ZOS_GinaBruno wrote: »Templar
- Aedric Spear
- Blazing Spear (Spear Shards morph): This morph now displays a hostile red telegraph if it is cast from enemy Templars.
- Focused Charge: This ability and its morphs are now more responsive, and will no longer cause you to become stuck in the charge animation.
- Piercing Javelin: Increased the range of this ability and its morphs to 28 meters from 20 meters.
- Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
- Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
- Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.
- Dawn’s Wrath
- Backlash: Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.
- Eclipse:
- This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
- Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
- Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
- Enduring Rays:
- This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.
- Increased this passive ability’s bonus to 15/30% more duration at Ranks I/II from 10/20%.
- Nova:
- Reduced the effects and visual light intensity for this ability and its morphs.
- Increased the damage from the Supernova and Gravity Crush synergies by 16%.
- Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
- Radiant Destruction: Fixed an issue where the execute bonus damage from this ability would not apply if multiple Templars were channeling these abilities on the same target.
- Solar Flare: Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.
- Unstable Core (Eclipse morph): Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.
- Vampire’s Bane (Sun Fire morph): Increased the damage over time duration for this morph to 9 seconds from 7 seconds.
- Restoring Light
- Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
- Cleansing Ritual:
- Increased the healing from the Purify synergy from this ability and its morphs by 12%.
- Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability.
- Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
- Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
- Radiant Aura (Restoring Aura morph): This morph now grants you and your allies the Major Intellect buff upon activation, as well as having an increased radius as a morph effect.
- Restoring Focus (Rune Focus morph): This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
- Rite of Passage: In order to prevent visual issues or issues where the channel would end prematurely, this ability and its morphs can no longer be cast in mid-air.
- Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.