Khaos_Bane wrote: »Khaos_Bane wrote: »leepalmer95 wrote: »Khaos_Bane wrote: »cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
Right. So what you are saying in the end is GTFO...what you like is right and what he likes is bad. Gotcha !
No he's saying you can't complain about dying to pvp in a zone desisned for pvp.
Pvp have cyrodill thats it, if you want to pve go play the other 99% of the game.
That's what I thought about the monster sets as well. PvP players stop all the whining and go PvE grind like the rest of us. But no....QQ certainly worked !
People can suggest whatever they want here ! That's the point.
What makes you think we don't PvE grind for all the RNG gear nonsense/skill points/passives etc.? Just cos we don't come to the forums and make 500 QQ threads doesn't mean we don't do the PvE grind too.
And the monster sets are gonna be available for gold too. What's your point?
Meanwhile, there is very little to sell AP for nowadays.
Not everyone, but there is planty of "QQ" from PvP players. The RNG is nonsense and nearly everyone agrees. IMO there should be gear that is only available in PvP and some only available in PvE and it should be tradeable, period.
cosmic_niklas_93b16_ESO wrote: »all i would like to see in the sewers is that the gankers earn max 100% of their own TV carried.
player still loses out 80% if killed by enemy player but ganker has more of a risk reward kinda idea, because right now the ganker has 0 risk in the IC which isn't really fair
People keep talking about this no risk crap, but a majority of PVPers generally have to fight 4+ groups to earn their stones. It's very rare I'll find a grinder alone.
IMO it's too much of a risk to have what you're carrying determine how much you receive.
so you risk dieing without a repair cost while you can gank while they engage mobs. if you kill 4 people and you start up with 100 tv you still end up with 100+ 200+ 400+ 800 tv -> 1500tv.
so no no risk
Man, killing 4 people these days isn't exactly easy to pull off. My best was a couple of weeks ago when I killed 6, but they were extremely bad. I mean really bad. One kept trying to crouch in the corner 5 feet from me..
But generally speaking, any more than 2 and I'll have a fight on my hands that could go either way. I play a stam sorc - it's not like I can just cloak and run around a corner when things get tough. What you're asking is far more than a risk on my part, especially considering nobody grinds alone these days.
It's like every change ESO does we're moving closer to zerg vs zerg action because it's the safest way, and I really hate that mentality.
Well, it's a zerg mentality because of gankers, they make people zerg so that they don't lose their TV's. If you gank someone, you're part of creating the problem you complain about.
When people stop running around in mindless zergs then I'll happily agree to a risk system, but until then, it should stay the way it is. I'm not about to promote zerging even more.
cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
funny to see btw you completly (purposly) ingore my comment about most PvPers walk around with 3-4 people to kill single target others which are already fighting mobs. and if you do the PvP you wouldn't be needed to grind the TV you would get them by PvP so your comment is kinda untrue.
and it was announced as PvP AND (can't increase fontsize ) PvE
If they had left campaign keep ownership locks in place it wouldn't be an issueOk you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
leepalmer95 wrote: »cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
funny to see btw you completly (purposly) ingore my comment about most PvPers walk around with 3-4 people to kill single target others which are already fighting mobs. and if you do the PvP you wouldn't be needed to grind the TV you would get them by PvP so your comment is kinda untrue.
and it was announced as PvP AND (can't increase fontsize ) PvE
People walk around in a group of 3-4 because there smart. Why wouldn't you? More safety, kill mobs faster and wards of gankers.
If your all half decent players you won't really die.
If you find someone that is actually confident enough to solo in there and you kill them thats their fault.
leepalmer95 wrote: »cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
funny to see btw you completly (purposly) ingore my comment about most PvPers walk around with 3-4 people to kill single target others which are already fighting mobs. and if you do the PvP you wouldn't be needed to grind the TV you would get them by PvP so your comment is kinda untrue.
and it was announced as PvP AND (can't increase fontsize ) PvE
People walk around in a group of 3-4 because there smart. Why wouldn't you? More safety, kill mobs faster and wards of gankers.
If your all half decent players you won't really die.
If you find someone that is actually confident enough to solo in there and you kill them thats their fault.
i'm talking about the gankers going in groups killing single farmers like me. ment it the other way around. they don't go for the mobs just to kill other players
leepalmer95 wrote: »leepalmer95 wrote: »cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
funny to see btw you completly (purposly) ingore my comment about most PvPers walk around with 3-4 people to kill single target others which are already fighting mobs. and if you do the PvP you wouldn't be needed to grind the TV you would get them by PvP so your comment is kinda untrue.
and it was announced as PvP AND (can't increase fontsize ) PvE
People walk around in a group of 3-4 because there smart. Why wouldn't you? More safety, kill mobs faster and wards of gankers.
If your all half decent players you won't really die.
If you find someone that is actually confident enough to solo in there and you kill them thats their fault.
i'm talking about the gankers going in groups killing single farmers like me. ment it the other way around. they don't go for the mobs just to kill other players
But their entitled to do that. They also bought the dlc. If you move around in a group and be careful they won't be able to kill you.
Don't single farm and complain that a group will kill you.
Khaos_Bane wrote: »cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
Right. So what you are saying in the end is GTFO...what you like is right and what he likes is bad. Gotcha !
That argument might be valid if IC was, or was ever intended, to be a PvE only zone.
But it wasn't.
i'm talking about the gankers going in groups killing single farmers like me. ment it the other way around. they don't go for the mobs just to kill other players
driosketch wrote: »They should just remove PvE from the sewers. Make it it one long tunnel of Hide n Seek, and the ability to exit the base entrances at either side to short cut the Cyrodiil map.
This is actually not a bad idea, but i'd still leave some optional bosses in there.
@OP
the zone is pvp and pve, was said to be so before anyone bought it and before it was even done. To now get mad cause pvp is going on in there is crazy. As i said before the only reason you are having problems is due to the balance of this game, you got people with max champ points in there on NBs just 3-4 shotting everyone then back in stealth rebuff next!
@ZOS
The way the games pvp works and the way the classes are balanced, no wonder people complain about pvp in IC. ZOS you gave people that have nothing else to do in life the ability to grind out champion points and be as strong as a world boss compared to an average player that just wants to play the game.
A whole team of people sat there in your offices and agreed this was a good idea?
You have the best pvp mmo to date in Dark Age of Camelot, as like the base idea to follow when it comes to pvp in this game, and this is what you guys came up with to replace realm ranks and such?
Seriously?
smh
ZOS basically tried to mix PvE and PvP. It turned out to be one lousy idea for a multitude of reasons.
It's because they didn't do it right. There's a reason people still talk about "Darkness Falls" in Dark Age of Camelot being awesome. The community here seems to not grasp that IC needs to be tied to Cyrodiil performance for it to be good. You need to be able to change who hass access to it to block off entry to the other sides based on either emperorship or map control. This allows fun things like hunting down the guy that ganked you knowing he can't get back in for a bit, and the guy being hunted able to have the thrill of still taking people out knowing that risk of being booted for a bit if he dies is there.
Theres people from DAoC behind ESO, and somehow they drop the ball on probably the best aspect of DAoC?
How @ZOS how???
EDIT: You know how much fun it was opening up Darkness Falls by taking keeps and stuff to rush in there and take out all of the other side only to have the third faction in DAoC open it up for themselves and come in and kill the other 2 factions that were already fighting amongst each other?
Why is IC open to all 3 sides at all times? Why does it say on the map "Currently open to all alliances"??? cause they were going to do exactly what I typed above but didn't for some reason.
Have times where its open to all 3 sides, but tie the majority of the time to who owns the most in cyrodiil, add some cool monster helmets and other items that you can ONLY get in IC and you will see competitive fun pvp in IC.
Trust me.
DurzoBlint13 wrote: »[
SteveCampsOut wrote: »Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
If you are strong enough to be in the sewers, you are strong enough for the pvp there. The problem lies with character balance, and allowing NBs to stealth while in combat whenever they want to. Also not everyone should have been able to just crouch and go invisible, who thought of that half baked idea is beyond me.
Skyrim!
cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
funny to see btw you completly (purposly) ingore my comment about most PvPers walk around with 3-4 people to kill single target others which are already fighting mobs. and if you do the PvP you wouldn't be needed to grind the TV you would get them by PvP so your comment is kinda untrue.
and it was announced as PvP AND (can't increase fontsize ) PvE
Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
Just thought I'd also mention that this is a brand new low for forum topics, right after the guy who wanted DK's nerfed because he couldn't kill one by spamming just Snipe/Bombard...
mistermutiny89 wrote: »I don't see why we can't have a PVE version minus the tel var.
You didn't read my post I asked for a thread before the vendor was announced were a PVper asked for PVE BOP gear only through PVP.That's after the announcement not before so that doesn't count and proves my point.We were fine with doing the PVE GRIND and we did not complain on the forums at least. I complain about it all the time in Guild chat but none of us ask Zos to make the Vendor.Am sure most of us are happy their adding it to the game.Khaos_Bane wrote: »What PVPer asked for the Monster helm to be earned in PVP.Please show me 3 threads with people asking for this before they said they were going to release the Monster helm vendor.Khaos_Bane wrote: »leepalmer95 wrote: »Khaos_Bane wrote: »cosmic_niklas_93b16_ESO wrote: »Uriel_Nocturne wrote: »Ummm... Imperial City was billed/marketed/sold as a PvP/PvE mix from the day it was announced.Ok you guys had your fun, jumping poor relatively weak player in the sewers while trying to fight mobs, shameful really, the sewers is a great place to fight but the PvP ganks need to stop, you feel the need to act like gods I know but people are leaving the game because of this foolishness. You have all the rest of Cyrodiil to play your "I am God" games, go there.
That said; I'm a pure PvE player. I don't PvP, but I go into Cyrodiil/Imperial City. There's PvE Quests there that I'm currently working to complete. But before I ever set a single digital foot into the City, I knew and understood that there is active PvP going on in every district and in the Sewers.
-Ganks are a risk I face.
-Single players waiting in stealth by an objective is a risk I face.
-Coming around a corner and running into the middle of a group of enemy Alliance members is a risk I face.
And I accept all of that.
Why? Because it is in the PvP segregated area of the game. If I want to PvE and not ever worry about PvP, I don't go into Cyrodiil. But I want the PvE Quests and Skyshards that are in Cyrodiil.
So I pull up my big-boy-Dunmer pants, and I take the risk. I figured that would be understood, especially since we're running around in the PvP area of the game.
TL;DR: The Imperial City is a PvP/PvE area smack in the middle of the segregated PvP area of the game. If you're going to go in there, you must also accept the risk that PvP players are going to kill you or ruin your day, OP.
So, No; PvP should not be removed from the Sewers just because it's ruining your PvE time when you're in the PvP area.
Well,PvP shouldnt include forcing other players to PvP. In WoW you are challenged.If you dont want to fight someone,you decline.They CANNOT gank you.It works just fine there so why not in ESO.
If they put quests in IC for PvErs to do they dropped the ball with making sure people are able to actually do them.
Nobody is forcing you to pvp. By entering a pvp zone you except everyone's challenge. The zone is designed for pve and pvp. If you can't hack it, go to the multiple pve only zones.
I'm fine with it having people there that wants to kill me, what I'm not ok with though is that gankers got no risk and all reward for killing someone that's been farming for 1+ hours. They need to make it so that gankers need to risk something to earn something, not just have everything handed to them with no risk.
Dude, IC isn't there for people to farm. It's a PVP DLC. Rules should NOT be put in place to help grinders out. I rarely have stones on me because I come up against groups of 8-12 people. So you're saying as a PVPer and not a grinder I should have to grind my stones instead of PVPing? gtfo man.
Right. So what you are saying in the end is GTFO...what you like is right and what he likes is bad. Gotcha !
No he's saying you can't complain about dying to pvp in a zone desisned for pvp.
Pvp have cyrodill thats it, if you want to pve go play the other 99% of the game.
That's what I thought about the monster sets as well. PvP players stop all the whining and go PvE grind like the rest of us. But no....QQ certainly worked !
People can suggest whatever they want here ! That's the point.
Just in the past couple of weeks there was a thread on making maelstrom weapons available to people who only want to PvP. There have always been a lot of PvP players here stating they shouldn't have to do any PvP to access PvE gear.
driosketch wrote: »They should just remove PvE from the sewers. Make it it one long tunnel of Hide n Seek, and the ability to exit the base entrances at either side to short cut the Cyrodiil map.
This is actually not a bad idea, but i'd still leave some optional bosses in there.
@OP
the zone is pvp and pve, was said to be so before anyone bought it and before it was even done. To now get mad cause pvp is going on in there is crazy. As i said before the only reason you are having problems is due to the balance of this game, you got people with max champ points in there on NBs just 3-4 shotting everyone then back in stealth rebuff next!
@ZOS
The way the games pvp works and the way the classes are balanced, no wonder people complain about pvp in IC. ZOS you gave people that have nothing else to do in life the ability to grind out champion points and be as strong as a world boss compared to an average player that just wants to play the game.
A whole team of people sat there in your offices and agreed this was a good idea?
You have the best pvp mmo to date in Dark Age of Camelot, as like the base idea to follow when it comes to pvp in this game, and this is what you guys came up with to replace realm ranks and such?
Seriously?
smh
ZOS basically tried to mix PvE and PvP. It turned out to be one lousy idea for a multitude of reasons.
It's because they didn't do it right. There's a reason people still talk about "Darkness Falls" in Dark Age of Camelot being awesome. The community here seems to not grasp that IC needs to be tied to Cyrodiil performance for it to be good. You need to be able to change who hass access to it to block off entry to the other sides based on either emperorship or map control. This allows fun things like hunting down the guy that ganked you knowing he can't get back in for a bit, and the guy being hunted able to have the thrill of still taking people out knowing that risk of being booted for a bit if he dies is there.
Theres people from DAoC behind ESO, and somehow they drop the ball on probably the best aspect of DAoC?
How @ZOS how???
EDIT: You know how much fun it was opening up Darkness Falls by taking keeps and stuff to rush in there and take out all of the other side only to have the third faction in DAoC open it up for themselves and come in and kill the other 2 factions that were already fighting amongst each other?
Why is IC open to all 3 sides at all times? Why does it say on the map "Currently open to all alliances"??? cause they were going to do exactly what I typed above but didn't for some reason.
Have times where its open to all 3 sides, but tie the majority of the time to who owns the most in cyrodiil, add some cool monster helmets and other items that you can ONLY get in IC and you will see competitive fun pvp in IC.
Trust me.