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What new types of siege would you like to see?

  • mr1sho
    mr1sho
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    a Nerf Ballista if you get hit your abilities are reduce by 75%
    Gold Company Commander
  • Xendyn
    Xendyn
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    ral wrote: »
    Human catapult

    That's called Take Flight :p
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • KhajiitiLizard
    KhajiitiLizard
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    mr1sho wrote: »
    a Nerf Ballista if you get hit your abilities are reduce by 75%

    That could work... it could be caused by blindness... but rather than reducing damage it decreases hit chance.

    So it shoots a ball of light that blinds enemies in the circle... It would need double or more reload rate than other ballistae cause it would be too OP and it's not meant to shoot walls anyway and would do 0 damage.
  • LoreRiley
    LoreRiley
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    War Mammoth
  • Unsent.Soul
    Unsent.Soul
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    A cow flinging trebuchet from Age of Empires...
  • AJ_1988
    AJ_1988
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    A cow flinging trebuchet from Age of Empires...

    What about the car that flings rocks lol. So op
  • Thevampirenight
    Thevampirenight
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    Well, I would not mind this maybe a water thing that drowns soldiers trying to cross. With also deadly spikes that can really hurt one if you swim in it. It would make pvp a lot better and also limit options, you just can't cross anywhere you can fall in the water and die! They implemented this with neverwinters Stronghold system, the water damages you if you enter it. Now this would be cool for Eso.
    PC NA
    Please add Fangs to Vampires.
  • ajwest927
    ajwest927
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    Tar pit to slow down emenies
  • LoreRiley
    LoreRiley
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    A hash slinging slasher
  • LBxFinalDeath
    LBxFinalDeath
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    I wouldn't mind if they added a new type of battering ram.

    Like a Daedric one that drops from dolmens in PvP or w/e.

    Make it break down doors faster and make it a lot tankier against oil.
    Edited by LBxFinalDeath on February 13, 2016 1:57PM
  • Gidorick
    Gidorick
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    War mounts, as I described them here:

    http://forums.elderscrollsonline.com/en/discussion/152462/siege-weapon-concept-war-mounts/p1
    Gidorick wrote: »
    An interesting dynamic that could be added to ESO is War Mounts for Keep Sieges and Defense. Each faction should have a unique war mount available to them that would add a mobile tank siege weapon arsenals.

    The Mammoth Siege Beast
    This is the War Mount for the Daggerfall Covenant. They could have a weakness to Fire damage.
    swit.jpg

    The Senche-Raht Battle Cat
    This is the War Mount for the Aldmeri Dominion. They could have a weakness Ice Damage.
    Senche-raht-Khajiit.png

    The Centurion Spider War Construct
    This is the War Mount for the Ebonheart Pact. They could have a weakness to Shock damage.
    JjdFlvw.jpg?1

    Overview
    • Each War Mount should cost at least double any other Siege weapon.
    • War Mounts act as a battering ram into Keeps or a formidable guard against attacking forces.
    • War Mounts should have an insane amount of HP. While on the mount, players shouldn’t take any damage. All damage is reflected on the mount
    • Up to 3 players can ride the War Mount, one player steering and attacking. The other two players can use their long range weapons as passengers.
    • Once the War Mount is defeated, passengers dismount automatically and take a very small amount of damage. Passengers can dismount prior to the War Mount’s defeat at any point.
    • War Mounts that have no passengers should act autonomously, attacking the opposition at their own volition.
    Movement & Attacking
    • The War Mount has two modes of movement, walk and a short rush, has the ability to attack, and can also guard.
    • The player steering the War Mount can move the war mount over enemies to trample them underfoot while walking. Rushing over enemies will cause more damage. Attacking Enemies will cause the most damage.
    • Walking into Siege weapons will not cause any damage. Rushing will cause damage, but attacking will cause the most damage.
    • Walking into Keep walls will not cause any damage. Attacking will cause some damage but rushing will cause the most damage but will also cause the War Mount to stumble.
    • Walking into other War Mounts will not cause any damage. Rushing will cause damage and will make the War Mount stumble, but attacking will cause the most damage.
    • War Mounts CAN be attacked by Siege Weapons but War Mounts can guard against attack. Successful attacks with Siege Weapons may cause the War Mount to stumble.
    Skills and Such
    • Each character should have a faction specific War Mount skill-tree. This could include a set of 5 active skills, an ultimate, and a trio of passive skills. The passive skills could be used to beef up the Speed, Attack, and Defense of the War Mounts.
    • The War Mount hot bar should automatically be switched to once the player climbs atop their War Mount.
    • War Mounts should have multiple skins, each that are sold in the Crown Store. The player that purchases the War mount can choose what skin is applied upon purchase.

    africa+3.jpg

    I kept switching the Mammoth Siege Beast and the Centurion Spider War Construct between the Daggerfall Covenant and the Ebonheart Pact. There seems to be rationalization for either War Mount to be in Either Faction. I settled on the above because of the upcoming Wrothgar zone in High Rock with Giants (Daggerfall) and the Clockwork City (Ebonheart).

    Do you have any suggestions for better War Mounts for any of the factions?

    Do you have any thoughts on better ways for them to be used on the battlefield?

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well it wouldn't be new but it would build off the idea how players want a fire/lava catapult were you can use the oil catapult and once it hits and lands t creates a oil AOE were any one in it get snared but if any of your allies use a fire base skill, spell, or anything fire it sets the area on fire dealing massive fire damage instead of snaring.

    Be great way to protect breach holes.
  • AJ_1988
    AJ_1988
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    Well it wouldn't be new but it would build off the idea how players want a fire/lava catapult were you can use the oil catapult and once it hits and lands t creates a oil AOE were any one in it get snared but if any of your allies use a fire base skill, spell, or anything fire it sets the area on fire dealing massive fire damage instead of snaring.

    Be great way to protect breach holes.

    Definitely this. I have always wished that once an oil catapult was launched you could hit the same area with fire siege and create a fire wall. I thought that's what oil catapults were for when I first started playing lol.
  • Selique
    Selique
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    Gidorick wrote: »
    War mounts, as I described them here:

    http://forums.elderscrollsonline.com/en/discussion/152462/siege-weapon-concept-war-mounts/p1
    Gidorick wrote: »
    An interesting dynamic that could be added to ESO is War Mounts for Keep Sieges and Defense. Each faction should have a unique war mount available to them that would add a mobile tank siege weapon arsenals.

    The Mammoth Siege Beast
    This is the War Mount for the Daggerfall Covenant. They could have a weakness to Fire damage.
    swit.jpg

    The Senche-Raht Battle Cat
    This is the War Mount for the Aldmeri Dominion. They could have a weakness Ice Damage.
    Senche-raht-Khajiit.png

    The Centurion Spider War Construct
    This is the War Mount for the Ebonheart Pact. They could have a weakness to Shock damage.
    JjdFlvw.jpg?1

    Overview
    • Each War Mount should cost at least double any other Siege weapon.
    • War Mounts act as a battering ram into Keeps or a formidable guard against attacking forces.
    • War Mounts should have an insane amount of HP. While on the mount, players shouldn’t take any damage. All damage is reflected on the mount
    • Up to 3 players can ride the War Mount, one player steering and attacking. The other two players can use their long range weapons as passengers.
    • Once the War Mount is defeated, passengers dismount automatically and take a very small amount of damage. Passengers can dismount prior to the War Mount’s defeat at any point.
    • War Mounts that have no passengers should act autonomously, attacking the opposition at their own volition.
    Movement & Attacking
    • The War Mount has two modes of movement, walk and a short rush, has the ability to attack, and can also guard.
    • The player steering the War Mount can move the war mount over enemies to trample them underfoot while walking. Rushing over enemies will cause more damage. Attacking Enemies will cause the most damage.
    • Walking into Siege weapons will not cause any damage. Rushing will cause damage, but attacking will cause the most damage.
    • Walking into Keep walls will not cause any damage. Attacking will cause some damage but rushing will cause the most damage but will also cause the War Mount to stumble.
    • Walking into other War Mounts will not cause any damage. Rushing will cause damage and will make the War Mount stumble, but attacking will cause the most damage.
    • War Mounts CAN be attacked by Siege Weapons but War Mounts can guard against attack. Successful attacks with Siege Weapons may cause the War Mount to stumble.
    Skills and Such
    • Each character should have a faction specific War Mount skill-tree. This could include a set of 5 active skills, an ultimate, and a trio of passive skills. The passive skills could be used to beef up the Speed, Attack, and Defense of the War Mounts.
    • The War Mount hot bar should automatically be switched to once the player climbs atop their War Mount.
    • War Mounts should have multiple skins, each that are sold in the Crown Store. The player that purchases the War mount can choose what skin is applied upon purchase.

    africa+3.jpg

    I kept switching the Mammoth Siege Beast and the Centurion Spider War Construct between the Daggerfall Covenant and the Ebonheart Pact. There seems to be rationalization for either War Mount to be in Either Faction. I settled on the above because of the upcoming Wrothgar zone in High Rock with Giants (Daggerfall) and the Clockwork City (Ebonheart).

    Do you have any suggestions for better War Mounts for any of the factions?

    Do you have any thoughts on better ways for them to be used on the battlefield?

    Why would DC get War Mammoths, when Mammoths are native to Skyrim? EP should get the Mammoths! Lol.
    Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
    Selique Lasra ~ Captain, Smuggler, Swashbuckler (Redguard Templar)
    Chases-Comets ~ Shellback Warrior (Argonian Dragon Knight)
    Slissix-Kir ~ Swamp Shaman (Argonian Sorcerer)
    Hail Sithis..
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