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"Prevent attacking innocents" should not apply to hostile aggroed NPCs

code65536
code65536
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Right now, this setting will prevent you from fighting back if a previously neutral NPC aggros on you and starts attacking you. This isn't a new issue, but it was rarely problematic before. But with the new trespassing zones where anyone will attack you on sight, this makes no sense at all, since I now need to--in the middle of combat--change my game settings just so that I can fight back.

This is something that requires priority addressing for this DLC.
PC/NA ― GM of Nightfighters
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