RinOkumara wrote: »RIP Breath of life
2014 - 2016
failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
Lightninvash wrote: »failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
only heals 1 extra person not 2 so it cuts down its effectiveness >.<
its the patch for thieves guild posted for pts
SemiD4rkness wrote: »Lightninvash wrote: »failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
only heals 1 extra person not 2 so it cuts down its effectiveness >.<
its the patch for thieves guild posted for pts
So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players Even if it means a nerf to a class I play.
SemiD4rkness wrote: »Lightninvash wrote: »failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
only heals 1 extra person not 2 so it cuts down its effectiveness >.<
its the patch for thieves guild posted for pts
So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players Even if it means a nerf to a class I play.
kkravaritieb17_ESO wrote: »Might as well switch to Honor the Dead
At least you get some magicka back.
RinOkumara wrote: »SemiD4rkness wrote: »Lightninvash wrote: »failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
only heals 1 extra person not 2 so it cuts down its effectiveness >.<
its the patch for thieves guild posted for pts
So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players Even if it means a nerf to a class I play.
Tru, its really not that bad, just means i cant use it in trials as well.
RinOkumara wrote: »SemiD4rkness wrote: »Lightninvash wrote: »failkiwib16_ESO wrote: »Exactly why or how is it a RIP BoL? O.o
only heals 1 extra person not 2 so it cuts down its effectiveness >.<
its the patch for thieves guild posted for pts
So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players Even if it means a nerf to a class I play.
Tru, its really not that bad, just means i cant use it in trials as well.
You can't target BoL, if someone is at lower health than you, it heals them.
bikerangelo wrote: »Yeah but did you guys read what they did to Eclipse?
Eclipse:
This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
cote-bmsb16_ESO wrote: »Thats soo fuxking annoying.. Why nerf templars? @ZOS_GinaBruno
Lightninvash wrote: »bikerangelo wrote: »Yeah but did you guys read what they did to Eclipse?
Eclipse:
This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha
Lightninvash wrote: »bikerangelo wrote: »Yeah but did you guys read what they did to Eclipse?
Eclipse:
This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
RinOkumara wrote: »RIP Breath of life
2014 - 2016
Hmm, this is going to make healing group dungeons slightly more difficult. I try not to rely on BoL, but it was always a good "oh crap" button when things go sideways and you need some quick burst heals for the group. Now it's less useful for that. Might be worth switching to HtD.
Shadowstep2003 wrote: »RinOkumara wrote: »RIP Breath of life
2014 - 2016
This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.
Let's face it, even with a healer present players should still be utilizing self heal abilities.
Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.
I think this was a good change for the game as a whole
kkravaritieb17_ESO wrote: »Might as well switch to Honor the Dead
At least you get some magicka back.
so nerf tanks...check
nerf heals...check
next up we nerf dps and mobility