Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Riperino In Peperino Templars

RinOkumara
RinOkumara
✭✭✭
RIP Breath of life
2014 - 2016
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    RinOkumara wrote: »
    RIP Breath of life
    2014 - 2016


    Well that's one less skill I have to slot time to fill it in with something else ;)

    Plus side it will be harder to spot Templars in pvp since no one will be spamming BOL anymore haha
    Edited by Lightninvash on February 3, 2016 9:30PM
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts
    Edited by Lightninvash on February 3, 2016 9:34PM
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts

    So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players :D Even if it means a nerf to a class I play.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    Might as well switch to Honor the Dead :trollface:
    At least you get some magicka back.
    Edited by kkravaritieb17_ESO on February 3, 2016 9:37PM
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • RinOkumara
    RinOkumara
    ✭✭✭
    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts

    So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players :D Even if it means a nerf to a class I play.

    Tru, its really not that bad, just means i cant use it in trials as well.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
    ✭✭✭
    Thats soo fuxking annoying.. Why nerf templars? @ZOS_GinaBruno
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts

    So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players :D Even if it means a nerf to a class I play.

    healers heal its the job nerfing the job is like taking away a tanks ability to tank.... oh yeah forgot they did that already... here we go again
    Might as well switch to Honor the Dead :trollface:
    At least you get some magicka back.

    This is probably going to be the new thing since BOL now is worthless haha.
  • BullNetch
    BullNetch
    ✭✭✭
    Gonna go level a High Elf Magicka DK for healing.

    Cauterize, Magma Armor, Obsidian shield. Mutagen, Blessing of Prot, healing ward.

    Spamming them bubbles!
  • Iove
    Iove
    ✭✭✭✭
    Everyone: Templars are weak

    ZOS: Nerf Templars
  • bikerangelo
    bikerangelo
    ✭✭✭✭✭
    Yeah but did you guys read what they did to Eclipse?

    Eclipse:
    This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
    Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
    Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
  • Iove
    Iove
    ✭✭✭✭
    RinOkumara wrote: »
    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts

    So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players :D Even if it means a nerf to a class I play.

    Tru, its really not that bad, just means i cant use it in trials as well.

    You can't target BoL, if someone is at lower health than you, it heals them.

  • RinOkumara
    RinOkumara
    ✭✭✭
    Iove wrote: »
    RinOkumara wrote: »
    Exactly why or how is it a RIP BoL? O.o

    only heals 1 extra person not 2 so it cuts down its effectiveness >.<

    its the patch for thieves guild posted for pts

    So what? At least magplars can still instaheal themselves.... Im happy with every nerf that touches unskilled zerg players :D Even if it means a nerf to a class I play.

    Tru, its really not that bad, just means i cant use it in trials as well.

    You can't target BoL, if someone is at lower health than you, it heals them.

    I know
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Yeah but did you guys read what they did to Eclipse?

    Eclipse:
    This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
    Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
    Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.

    does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha
    Edited by Lightninvash on February 3, 2016 9:42PM
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    Thats soo fuxking annoying.. Why nerf templars? @ZOS_GinaBruno

    Because one single popular streamer told them to :D Jk Jk
    Edited by SemiD4rkness on February 3, 2016 9:46PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah but did you guys read what they did to Eclipse?

    Eclipse:
    This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
    Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
    Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.

    does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha

    It may actually be useful now, it's pretty good vs sorc as they've got to manually break free and it's useful if you cast it just when they go to cast a frag.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Iove
    Iove
    ✭✭✭✭
    Yeah but did you guys read what they did to Eclipse?

    Eclipse:
    This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
    Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
    Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.

    does anyone use that skill anymore? lol with this all I see is more people with bows gna complain because of the resource mages cast this all the time haha

    You can break out of eclipse like any cc... I'm sure the bow users will have enough stam. Wow, what a buff. Still a useless skill.
  • blabafat
    blabafat
    ✭✭✭✭✭
    Temp changes are awesome
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    blabafat wrote: »
    Temp changes are awesome

    futuramafry.jpg
  • Olysja
    Olysja
    ✭✭✭
    /random changes
    always the same.
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • Iove
    Iove
    ✭✭✭✭
    What they should do to Eclipse is make it castable at yourself, the poor suffering Templar. After a few seconds you will explode, permanently deleting your character, thus ending your suffering. The last thing you will hear is a whisper from ZOS, "You're welcome!"
  • RinOkumara
    RinOkumara
    ✭✭✭
    Iove wrote: »
    What they should do to Eclipse is make it castable at yourself, the poor suffering Templar. After a few seconds you will explode, permanently deleting your character, thus ending your suffering. The last thing you will hear is a whisper from ZOS, "You're welcome!"

    lol
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hmm, this is going to make healing group dungeons slightly more difficult. I try not to rely on BoL, but it was always a good "oh crap" button when things go sideways and you need some quick burst heals for the group. Now it's less useful for that. Might be worth switching to HtD.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    so nerf tanks...check
    nerf heals...check
    next up we nerf dps and mobility
  • Iove
    Iove
    ✭✭✭✭
    Mojmir wrote: »
    so nerf tanks...check
    nerf heals...check
    next up we nerf dps and mobility

    Don't think they are finished with nerfing tanks and healers yet :)
  • Shadowstep2003
    Shadowstep2003
    ✭✭✭
    RinOkumara wrote: »
    RIP Breath of life
    2014 - 2016

    This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.

    Let's face it, even with a healer present players should still be utilizing self heal abilities.

    Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.

    I think this was a good change for the game as a whole
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    UrQuan wrote: »
    Hmm, this is going to make healing group dungeons slightly more difficult. I try not to rely on BoL, but it was always a good "oh crap" button when things go sideways and you need some quick burst heals for the group. Now it's less useful for that. Might be worth switching to HtD.

    It is also going to reduce templar healer DPS, which is definitely lame

    @Nifty2g what do you think of this sir?
    Edited by Lexxypwns on February 3, 2016 10:07PM
  • Iove
    Iove
    ✭✭✭✭
    RinOkumara wrote: »
    RIP Breath of life
    2014 - 2016

    This is silly, you have to look at the whole picture. Other classes got buffs to some of their healing abilities so players overall are less reliant on a single healer.

    Let's face it, even with a healer present players should still be utilizing self heal abilities.

    Also the skill overall was just OP. It was the single reason why many people had a mindset that a non-Templar healer wasn't viable.

    I think this was a good change for the game as a whole

    The way to balance healing for all classes IS NOT TO ENDLESSLY NERF TEMPLAR HEALERS.
    It is possible to add utilities and buff the other classes healing capabilities instead!!
    They just choose not to!

    I'm a Templar healer main and at this point, I have REALLY had enough of the nerfs!
    Did anyone ever think THAT WE ARE THE ONLY CLASS WITH A HEALING SKILLLINE OF OUR OWN FOR A REASON???

    Face palm.

    I know, my rage would work perfectly subbed over a Hilter video.
  • Jura23
    Jura23
    ✭✭✭✭✭
    Might as well switch to Honor the Dead :trollface:
    At least you get some magicka back.

    I was always using it. Don't care for healing anybody but myself anyway.
    Georgion - Bosmer/Templar - PC/EU
  • Aunatar
    Aunatar
    ✭✭✭
    Mojmir wrote: »
    so nerf tanks...check
    nerf heals...check
    next up we nerf dps and mobility

    They already nerfed mobility
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
Sign In or Register to comment.