is the fun part of the game for a PvP player. Just give them the gear they want and let them get back to enjoying the game.
Has nothing been learned from the level of hatred that came out from IC/BoP sets? Which stopped people just having fun doing PvP because they had to spend months grinding new gear to get back to competitive levels.
Playtime Caps?
Playtime Caps?
Scamandros wrote: »It sounds like they want some form of a seasonal token gear system, but without having seasonal tokens because 'tokens are bad mmk'.
Fair enough if we dint have to pay for dlcs or subs and gear and potions.Playtime Caps?
I think they should do that. Not playtime but after playing 1 hour a day you can no longer loot anything or earn points in any form. Nor accept or complete any new quests, harvest something or interact with the environment in any form.
It´s unfair people with more time can get real advantages in the game!!!!
Playtime Caps?
I think they should do that. Not playtime but after playing 1 hour a day you can no longer loot anything or earn points in any form. Nor accept or complete any new quests, harvest something or interact with the environment in any form.
It´s unfair people with more time can get real advantages in the game!!!!
@Wrobel please stop thinking gear chasing is a fun gameplay element in PvP, the PvP itself is the fun part of the game for a PvP player. Just give them the gear they want and let them get back to enjoying the game.
@Wrobel please stop thinking gear chasing is a fun gameplay element in PvP, the PvP itself is the fun part of the game for a PvP player. Just give them the gear they want and let them get back to enjoying the game.
This!
Wrobel is simply a PvE focused developer. He can't understand (and doesn't want to design for) the PvP mindset.
Not giving us something to spend our AP on because we have AP built up from not having anything to spend our AP on... Seriously? What the literal crap kind of crap logic is that?
Almost Unbelievable.
Almost...
@Wrobel please stop thinking gear chasing is a fun gameplay element in PvP, the PvP itself is the fun part of the game for a PvP player. Just give them the gear they want and let them get back to enjoying the game.
This!
Wrobel is simply a PvE focused developer. He can't understand (and doesn't want to design for) the PvP mindset.
Did you hear him talk about the DK execute question? He used fighting a NB as an example and how when you were at 25% hp you need to be careful because now they'll use killer's blade on you. I don't think I've seen a NB execute on my death recap for over a year. The guy just simply is blissfully ignorant of what actually happens in pvp.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
They've dug their own hole with this. Originally there was nothing to spend AP on, so of course we accumulated it.
Now they don't want to upgrade gear, because we have all this AP banked, because there was nothing to spend it on.
To rub it in further, possibly capping our AP so we can't earn more?
The icing on the cake is the well fitted end of campaign rewards.
So what is the point of pvping?