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"Prevent attacking innocents" should not apply to hostile aggroed NPCs
Right now, this setting will prevent you from fighting back if a previously neutral NPC aggros on you and starts attacking you. This isn't a new issue, but it was rarely problematic before. But with the new trespassing zones where anyone will attack you on sight, this makes no sense at all, since I now need to--in the middle of combat--change my game settings just so that I can fight back.
This is something that requires priority addressing for this DLC.
PC/NA ― GM of
Nightfighters
PC/EU ― Member of
WipeKingsDungeons and Trials:
Personal best scores:
- Dragonstar Arena: 45395 (NA)
- Maelstrom Arena: 600526 (NA)
- Maw of Lorkhaj: 165227 (EU)
- Halls of Fabrication: 217849 (NA) (Tick-Tock Tormentor #1, #2, #3, #4, #5, #6, #7, #8, #9)
- Asylum Sanctorium: 114957 (NA) (Immortal Redeemer #1, #2, #3, #4, #5, #6)
- Cloudrest: 128573 (EU) (Gryphon Heart #1, #2, #3)
- Sunspire: 216707 (EU)
- Kyne's Aegis: 229415 (NA) (Dawnbringer #1, #2, #3)
Dungeon trifectas:
Add-Ons: Item Set Browser ―
Loot Log ―
Deconstruction Junk Marker ―
Raidificator ―
Purge Tracker ―
vHoF Status Panel ―
Asylum Status Panel ―
Dungeon Timer ―
Combat Alerts ―
Smart Looter ―
Event CollectiblesGuides: Sunspire Mechanics ―
Scalebreaker Dungeon Hard Modes ―
Kyne's Aegis MechanicsMedia: YouTube ―
Twitch