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Spamming gap closers is the most reliable way for melee characters to deal damage in lag.

KenaPKK
KenaPKK
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And they all get spammed.

That's where all this "spambush" bull is coming from. Like I said in someone's post just now, I have no problem with adding a minimum distance to Ambush because it literally won't change anything about gap closer use or a good Nightblade's play style. However, it does NOT address the problem at all, meaning players' frustration and complaining will continue.

Also, the little snare thing on gap closers is much more noticeable on Crit Charge and Shield Charge than on Ambush. The little snare thing needs to go away, but still. Stop targeting Nightblades when the problem is broader than just one class.

Balance stamina damage, fix the lag, remove the little snare thing on gap closers, and fix bugs with WB, Camo Hunter, Dawnbreaker, Overload, Harness, etc etc etc... There, 150% better game.
Edited by KenaPKK on January 31, 2016 4:13PM
Kena
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  • Ghostbane
    Ghostbane
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    KenaPKK wrote: »
    That's where all this "spambush" bull is coming from. Like I said in someone's post just now, I have no problem with adding a minimum distance to Ambush because it literally won't change anything about gap closer use or a good Nightblade's play style. However, it does NOT address the problem at all, meaning players' frustration and complaining will continue.

    Also, the little snare thing on gap closers is much more noticeable on Crit Charge and Shield Charge than on Ambush. The little snare thing needs to go away, but still. Stop targeting Nightblades when the problem is broader than just one class.

    Balance stamina damage, fix the lag, remove the little snare thing on gap closers, and fix bugs with WB, Camo Hunter, Dawnbreaker, Overload, Harness, etc etc etc... There, 150% better game.

    The last time they fixed Camo Hunter they broke Overload.


    And yes, I can say that now in all seriousness, because its a fact. Scary. #noTroll
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  • ksimpscnub18_ESO
    ksimpscnub18_ESO
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    KenaPKK wrote: »
    And they all get spammed.

    That's where all this "spambush" bull is coming from. Like I said in someone's post just now, I have no problem with adding a minimum distance to Ambush because it literally won't change anything about gap closer use or a good Nightblade's play style. However, it does NOT address the problem at all, meaning players' frustration and complaining will continue.

    Also, the little snare thing on gap closers is much more noticeable on Crit Charge and Shield Charge than on Ambush. The little snare thing needs to go away, but still. Stop targeting Nightblades when the problem is broader than just one class.

    Balance stamina damage, fix the lag, remove the little snare thing on gap closers, and fix bugs with WB, Camo Hunter, Dawnbreaker, Overload, Harness, etc etc etc... There, 150% better game.

    I disagree completely. If there is a minimum range added then they will need to back off to gap close again or roll of to do it again and that will give the victim it's due time to shield or heal. The argument people have against "spambush " is when some *** NB is doing it and you aren't even moving due to gap closer root and he is continually hitting it at 1meter lol.

    And don't give me crap about people use it in lag they use it when it doesn't lag just the same
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

  • Yiko
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    I'd prefer incremental changes. Remove the root/silence, see how that affects gameplay, and then we can talk about minimum range.
  • Takllin
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    Mmmm, no spamming gap closers is one of the worst ways to deal damage in lag...Surprise Attack, Heavy Attacks, AoEs, WB all go through lag with a higher rate of success than gap closers.
    KenaPKK wrote: »
    And they all get spammed.

    That's where all this "spambush" bull is coming from. Like I said in someone's post just now, I have no problem with adding a minimum distance to Ambush because it literally won't change anything about gap closer use or a good Nightblade's play style. However, it does NOT address the problem at all, meaning players' frustration and complaining will continue.

    Also, the little snare thing on gap closers is much more noticeable on Crit Charge and Shield Charge than on Ambush. The little snare thing needs to go away, but still. Stop targeting Nightblades when the problem is broader than just one class.

    Balance stamina damage, fix the lag, remove the little snare thing on gap closers, and fix bugs with WB, Camo Hunter, Dawnbreaker, Overload, Harness, etc etc etc... There, 150% better game.

    I disagree completely. If there is a minimum range added then they will need to back off to gap close again or roll of to do it again and that will give the victim it's due time to shield or heal. The argument people have against "spambush " is when some *** NB is doing it and you aren't even moving due to gap closer root and he is continually hitting it at 1meter lol.

    And don't give me crap about people use it in lag they use it when it doesn't lag just the same

    +1
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  • ksimpscnub18_ESO
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    Yiko wrote: »
    I'd prefer incremental changes. Remove the root/silence, see how that affects gameplay, and then we can talk about minimum range.

    That should have been added with all minimum ranges no reason it shouldn't at all. Especially since the empowerment does apply to the next spambush

    This is from a NB since beta. I don't spambush like a newb so it will not change my gameplay at all. NB have a spamable ability castable at close range it's called surprise attack/concealed weapon
    Edited by ksimpscnub18_ESO on January 31, 2016 4:55PM
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

  • Cody
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    spamming gap closers in lag is as ineffective as trying to use other abilities. I will often be frozen in place. or teleported to the destination after my target as long left.

    If ZOS removes this nonsense with the heavy snare/stun with all gap closers, then the change to ambush will not be needed. I would prefer the snare would just be removed, but if not then all gap closers will need to be equal. Let us wait to see what ZOS will do.

    want an end to 14K wrecking blows and 12K insta cast frags? deal with how high weapon and spell damage can be taken. Bring back softcaps if need be.
    Edited by Cody on January 31, 2016 6:09PM
  • bikerangelo
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    Remove the gap closer root, that's where they should start.

    Secondly, ranged attacks are far more reliable than spamming gap closers in lag. It's already been established that ZOS doesn't know how to code gap closers properly, and for whatever reason they will only "reduce" the root to an extreme snare rather than just get rid of it. Most gap closers only get spammed on targets running away, which is why the root is so detrimental to targets fleeing large zergs. The main problem with ambush and lotus fan is the root plus the stun, which makes bar swapping and skills sometimes cease to function. If ZOS listened at all to anyone on how to make their game better, they'd remove the root and put a minimum distance on all gap closers.
    Ghostbane wrote: »

    The last time they fixed Camo Hunter they broke Overload.

    And yes, I can say that now in all seriousness, because its a fact. Scary. #noTroll

    The last time they tried to fix Camo Hunter, they broke Camo Hunter again and it's still broken. Changes to Overload weren't even mentioned in the patch notes, that's how good ZOS is at stealth fixes.
  • Tomato
    Tomato
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    Ghostbane wrote: »
    KenaPKK wrote: »
    That's where all this "spambush" bull is coming from. Like I said in someone's post just now, I have no problem with adding a minimum distance to Ambush because it literally won't change anything about gap closer use or a good Nightblade's play style. However, it does NOT address the problem at all, meaning players' frustration and complaining will continue.

    Also, the little snare thing on gap closers is much more noticeable on Crit Charge and Shield Charge than on Ambush. The little snare thing needs to go away, but still. Stop targeting Nightblades when the problem is broader than just one class.

    Balance stamina damage, fix the lag, remove the little snare thing on gap closers, and fix bugs with WB, Camo Hunter, Dawnbreaker, Overload, Harness, etc etc etc... There, 150% better game.

    The last time they fixed Camo Hunter they broke Overload.


    And yes, I can say that now in all seriousness, because its a fact. Scary. #noTroll

    Read the hotfix info. It's when they fixed the current dodge roll exploit that broke overload.



    ~A wild programmer appears~
    The fix for the dodgeroll exploit added a bit of code to the function that gets called whenever you cancel a cast in progress. Whenever you switch hotbars, we also cancel your current cast (this prevents a multitude of exploits). Overload switches your hotbar to your overload hotbar, thus calling the cancel cast function, and the new code. The checks added incorrectly triggered on Overload, thus cancelling the Overload ability's cast. Hope this sheds a bit of light on how the two are related. It was an honest mistake, and one we're glad we could provide a quick fix for thanks to your reports.
    Ryan Ruzich
    Gameplay Programmer - The Elder Scrolls Online: Tamriel U





    Edited by Tomato on January 31, 2016 6:52PM
  • Sharee
    Sharee
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    Takllin wrote: »
    Mmmm, no spamming gap closers is one of the worst ways to deal damage in lag...Surprise Attack, Heavy Attacks, AoEs, WB all go through lag with a higher rate of success than gap closers.

    Not when the opponent is moving.

    On my DK, i can run behind an enemy so close my nose is practically up his butt(on my screen), spamming talons, and he will not get caught in them, because he is out of the 5m radius(on the server). I have to sprint past him and spam the talons in the spot i predict him to run through for him to get caught, and that's assuming he is running in a straight line.

    On a NB, running after him in the same way and spamming surprise attacks, all i get is 'target out of range'. And i can't run in front of him like i did on the DK because i can't use SA on someone behind me(on my screen). So the best solution is - spam an attack that does not have a 5m range. Like ambush.
  • Tomato
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    Just use light and heavy attacks in the lag
  • Teargrants
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    @Sharee don't be so harsh, melee attacks would like to hit your targets, they just have no ETA for it.
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  • Soris
    Soris
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    Add a minimum range, make them deal X% less damage when used bellow Y meters and remove that mini immobile/snare effect. Problem solved?
    This is (not exactly but still) what they did for crit charge/stampede a year and a half ago and it was fine.
    Welkynd [Templar/AD/EU]
  • KenaPKK
    KenaPKK
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    KenaPKK wrote: »
    And they all get spammed.

    That's where all this "spambush" bull is coming from. Like I said in someone's post just now, I have no problem with adding a minimum distance to Ambush because it literally won't change anything about gap closer use or a good Nightblade's play style. However, it does NOT address the problem at all, meaning players' frustration and complaining will continue.

    Also, the little snare thing on gap closers is much more noticeable on Crit Charge and Shield Charge than on Ambush. The little snare thing needs to go away, but still. Stop targeting Nightblades when the problem is broader than just one class.

    Balance stamina damage, fix the lag, remove the little snare thing on gap closers, and fix bugs with WB, Camo Hunter, Dawnbreaker, Overload, Harness, etc etc etc... There, 150% better game.

    I disagree completely. If there is a minimum range added then they will need to back off to gap close again or roll of to do it again and that will give the victim it's due time to shield or heal. The argument people have against "spambush " is when some *** NB is doing it and you aren't even moving due to gap closer root and he is continually hitting it at 1meter lol.

    And don't give me crap about people use it in lag they use it when it doesn't lag just the same

    Crit Charge and Shield Charge have a minimum range of 3.5m. Most melee dps abilities have a range of 5m or greater, meaning that you can alternate in one of these gap closers without letting up on melee dps. I do it all the time to reapply Stampede's slow. The minimum ranges change nothing.

    When a single nightblade spambushes me repeatedly, I kill him. When multiple nightblades spambush me, I wish to god ZoS would remove that little snare thing so that I could move and fight back. They could still spambush me with a 3.5m minimum range..

    Takllin wrote: »
    Mmmm, no spamming gap closers is one of the worst ways to deal damage in lag...Surprise Attack, Heavy Attacks, AoEs, WB all go through lag with a higher rate of success than gap closers.

    Targeted dps abilities actually miss often in lag when the enemy is moving around. Gap closers are fire and forget.

    Soris wrote: »
    Add a minimum range, make them deal X% less damage when used bellow Y meters and remove that mini immobile/snare effect. Problem solved?
    This is (not exactly but still) what they did for crit charge/stampede a year and a half ago and it was fine.

    Sounds like a great idea as long as the damage changes are made after the physical resistance CP is added and balanced. Knowing ZoS, they'd kill stamblade if they start changing too many things at once. :lol:
    Edited by KenaPKK on January 31, 2016 7:35PM
    Kena
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