As the title says....I'd like them to get rid of the Prox Det morph. It is (and even with the changes, will remain) a tool more useful to Blobs/Zergs/Etc. It permits the large group to charge it up and then place a huge burst of damage.
With the changes to Inevitable Detonation (that might allow it to be useful as an anti-Blob skill), it would be nice to open it up to Stamina builds. Especially with all the buffs that magicka (especially DKs) are getting.
Thoughts?
No thank you man. Prox det has in large part helped me to take out much bigger groups than my own. it does it's job.
Honestly i never got the complaints about prox det, the ball groups that rely on prox det are dumb as hell they literally go in a straight line. there is a reason they are called 'pain trains' because they do not deviate from their track. they are easy to exploit.
However, one change i would like is for Negate to Negate prox det again. i don't know when that changed but it wasn't a very good change.
Inevitable det is more useful as a single target rather than an AOE. because you cannot control where the person you put it on goes.
Magika Detonation was specifically added as a counter to ball groups (whatever you want to call the groups who tightly pack on crown to take advantage of the healing and AoE systems in the game). To date, it has utterly failed to accomplish that. Rather, because the Prox Det morph allows it to be precast on yourself (and by every magicka build in the group) and then 'dropped' on the enemy as you move through, it has become a signature skill of the ball groups. In fact, you can track them inside towers and keeps by watching the red circles move along.
The proposed change to the multiplier will not make a difference in that use. In fact, it appears that Prox Det will do MORE damage versus live as long as it hits 4+ enemies. So, the balls will continue to [mis]use it. That is wrong.
Now some (very few) players use Prox Det to bomb larger groups. And some (even fewer) might have success against the REALLY bad ball groups. But that shouldn't be enough reason to keep a skill that on balance GREATLY favors the ball groups.
Especially because we are being given an alternative with the changes to Inevitable Detonation. That skill, cast on the enemy, will now explode when it is purged. That will hopefully (if used by enough people) make Purge more situational - rather than the spammed skill it is currently. And it is a unique skill in that regard. It is really the only player cast skill that actually threatens the ball groups with real damage. Nothing else comes close, even caltrops under the new changes to retreating.
It is also the morph that can't be abused by the blobs because they can't precast it on multiple party members and time the huge burst wherever they wish.
So, I think both morphs should work the same way (cast on an enemy and explodes at some point thereafter). And the more players who can counter the Blobs, the better. So, open it up to stamina users.
@ZOS_BrianWheeler what do you think? Or I guess we need to ask Wrobel.
Master_Kas wrote: »Magika Detonation was specifically added as a counter to ball groups (whatever you want to call the groups who tightly pack on crown to take advantage of the healing and AoE systems in the game). To date, it has utterly failed to accomplish that. Rather, because the Prox Det morph allows it to be precast on yourself (and by every magicka build in the group) and then 'dropped' on the enemy as you move through, it has become a signature skill of the ball groups. In fact, you can track them inside towers and keeps by watching the red circles move along.
The proposed change to the multiplier will not make a difference in that use. In fact, it appears that Prox Det will do MORE damage versus live as long as it hits 4+ enemies. So, the balls will continue to [mis]use it. That is wrong.
Now some (very few) players use Prox Det to bomb larger groups. And some (even fewer) might have success against the REALLY bad ball groups. But that shouldn't be enough reason to keep a skill that on balance GREATLY favors the ball groups.
Especially because we are being given an alternative with the changes to Inevitable Detonation. That skill, cast on the enemy, will now explode when it is purged. That will hopefully (if used by enough people) make Purge more situational - rather than the spammed skill it is currently. And it is a unique skill in that regard. It is really the only player cast skill that actually threatens the ball groups with real damage. Nothing else comes close, even caltrops under the new changes to retreating.
It is also the morph that can't be abused by the blobs because they can't precast it on multiple party members and time the huge burst wherever they wish.
So, I think both morphs should work the same way (cast on an enemy and explodes at some point thereafter). And the more players who can counter the Blobs, the better. So, open it up to stamina users.
@ZOS_BrianWheeler what do you think? Or I guess we need to ask Wrobel.
Now some (very few) players use Prox Det to bomb larger groups
Wrong, currently proxy det is THE best skill to coordinate/time well to wipe out larger groups. On top of focused ultimatebombs (which are not up at all times). And not very few, basiclly every bomberbuild, and/or small to medium groups use proxy det for just that reason.
It's not only ballgroups/raids running proxy.
Master_Kas wrote: »Magika Detonation was specifically added as a counter to ball groups (whatever you want to call the groups who tightly pack on crown to take advantage of the healing and AoE systems in the game). To date, it has utterly failed to accomplish that. Rather, because the Prox Det morph allows it to be precast on yourself (and by every magicka build in the group) and then 'dropped' on the enemy as you move through, it has become a signature skill of the ball groups. In fact, you can track them inside towers and keeps by watching the red circles move along.
The proposed change to the multiplier will not make a difference in that use. In fact, it appears that Prox Det will do MORE damage versus live as long as it hits 4+ enemies. So, the balls will continue to [mis]use it. That is wrong.
Now some (very few) players use Prox Det to bomb larger groups. And some (even fewer) might have success against the REALLY bad ball groups. But that shouldn't be enough reason to keep a skill that on balance GREATLY favors the ball groups.
Especially because we are being given an alternative with the changes to Inevitable Detonation. That skill, cast on the enemy, will now explode when it is purged. That will hopefully (if used by enough people) make Purge more situational - rather than the spammed skill it is currently. And it is a unique skill in that regard. It is really the only player cast skill that actually threatens the ball groups with real damage. Nothing else comes close, even caltrops under the new changes to retreating.
It is also the morph that can't be abused by the blobs because they can't precast it on multiple party members and time the huge burst wherever they wish.
So, I think both morphs should work the same way (cast on an enemy and explodes at some point thereafter). And the more players who can counter the Blobs, the better. So, open it up to stamina users.
@ZOS_BrianWheeler what do you think? Or I guess we need to ask Wrobel.
Now some (very few) players use Prox Det to bomb larger groups
Wrong, currently proxy det is THE best skill to coordinate/time well to wipe out larger groups. On top of focused ultimatebombs (which are not up at all times). And not very few, basiclly every bomberbuild, and/or small to medium groups use proxy det for just that reason.
It's not only ballgroups/raids running proxy.
I don't think you've read anything regarding the effect of inevitable detonation on purge spammers that @Talcyndl brought, to bring a huge counter that is by far much better than prox det morph for lower amount of players amiright ?
Inevitable dets + Vicious Death sets + Ice Comets = gg ballgroups who wanna stack at all cost.
Now just remove proximity so ballgroups stop using it to give them an edge, which as Talcyndl pointed out, was supposed to be an ANTI-BLOB skil in a first time, and bring a stamina morph.
Master_Kas wrote: »Magika Detonation was specifically added as a counter to ball groups (whatever you want to call the groups who tightly pack on crown to take advantage of the healing and AoE systems in the game). To date, it has utterly failed to accomplish that. Rather, because the Prox Det morph allows it to be precast on yourself (and by every magicka build in the group) and then 'dropped' on the enemy as you move through, it has become a signature skill of the ball groups. In fact, you can track them inside towers and keeps by watching the red circles move along.
The proposed change to the multiplier will not make a difference in that use. In fact, it appears that Prox Det will do MORE damage versus live as long as it hits 4+ enemies. So, the balls will continue to [mis]use it. That is wrong.
Now some (very few) players use Prox Det to bomb larger groups. And some (even fewer) might have success against the REALLY bad ball groups. But that shouldn't be enough reason to keep a skill that on balance GREATLY favors the ball groups.
Especially because we are being given an alternative with the changes to Inevitable Detonation. That skill, cast on the enemy, will now explode when it is purged. That will hopefully (if used by enough people) make Purge more situational - rather than the spammed skill it is currently. And it is a unique skill in that regard. It is really the only player cast skill that actually threatens the ball groups with real damage. Nothing else comes close, even caltrops under the new changes to retreating.
It is also the morph that can't be abused by the blobs because they can't precast it on multiple party members and time the huge burst wherever they wish.
So, I think both morphs should work the same way (cast on an enemy and explodes at some point thereafter). And the more players who can counter the Blobs, the better. So, open it up to stamina users.
@ZOS_BrianWheeler what do you think? Or I guess we need to ask Wrobel.
Now some (very few) players use Prox Det to bomb larger groups
Wrong, currently proxy det is THE best skill to coordinate/time well to wipe out larger groups. On top of focused ultimatebombs (which are not up at all times). And not very few, basiclly every bomberbuild, and/or small to medium groups use proxy det for just that reason.
It's not only ballgroups/raids running proxy.
I don't think you've read anything regarding the effect of inevitable detonation on purge spammers that @Talcyndl brought, to bring a huge counter that is by far much better than prox det morph for lower amount of players amiright ?
Inevitable dets + Vicious Death sets + Ice Comets = gg ballgroups who wanna stack at all cost.
Now just remove proximity so ballgroups stop using it to give them an edge, which as Talcyndl pointed out, was supposed to be an ANTI-BLOB skil in a first time, and bring a stamina morph.
I don't use Inevitable det and i don't want to use it. Prox det suits my style of play even tho i seldom run in a group. so no, don't get rid of it because you're *** with people play styles.
Just get rid of AOE caps.
Master_Kas wrote: »Magika Detonation was specifically added as a counter to ball groups (whatever you want to call the groups who tightly pack on crown to take advantage of the healing and AoE systems in the game). To date, it has utterly failed to accomplish that. Rather, because the Prox Det morph allows it to be precast on yourself (and by every magicka build in the group) and then 'dropped' on the enemy as you move through, it has become a signature skill of the ball groups. In fact, you can track them inside towers and keeps by watching the red circles move along.
The proposed change to the multiplier will not make a difference in that use. In fact, it appears that Prox Det will do MORE damage versus live as long as it hits 4+ enemies. So, the balls will continue to [mis]use it. That is wrong.
Now some (very few) players use Prox Det to bomb larger groups. And some (even fewer) might have success against the REALLY bad ball groups. But that shouldn't be enough reason to keep a skill that on balance GREATLY favors the ball groups.
Especially because we are being given an alternative with the changes to Inevitable Detonation. That skill, cast on the enemy, will now explode when it is purged. That will hopefully (if used by enough people) make Purge more situational - rather than the spammed skill it is currently. And it is a unique skill in that regard. It is really the only player cast skill that actually threatens the ball groups with real damage. Nothing else comes close, even caltrops under the new changes to retreating.
It is also the morph that can't be abused by the blobs because they can't precast it on multiple party members and time the huge burst wherever they wish.
So, I think both morphs should work the same way (cast on an enemy and explodes at some point thereafter). And the more players who can counter the Blobs, the better. So, open it up to stamina users.
@ZOS_BrianWheeler what do you think? Or I guess we need to ask Wrobel.
Now some (very few) players use Prox Det to bomb larger groups
Wrong, currently proxy det is THE best skill to coordinate/time well to wipe out larger groups. On top of focused ultimatebombs (which are not up at all times). And not very few, basiclly every bomberbuild, and/or small to medium groups use proxy det for just that reason.
It's not only ballgroups/raids running proxy.
I don't think you've read anything regarding the effect of inevitable detonation on purge spammers that @Talcyndl brought, to bring a huge counter that is by far much better than prox det morph for lower amount of players amiright ?
Inevitable dets + Vicious Death sets + Ice Comets = gg ballgroups who wanna stack at all cost.
Now just remove proximity so ballgroups stop using it to give them an edge, which as Talcyndl pointed out, was supposed to be an ANTI-BLOB skil in a first time, and bring a stamina morph.
Master_Kas wrote: »Wrong, currently proxy det is THE best skill to coordinate/time well to wipe out larger groups.
Master_Kas wrote: »Proxy is far more used to bust larger groups than inevtible on EU atleast. Don't know how it is on the other side of the lake tough.
Master_Kas wrote: »Magika Detonation was specifically added as a counter to ball groups (whatever you want to call the groups who tightly pack on crown to take advantage of the healing and AoE systems in the game). To date, it has utterly failed to accomplish that. Rather, because the Prox Det morph allows it to be precast on yourself (and by every magicka build in the group) and then 'dropped' on the enemy as you move through, it has become a signature skill of the ball groups. In fact, you can track them inside towers and keeps by watching the red circles move along.
The proposed change to the multiplier will not make a difference in that use. In fact, it appears that Prox Det will do MORE damage versus live as long as it hits 4+ enemies. So, the balls will continue to [mis]use it. That is wrong.
Now some (very few) players use Prox Det to bomb larger groups. And some (even fewer) might have success against the REALLY bad ball groups. But that shouldn't be enough reason to keep a skill that on balance GREATLY favors the ball groups.
Especially because we are being given an alternative with the changes to Inevitable Detonation. That skill, cast on the enemy, will now explode when it is purged. That will hopefully (if used by enough people) make Purge more situational - rather than the spammed skill it is currently. And it is a unique skill in that regard. It is really the only player cast skill that actually threatens the ball groups with real damage. Nothing else comes close, even caltrops under the new changes to retreating.
It is also the morph that can't be abused by the blobs because they can't precast it on multiple party members and time the huge burst wherever they wish.
So, I think both morphs should work the same way (cast on an enemy and explodes at some point thereafter). And the more players who can counter the Blobs, the better. So, open it up to stamina users.
@ZOS_BrianWheeler what do you think? Or I guess we need to ask Wrobel.
Now some (very few) players use Prox Det to bomb larger groups
Wrong, currently proxy det is THE best skill to coordinate/time well to wipe out larger groups. On top of focused ultimatebombs (which are not up at all times). And not very few, basiclly every bomberbuild, and/or small to medium groups use proxy det for just that reason.
It's not only ballgroups/raids running proxy.
I don't think you've read anything regarding the effect of inevitable detonation on purge spammers that @Talcyndl brought, to bring a huge counter that is by far much better than prox det morph for lower amount of players amiright ?
Inevitable dets + Vicious Death sets + Ice Comets = gg ballgroups who wanna stack at all cost.
Now just remove proximity so ballgroups stop using it to give them an edge, which as Talcyndl pointed out, was supposed to be an ANTI-BLOB skil in a first time, and bring a stamina morph.
I don't use Inevitable det and i don't want to use it. Prox det suits my style of play even tho i seldom run in a group. so no, don't get rid of it because you're *** with people play styles.
Just get rid of AOE caps.
It's not a question of using it to suit my playstyle, it's a question of using it to counter zergs and ballgroups, as ZOS designed it for. Proximity does that, but it also helps them which is wrong.