I posted this in the 22 page Templar thread in the PTS forum;
For anyone who doesn't want to wade through 22 pages of Templar stuff, for your reading pleasure;
Here is my Templar suggestion;
* Note is also applicable to Dragon Knights because this deals primarly with the lack of mobility.
Change one of the passives a to the following;
With and ability from this skill line slotted and per piece of medium armor equipped; gain 25/50 % snare negation and 2/4% chance per pice of medium armor equipped to Ignore 1 hard stun capped at 20 %
Result;
An already slow class ignores any snare not greater then 50%.
You gains random chance at a free CC break, give it a animation half the time of normal breakout with no resource cost.
By tying it to medium armor magica builds and heavy armor builds have to scarfice quite a bit for every piece of medium the decide to wear.
Medium armor builds, slow as molasses in January stamina Templar builds get a surviveability buff.
The complete lack of mobility this class has is balanced by freer movement in combat due to snare reduction and a random chance to get a free breakout proc.
This essientally makes us slightly harder to kill statues, a fair trade in my eyes.
Edit:
Give the free breakout proc it's own animations and sound for messaging and give it a 4 - 6 second internal cool down after activation. So it won't proc twice in a row if the person your fighting throws another CC four seconds later.