That just goes back to the root of the problem.Or until the lead dev plays something other than a nightblade
khele23eb17_ESO wrote: »Or rename magicka to action points and make all skills use it as a resource leaving stamina for sprint/dodge/block.
What if blocked spells drain Magicka instead of Stamina?
khele23eb17_ESO wrote: »Or rename magicka to action points and make all skills use it as a resource leaving stamina for sprint/dodge/block. But they wont do either because the skyrim crybabies would throw hissy fit.
khele23eb17_ESO wrote: »Or rename magicka to action points and make all skills use it as a resource leaving stamina for sprint/dodge/block. But they wont do either because the skyrim crybabies would throw hissy fit.
then you would have steel tornado proq det sorc ruling the world you are aware of this xD
no problem is some skills damage is based of MAX Magika or Stamina. But idk how else they could come up with a # if they got rid of that. You would start seeing more people using a mix of Stam and Magika builds
There won't be any real class balance until the devs bite the bullet and introduce a 4th resource dedicated to dodge/block/sprint.
It seems that with every major update the fragile balance is broken again and the scale tips to one side (stamina) or the other (magicka).
ZOS has tried to balance the two since the beginning but nothing has ever felt solid in terms of balance.
I always fear we're only one update away from everyone in Cyrodiil having to wear a dress again ...
By adding a 4th resource, ZOS would be able to truly balance stamina and magicka skills without having to try and factor dodge/block/sprint into the equations.
There won't be any real class balance until the devs bite the bullet and introduce a 4th resource dedicated to dodge/block/sprint.
It seems that with every major update the fragile balance is broken again and the scale tips to one side (stamina) or the other (magicka).
ZOS has tried to balance the two since the beginning but nothing has ever felt solid in terms of balance.
I always fear we're only one update away from everyone in Cyrodiil having to wear a dress again ...
By adding a 4th resource, ZOS would be able to truly balance stamina and magicka skills without having to try and factor dodge/block/sprint into the equations.
Rune_Relic wrote: »There won't be any real class balance until the devs bite the bullet and introduce a 4th resource dedicated to dodge/block/sprint.
It seems that with every major update the fragile balance is broken again and the scale tips to one side (stamina) or the other (magicka).
ZOS has tried to balance the two since the beginning but nothing has ever felt solid in terms of balance.
I always fear we're only one update away from everyone in Cyrodiil having to wear a dress again ...
By adding a 4th resource, ZOS would be able to truly balance stamina and magicka skills without having to try and factor dodge/block/sprint into the equations.
Agreed. My offering....
Magicka version of block (ward)
Magicka version of Dodge (teleport)
Magicka verison of sneak (cloak)
Magicka version of sprint/move (levitate/drift)
Depending on which resource is the currently greatest... you either see magicka versions that cost magicka or stamina versions that cost stamina.
This also open the door to stamin/magicka hybirds using combined stamina/magicka for damage scaling.
But with part physical damage and part magical damage.
That just goes back to the root of the problem.Or until the lead dev plays something other than a nightblade
One side (magicka) has a pool dedicated to their skills while the other side (stamina) has a pool that is shared with dodge/block/sprint.
So in order to balance the skills, one has to bolster stamina for stamina users to try to make up for the shared resource.
The problem is, that will never ever work well. It's always going to be a band-aid.
The lead devs favoring stamina builds is the only reason we even have any sort of viable stamina builds now, but as i said above, it's fragile.
Anyone remember what Cyrodiil looked like two years ago?
Play anything you want as long as you wear a pretty dress and wave a wooden stick.
Rune_Relic wrote: »There won't be any real class balance until the devs bite the bullet and introduce a 4th resource dedicated to dodge/block/sprint.
It seems that with every major update the fragile balance is broken again and the scale tips to one side (stamina) or the other (magicka).
ZOS has tried to balance the two since the beginning but nothing has ever felt solid in terms of balance.
I always fear we're only one update away from everyone in Cyrodiil having to wear a dress again ...
By adding a 4th resource, ZOS would be able to truly balance stamina and magicka skills without having to try and factor dodge/block/sprint into the equations.
Agreed. My offering....
Magicka version of block (ward)
Magicka version of Dodge (teleport)
Magicka verison of sneak (cloak)
Magicka version of sprint/move (levitate/drift)
Depending on which resource is the currently greatest... you either see magicka versions that cost magicka or stamina versions that cost stamina.
This also open the door to stamin/magicka hybirds using combined stamina/magicka for damage scaling.
But with part physical damage and part magical damage.
magicka version of block -> shieldstacking sorc tank new mata to go in the DB dlc if they keep these kind of changes up
magicka version of dodge -> streak
magicka version of sneak -> will remove any edge a stamina play has left over magicka
magicka version of sprint not that necesary really. when i play magicka build i tend to sprint more
I think that would discourage hybrid builds.JoseDelgadoCub17_ESO wrote: »Or we add a magical block/Sprint/crouch/dodge.
problem solved.
That just goes back to the root of the problem.Or until the lead dev plays something other than a nightblade
One side (magicka) has a pool dedicated to their skills while the other side (stamina) has a pool that is shared with dodge/block/sprint.
So in order to balance the skills, one has to bolster stamina for stamina users to try to make up for the shared resource.
The problem is, that will never ever work well. It's always going to be a band-aid.
The lead devs favoring stamina builds is the only reason we even have any sort of viable stamina builds now, but as i said above, it's fragile.
Anyone remember what Cyrodiil looked like two years ago?
Play anything you want as long as you wear a pretty dress and wave a wooden stick.
No really.so is it not enough of a balance as it is?
khele23eb17_ESO wrote: »Or rename magicka to action points and make all skills use it as a resource leaving stamina for sprint/dodge/block. But they wont do either because the skyrim crybabies would throw hissy fit.
khele23eb17_ESO wrote: »Or rename magicka to action points and make all skills use it as a resource leaving stamina for sprint/dodge/block. But they wont do either because the skyrim crybabies would throw hissy fit.
or MAYBE...
...they won't do that because this is Elder Scrolls Online we are playing, and its called MAGICKA.
& I'm not saying the skills costs & allotments is perfect, but its funny how your idea to "save" your play-style is to destroy mine.
WalkingLegacy wrote: »Damn OP,
I've never thought of this issue much until you pointed it out.
It is pretty ridiculous to split a combat resource with sprinting and dodge rolls while leaving the other resources free for just combat. Bad devs gonna badly dev.
The easier fix would be to change ALL Skills to use and scale off magicka. This would then leave Stamina for Dodge, Sprint, Block, light and heavy attacks. With removing Stamina from all Skill costs, all classes would be balanced as far as resource management goes. All Classes would have dedicated magicka pools for all their skills, the exact same way current magicka builds are.