Is PTS gear pricing accurate for release?

Uberkull
Uberkull
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Are the Undaunted and Dungeon items now purchasable for 200k or 90k gold going to be that price at launch of thieves?

What are all the items that will be for sale?
Edited by Uberkull on February 6, 2016 3:21AM
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  • UrQuan
    UrQuan
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    We can't possibly know. That's the price they have planned, but anything on the PTS is subject to possible change before it hits live - especially something as easy to change as prices.
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  • Uberkull
    Uberkull
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    Should be 1 million AP per piece or 500k gold. We dont need welfare epics.
    Edited by Uberkull on February 6, 2016 4:48AM
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  • MrDerrikk
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    Uberkull wrote: »
    Should be 1 million AP per piece or 500k gold. We dont need welfare epics.

    That's the prices I was looking at myself, something that still feels earned. Especially since you get to choose the trait and the weight (or at least know 100% what you're getting before you buy it).
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  • AFrostWolf
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    I think the best thing to do for prices is to look at the average wealth of all active players. The hardcore players are obviously going to be rich, but some people barely get by on 100k.
  • Jaronking
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    Uberkull wrote: »
    Should be 1 million AP per piece or 500k gold. We dont need welfare epics.

    What it should be and what it will be is 2 different things.While I agree it's to cheap they won't make it that expensive.Zos said the average AP gain per night for a player is 10k which isn't a lot.So a decent price for them would be 500,000 AP and 250,000 Gold.This way it's a way for the average casual player to get it the players Zos are focusing on.
  • Morbash
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    I hope they remain at that price. This is one thing I expected ZOS to screw up by charging an exorbitant amount for the pieces. The current prices are fine considering we have to wait for the vendor to cycle through all of the shoulder/helm combinations as well as the traits. Futhermore, I don't plan on buying a single piece. Since I have 8 characters with varying roles, I plan on purchasing multiple pieces. That adds up.

    Not everyone plays this game all day, everyday. People have jobs and lives outside of ESO. Others simply have terrible luck with the game's current method of distributing gear. I believe everyone should have reasonable access to BiS gear. 1 million AP and 500k gold aren't reasonable prices for the majority. Me thinks some are simply frightened by the concept of competing on equal footing.
    Edited by Morbash on February 6, 2016 5:26AM
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  • MrDerrikk
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    DeusAres wrote: »
    I hope they remain at that price. This is one thing I expected ZOS to screw up by charging an exorbitant amount for the pieces. The current prices are fine considering we have to wait for the vendor to cycle through all of the shoulder/helm combinations as well as the traits. Futhermore, I don't plan on buying a single piece. Since I have 8 characters with varying roles, I plan on purchasing multiple pieces. That adds up.

    Not everyone plays this game all day, everyday. People have jobs and lives outside of ESO. Others simply have terrible luck with the game's current method of distributing gear. I believe everyone should have reasonable access to BiS gear. 1 million AP and 500k gold aren't reasonable prices for the majority. Me thinks some are simply frightened by the concept of competing on equal footing.

    It both takes away the feeling of achievement when you do get that helm in the trait/weight you were looking for, and makes it so it's much easier and quicker to just grind AP/gold and buy the perfect piece outright then to do the content and get the drop. Your idea that prices are fine because you have to wait is almost meaningless because if they get the piece they want within a few weeks it'll be perfect and that'll be it, endgame perfect gear obtained without any effort.
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  • CP5
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    Jaronking wrote: »
    Uberkull wrote: »
    Should be 1 million AP per piece or 500k gold. We dont need welfare epics.

    What it should be and what it will be is 2 different things.While I agree it's to cheap they won't make it that expensive.Zos said the average AP gain per night for a player is 10k which isn't a lot.So a decent price for them would be 500,000 AP and 250,000 Gold.This way it's a way for the average casual player to get it the players Zos are focusing on.

    Wouldn't that be almost 2 months straight of pvping to get 1 piece?
  • MrDerrikk
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    CP5 wrote: »
    Jaronking wrote: »
    Uberkull wrote: »
    Should be 1 million AP per piece or 500k gold. We dont need welfare epics.

    What it should be and what it will be is 2 different things.While I agree it's to cheap they won't make it that expensive.Zos said the average AP gain per night for a player is 10k which isn't a lot.So a decent price for them would be 500,000 AP and 250,000 Gold.This way it's a way for the average casual player to get it the players Zos are focusing on.

    Wouldn't that be almost 2 months straight of pvping to get 1 piece?

    Not with the changes, and it should take a lot of time anyway for them as they are perfect weight/tait, as opposed to the RNG train that is dungeons/dailies.
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  • Sausage
    Sausage
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    Interesting that Akaviri motif cost more than Monster Sets, but then again gears was always meant to be just a time-filler, but that said, why they are bringing CP-gears. I just guess we will just have to wait and see how it goes.

    I personally hope gears are just fun to toy with aka Time Filler and CP is the main source of power.
    Edited by Sausage on February 6, 2016 6:38AM
  • RAGUNAnoOne
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    I just wish they would tie what you can buy to achievements like you can't purchase valkyn without beating cCOA if they do that the prices would be fine because you can't skip the dungeon.
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  • attackjet
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    I only have like 3k gold right now, but grinding to 100-200k would take a week or two at most. Should be about 300-900k imo
  • MrDerrikk
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    I just wish they would tie what you can buy to achievements like you can't purchase valkyn without beating cCOA if they do that the prices would be fine because you can't skip the dungeon.

    I thought of this but didn't say anything, it would alleviate one of the main hassles I have with the merchant. I'd say you'd have to at least get the achievements for "kill x amount of y in this dungeon" for each as well, as otherwise you can just be carried once through and pass. PvPers can just run that one dungeon until they get the achievements, and PvEers woudl normally want to run all of them through a few times anyway (I know that's what I do).

    The merchant should be to alleviate the RNG that's in live, and to let the PvPers get them faster too. You can realistically get those achievements in 1 day if you farm that dungeon enough, so it'll both give some work into getting the helm to let you feel you've earned it, and need you to actually run the dungeon!
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  • DRXHarbinger
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    Well annoyed about that I possibly have to wait a year to get me a well fitted warden helm. I mean come on what a collectible that is right. Logically given they've reduced ap required by 90% but it's going back to like what 40% these will probably follow suit. Every healer will be wanting that mephala helm now. 12k damage+ on a heavy attack...damn...
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  • EnemyOfDaState
    EnemyOfDaState
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    So are they doing this because a bunch of new better gear is about to drop and these pieces will become irrelevant?
  • Morbash
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    MrDerrikk wrote: »
    DeusAres wrote: »
    I hope they remain at that price. This is one thing I expected ZOS to screw up by charging an exorbitant amount for the pieces. The current prices are fine considering we have to wait for the vendor to cycle through all of the shoulder/helm combinations as well as the traits. Futhermore, I don't plan on buying a single piece. Since I have 8 characters with varying roles, I plan on purchasing multiple pieces. That adds up.

    Not everyone plays this game all day, everyday. People have jobs and lives outside of ESO. Others simply have terrible luck with the game's current method of distributing gear. I believe everyone should have reasonable access to BiS gear. 1 million AP and 500k gold aren't reasonable prices for the majority. Me thinks some are simply frightened by the concept of competing on equal footing.

    It both takes away the feeling of achievement when you do get that helm in the trait/weight you were looking for, and makes it so it's much easier and quicker to just grind AP/gold and buy the perfect piece outright then to do the content and get the drop. Your idea that prices are fine because you have to wait is almost meaningless because if they get the piece they want within a few weeks it'll be perfect and that'll be it, endgame perfect gear obtained without any effort.

    I couldn't care less about "meaning" or "a feeling of achievement." I just want my gear, so I can play the game and compete with others. How does obtaining gear by random chance or playing for an extremely long time give you a feeling of accomplishment or amount to any effort? It's not skill based. It's chance and time based. Your "argument" falls flat.
    Edited by Morbash on February 6, 2016 8:04AM
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  • MrDerrikk
    MrDerrikk
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    DeusAres wrote: »
    MrDerrikk wrote: »
    DeusAres wrote: »
    I hope they remain at that price. This is one thing I expected ZOS to screw up by charging an exorbitant amount for the pieces. The current prices are fine considering we have to wait for the vendor to cycle through all of the shoulder/helm combinations as well as the traits. Futhermore, I don't plan on buying a single piece. Since I have 8 characters with varying roles, I plan on purchasing multiple pieces. That adds up.

    Not everyone plays this game all day, everyday. People have jobs and lives outside of ESO. Others simply have terrible luck with the game's current method of distributing gear. I believe everyone should have reasonable access to BiS gear. 1 million AP and 500k gold aren't reasonable prices for the majority. Me thinks some are simply frightened by the concept of competing on equal footing.

    It both takes away the feeling of achievement when you do get that helm in the trait/weight you were looking for, and makes it so it's much easier and quicker to just grind AP/gold and buy the perfect piece outright then to do the content and get the drop. Your idea that prices are fine because you have to wait is almost meaningless because if they get the piece they want within a few weeks it'll be perfect and that'll be it, endgame perfect gear obtained without any effort.

    I couldn't care less about "meaning" or "a feeling of achievement." I just want my gear, so I can play the game and compete with others. How does obtaining gear by random chance or playing for an extremely long time give you a feeling of accomplishment or amount to any effort? It's not skill based. It's chance and time based. Your "argument" falls flat.

    This is why I wanted a token based system. The fact that you can complete the dungeon at all is the skill, however it shouldn't just be "fork over the cash and tada!".

    Edit: not to mention only a little bit of gold. I put an alternate direction they could go above, where they keep the merchant too.
    Edited by MrDerrikk on February 6, 2016 8:09AM
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  • Nales
    Nales
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    I dont see why people make such big deals about the prices being low yeah sure getting money on here is easy so what, I know people want to feel like they achieved something, but haven't you achieved enough in real life? I just feel like people want to be special and dont want anyone else to have what they have. I have been doing WGT so much and still haven't got the right trait nor medium helmet for molag kena, I feel as though I earned and deserve it no matter how much it cost
  • Morbash
    Morbash
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    MrDerrikk wrote: »
    DeusAres wrote: »
    MrDerrikk wrote: »
    DeusAres wrote: »
    I hope they remain at that price. This is one thing I expected ZOS to screw up by charging an exorbitant amount for the pieces. The current prices are fine considering we have to wait for the vendor to cycle through all of the shoulder/helm combinations as well as the traits. Futhermore, I don't plan on buying a single piece. Since I have 8 characters with varying roles, I plan on purchasing multiple pieces. That adds up.

    Not everyone plays this game all day, everyday. People have jobs and lives outside of ESO. Others simply have terrible luck with the game's current method of distributing gear. I believe everyone should have reasonable access to BiS gear. 1 million AP and 500k gold aren't reasonable prices for the majority. Me thinks some are simply frightened by the concept of competing on equal footing.

    It both takes away the feeling of achievement when you do get that helm in the trait/weight you were looking for, and makes it so it's much easier and quicker to just grind AP/gold and buy the perfect piece outright then to do the content and get the drop. Your idea that prices are fine because you have to wait is almost meaningless because if they get the piece they want within a few weeks it'll be perfect and that'll be it, endgame perfect gear obtained without any effort.

    I couldn't care less about "meaning" or "a feeling of achievement." I just want my gear, so I can play the game and compete with others. How does obtaining gear by random chance or playing for an extremely long time give you a feeling of accomplishment or amount to any effort? It's not skill based. It's chance and time based. Your "argument" falls flat.

    This is why I wanted a token based system. The fact that you can complete the dungeon at all is the skill, however it shouldn't just be "fork over the cash and tada!".

    Edit: not to mention only a little bit of gold. I put an alternate direction they could go above, where they keep the merchant too.

    I'd be okay with a token system if they retroactively awarded my characters tokens for all the times I ran a dungeon or opened an Undaunted chest but never received a monster piece. I'm simply burnt out on dungeons. A token system at this point would likely cause me to rage and quit ESO. I've ran them so many times only to leave empty handed. It's discouraging to say the least.
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  • Alucardo
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    90% AP decrease on alliance war skill line. They better *!$%ing keep monster gear at 200k ap
  • leepalmer95
    leepalmer95
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    Uberkull wrote: »
    Should be 1 million AP per piece or 500k gold. We dont need welfare epics.

    Don't need welfare alliance skills either.
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  • Leandor
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    To those this change is "taking away the feeling of accomplishment": don't buy them, continue farming them. Don't you dare bringing up the argument "but we have to if we want to stay competitive". You made people like me do exactly that for nigh on three years.

    I feared they would cost a million or more, and am happy that the prices are so low. Why? Because instead of fotm'ing the yolo piece of crap, I can now buy some of the sets and see what I actually like most.

    Like the PvEers that may get 10s of different shoulders before they get the right one: choice.

    Do you think the complaints would have been less in case cost higher? At least as it is now, those that are pissed off at RNG shite will be happy to finally get the piece they wanted.

    Sometimes reading these forums I fear for our future seeing the mindset of the "next generation" on display here.
  • Alucardo
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    Leandor wrote: »
    I feared they would cost a million or more, and am happy that the prices are so low. Why? Because instead of fotm'ing the yolo piece of crap, I can now buy some of the sets and see what I actually like most.
    This. I'm fortunate enough to have access to the PTS, so I was able to test all the sets I wanted to try. For the most part I lost DPS and found a lot of them very underwhelming. If I had have paid 500kap or 1mil for even 1 piece it would have been a complete waste.
    200k AP is a fair price, especially for those who can't use the PTS and want to try them out. It's not even like the gear is BoE so friends can help them out, so yeah, the price is totally fine.
  • clayandaudrey_ESO
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    I foresee so much complaining about the prices that ZOS will just take the vendor out of game and put it all on the crown store.
  • Alucardo
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    I foresee so much complaining about the prices that ZOS will just take the vendor out of game and put it all on the crown store.

    Tbf nobody agrees on anything in this game, or any game for that matter.
  • Mojmir
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    I foresee so much complaining about the prices that ZOS will just take the vendor out of game and put it all on the crown store.

    equally cool as well with me, ZoS actually did listen on somethings this update partially and provided a solution and as usual we have to dip our balls in the kool-aid cause no one can agree on the flavor.
  • Alucardo
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    Mojmir wrote: »
    I foresee so much complaining about the prices that ZOS will just take the vendor out of game and put it all on the crown store.
    as usual we have to dip our balls in the kool-aid cause no one can agree on the flavor.
    10/10 best metaphor ever
  • UrQuan
    UrQuan
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    Leandor wrote: »
    To those this change is "taking away the feeling of accomplishment": don't buy them, continue farming them. Don't you dare bringing up the argument "but we have to if we want to stay competitive". You made people like me do exactly that for nigh on three years.
    Um, ESO hasn't even been out for 2 full years yet, and pledges and monster helms/shoulders didn't exist until several updates after launch, so I don't know where you're getting this "nigh on three years" thing from.
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  • Morbash
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    UrQuan wrote: »
    Leandor wrote: »
    To those this change is "taking away the feeling of accomplishment": don't buy them, continue farming them. Don't you dare bringing up the argument "but we have to if we want to stay competitive". You made people like me do exactly that for nigh on three years.
    Um, ESO hasn't even been out for 2 full years yet, and pledges and monster helms/shoulders didn't exist until several updates after launch, so I don't know where you're getting this "nigh on three years" thing from.

    I can't blame him for feeling like he's been farming for 3 years. That's how bad RNG is in ESO. It warps your sense of time.
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