Wrobel did specifically start theorizing about adding cast times to shields. He had the whole thing worked out as a "cast time, but with a bigger base shield value", and that the logic behind it would be that, "shields would be a buff you apply before combat instead of active damage mitigation."Sallington wrote: »david.haypreub18_ESO wrote: »Oh, and he might decide to nerf the Templar's Sun Shield to make it have a cast time!
The hits just keep coming.
Lol there's no way that idea was mentioned.
Cyrodiil (the PvP map) is open-world and supports up to 2000 players in it at the same time. ESO’s client is designed to be able to handle (on the recommended spec) 200 players on screen at the same time.
HoloYoitsu wrote: »Wrobel did specifically start theorizing about adding cast times to shields. He had the whole thing worked out as a "cast time, but with a bigger base shield value", and that the logic behind it would be that, "shields would be a buff you apply before combat instead of active damage mitigation."Sallington wrote: »david.haypreub18_ESO wrote: »Oh, and he might decide to nerf the Templar's Sun Shield to make it have a cast time!
The hits just keep coming.
Lol there's no way that idea was mentioned.
Pure diarrhea of the mouth.
timidobserver wrote: »Of course, this would depend on ZOS to do it right.
david.haypreub18_ESO wrote: »timidobserver wrote: »Of course, this would depend on ZOS to do it right.
So basically no chance it will ever happen?
david.haypreub18_ESO wrote: »timidobserver wrote: »Of course, this would depend on ZOS to do it right.
So basically no chance it will ever happen?
The problem is that Sorcs don't have an alternative, no good reliable self heal, no dmg avoidance like Cloak, no Dodge + Vigor like Stam builds. The new pet heals are gated behind a cast time on the pets & the pets pathetically low HP (and the way they don't get protected by Battle Spirit). Crit Surge is RNG, which makes it useless.timidobserver wrote: »HoloYoitsu wrote: »Wrobel did specifically start theorizing about adding cast times to shields. He had the whole thing worked out as a "cast time, but with a bigger base shield value", and that the logic behind it would be that, "shields would be a buff you apply before combat instead of active damage mitigation."Sallington wrote: »david.haypreub18_ESO wrote: »Oh, and he might decide to nerf the Templar's Sun Shield to make it have a cast time!
The hits just keep coming.
Lol there's no way that idea was mentioned.
Pure diarrhea of the mouth.
I actually think cast time shields could work in a way that everyone, other than Sorcs, could be happy with. Of course, this would depend on ZOS to do it right.
Cyrodiil (the PvP map) is open-world and supports up to 2000 players in it at the same time. ESO’s client is designed to be able to handle (on the recommended spec) 200 players on screen at the same time.

HoloYoitsu wrote: »The problem is that Sorcs don't have an alternative, no good reliable self heal, no dmg avoidance like Cloak, no Dodge + Vigor like Stam builds. The new pet heals are gated behind a cast time on the pets & the pets pathetically low HP (and the way they don't get protected by Battle Spirit). Crit Surge is RNG, which makes it useless.timidobserver wrote: »HoloYoitsu wrote: »Wrobel did specifically start theorizing about adding cast times to shields. He had the whole thing worked out as a "cast time, but with a bigger base shield value", and that the logic behind it would be that, "shields would be a buff you apply before combat instead of active damage mitigation."Sallington wrote: »david.haypreub18_ESO wrote: »Oh, and he might decide to nerf the Templar's Sun Shield to make it have a cast time!
The hits just keep coming.
Lol there's no way that idea was mentioned.
Pure diarrhea of the mouth.
I actually think cast time shields could work in a way that everyone, other than Sorcs, could be happy with. Of course, this would depend on ZOS to do it right.
And it's not just Sorcs that would suffer. DKs rely on Major Mending from Igneous Shield to survive w/ Blessing of Restoration. A cast time on Igneous Shield would pretty much make it worthless.
Putting cast times on shields would necessitate a complete redesign in non Templar Magicka healing abilities in order to not completely gimp Magicka builds in general (Healing Ward). And that's something I have zero faith in Wrobel being able to do properly.
david.haypreub18_ESO wrote: »timidobserver wrote: »Of course, this would depend on ZOS to do it right.
So basically no chance it will ever happen?
No it means they will implement it, some people will complain, some will rejoice, but ultimately it will even out... except the templar version will be bugged and lock your skill bars.
timidobserver wrote: »HoloYoitsu wrote: »Wrobel did specifically start theorizing about adding cast times to shields. He had the whole thing worked out as a "cast time, but with a bigger base shield value", and that the logic behind it would be that, "shields would be a buff you apply before combat instead of active damage mitigation."Sallington wrote: »david.haypreub18_ESO wrote: »Oh, and he might decide to nerf the Templar's Sun Shield to make it have a cast time!
The hits just keep coming.
Lol there's no way that idea was mentioned.
Pure diarrhea of the mouth.
I actually think cast time shields could work in a way that everyone, other than Sorcs, could be happy with. Of course, this would depend on ZOS to do it right.
WalkingLegacy wrote: »SerenaAnastasia wrote: »I might just move on to Black Desert Online if this is whats going to keep happening....
ZoS is slowly killing the game. They started with Templars, I wonder what class will be next.
They wont stop until they make everybody change to a nightblade or sorc so that they can survive in pvp...
And then NB will be nerfed to hell and Sorc will be the reigning class which is the class everyone will roll on.
After that the game will die.
I hear Wrobel plays NB so I doubt it will be nerfed to uselessness.
NewBlacksmurf wrote: »I'm not sure they play this game. Seriously.
ColoursYouHave wrote: »WalkingLegacy wrote: »SerenaAnastasia wrote: »I might just move on to Black Desert Online if this is whats going to keep happening....
ZoS is slowly killing the game. They started with Templars, I wonder what class will be next.
They wont stop until they make everybody change to a nightblade or sorc so that they can survive in pvp...
And then NB will be nerfed to hell and Sorc will be the reigning class which is the class everyone will roll on.
After that the game will die.
I hear Wrobel plays NB so I doubt it will be nerfed to uselessness.
I have a hard time believing Wrobel plays anything in this game at all.
He knows his stuff.ColoursYouHave wrote: »WalkingLegacy wrote: »SerenaAnastasia wrote: »I might just move on to Black Desert Online if this is whats going to keep happening....
ZoS is slowly killing the game. They started with Templars, I wonder what class will be next.
They wont stop until they make everybody change to a nightblade or sorc so that they can survive in pvp...
And then NB will be nerfed to hell and Sorc will be the reigning class which is the class everyone will roll on.
After that the game will die.
I hear Wrobel plays NB so I doubt it will be nerfed to uselessness.
I have a hard time believing Wrobel plays anything in this game at all.
Eric Wrobel wrote:You should wait till you get to 0 before using a potion.
Cyrodiil (the PvP map) is open-world and supports up to 2000 players in it at the same time. ESO’s client is designed to be able to handle (on the recommended spec) 200 players on screen at the same time.
Wreuntzylla wrote: »So, let me see if I understand you right. Templar healing has been reduced to be on par with every other class, but escapability, DPS, burst and sustain have not been increased to to be on par with the other classes?
timidobserver wrote: »HoloYoitsu wrote: »Wrobel did specifically start theorizing about adding cast times to shields. He had the whole thing worked out as a "cast time, but with a bigger base shield value", and that the logic behind it would be that, "shields would be a buff you apply before combat instead of active damage mitigation."Sallington wrote: »david.haypreub18_ESO wrote: »Oh, and he might decide to nerf the Templar's Sun Shield to make it have a cast time!
The hits just keep coming.
Lol there's no way that idea was mentioned.
Pure diarrhea of the mouth.
I actually think cast time shields could work in a way that everyone, other than Sorcs, could be happy with. Of course, this would depend on ZOS to do it right.
WalkingLegacy wrote: »ColoursYouHave wrote: »WalkingLegacy wrote: »SerenaAnastasia wrote: »I might just move on to Black Desert Online if this is whats going to keep happening....
ZoS is slowly killing the game. They started with Templars, I wonder what class will be next.
They wont stop until they make everybody change to a nightblade or sorc so that they can survive in pvp...
And then NB will be nerfed to hell and Sorc will be the reigning class which is the class everyone will roll on.
After that the game will die.
I hear Wrobel plays NB so I doubt it will be nerfed to uselessness.
I have a hard time believing Wrobel plays anything in this game at all.
I agree, especially after watching and listening to him this recent Live. It sounds like he plays Excel Scrolls Online more than Elder Scrolls Online. Damn crying shame.
Like having a boss trying to tell you how to do your job, but that boss has never actually done the job...
Good Job @Wrobel, you made it where after 3 weeks I was thinking of playing ESO again but after tonight's live I am certain I will never pick up the game again as long as you are in charge of anything. You should be a code monkey at best.