Maintenance for the week of October 5:
• [COMPLETE] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

I want to understand ZOS's side of things

speeez
speeez
✭✭✭
One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.

Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.

Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer :D).

Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:

Why does it take so long for changes or fixes to happen in the game?

I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.

If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.

Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.

I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think :)
Edited by speeez on January 23, 2016 9:17AM
Twitch: www.twitch.tv/speeeztv
YouTube: www.youtube.com/speeeztv
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    I legitimately hope that you get a response to this, but unfortunately you shouldn't get your hopes up. Zos do not like to explain themselves to their customers. We've seen this from PC launch to now. There are some things they will discuss, and others that they will not, regardless of how the player base feels about them- if we even know about them at all.
    2013

    rip decibel
  • Jura23
    Jura23
    ✭✭✭✭✭
    It's been a long time since I played other MMOs, so I don't remember everything into details. But I'm pretty sure they usually separate patches from fixes. Fixes should be coming out on weekly basis while patches can be less frequent and introduce changes and tweaks. ZOS doesn't separate these two things and I don't understand why as well.
    Georgion - Bosmer/Templar - PC/EU
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    speeez wrote: »
    One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.

    Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.

    Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer :D).

    Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:

    Why does it take so long for changes or fixes to happen in the game?

    I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.

    If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.

    Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.

    I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think :)

    Most likly they are doing this on microsofts and sonies restrictions, Of course pc will get fixes first, then they have to go through both, console companies in order to release any type of patch, which is why they would probaly merge those fixes together instead of separate.
    PC NA
    Please add Fangs to Vampires.
  • Tors
    Tors
    ✭✭✭✭✭
    "Why does it take so long for changes or fixes to happen in the game?"


    Really? A game of this size and you wonder why they dont implement changes instantly?

    On one hand they are slated for breaking things on each fix and on the other that they dont make those changes fast enough.


    As @Thevampirenight points out they have multiple platforms and multiple processes for these patches to be both accepted by the relevent compaines and implemented.


    As an aside, do you think they are NOT looking to fix issues? Yeah ZOs have been terrrible when it comes to listening to reports from the beta server (time to zone was a specific bugbear of mine) but if somehting is not working as intented, then theres a pretty good chance that this is down to it being hard to fix or a fix impacting on something else.


    Final point, people keep saying trite "the Community wants" statements as if it makes their post valid. I am a member of the PvP community and the LAST thing I want is any form of arena.

    Arenas are allways unbalanced and force you to play a specific build/class to have any sucess. This game is not balanced on small combat, its never advertised itself as such and its imnplementation would have a negative affect (in my view and in my experiance with other games)

    They couldnt even make a single player arena work in this game ffs

    Rather than Sorcs being the winners (as in VMSA) it would be templars who ruled the PvP arena and the screams from your "Community" would be strong as they realised that lack of one in a group meant they would not stand a serious chance


    Ok, last final point. The "Community" is the most vocal 2% of the 3% players who post/read the forums. The other 97% of the playerbase should not really be pressganged into shoring up your arguement for the game to be something other than ESO.
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Alcast
    Alcast
    Class Representative
    Short Staffed
    Unexperienced Staff (They kicked most devs that developped the game and replaced them with cheaper employees)
    Unexperienced Staff
    Unexperienced Staff
    Unexperienced Staff
    Bad Resource Management Overall I would say
    Broken Systems

    And if there really are 80 different systems, then well good luck not f...ing up smth xD
    Edited by Alcast on January 23, 2016 10:03AM
    My Website! https://www.AlcastHQ.com // ESO-Sets! https://eso-sets.com // ESO-Skillbook! https://eso-skillbook.com // Dwemer Automaton Discord Bot! https://dwemerautomaton.com/ // ESO-Housing! https://eso-housing.com/
    Cesille -- Redguard Templar // Xeloki -- Redguard DK // Cezille -- Altmer Templar // Cathamalexiaqotinissiza -- Redguard Sorcerer // Szane -- Magicka Sorcerer // Test Subject Z -- Magicka Nightblade // and many more...
    Achievements
    Worlds 1st Godslayer
    Worlds 1st vBRP Speedrun, No Death, No Sigil "The Unchained" clear
    Worlds 1st vBRP clear in MM // Worlds 1st vBRP Speedrun clear // Worlds 1st vBRP No Death clear /Worlds 1st vBRP No Sigils clear
    Worlds 1st vCR Gryphon Heart Achievement (No Death+HM+Speedrun) in SS
    Worlds 1st vCR clear in SS // World 1st +1,2,3 clear in SS // Worlds 1st vCR Speedrun // Worlds 1st vCR No Death
    Worlds 1st vAS HARDMODE clear in CWC
    Worlds 1st vAS clear in CwC // Worlds 1st vAS + 1 Llothis clear in CwC // Worlds 1st vAS + 1 Felms clear in CwC
    Worlds 1st HoF Tick-Tock Tormentor in HotR
    Worlds First HoF Stress Tested in HotR // Worlds First Hof Well-Oiled Machine in HotR
    Worlds 1st Halls of Fabrication clear // Worlds 1st Halls of Fabrication Hardmode clear // Worlds 1st Halls of Fabrication Speedrun
    Worlds #1 vMoL Score 165456 in HS // Worlds #1 vSO Score 173761 in HS // Worlds #1 vAA Score 145157 in HS
    Worlds #1 vMoL Score 163308 in OT // Worlds #1 vSO Score 171353 in OT// Worlds #1 vAA Score 144177 in OT // Worlds #1 vHRC Score 154149 in OT
    Worlds #1 vMoL Score 150882 in SotH // Worlds #1 vSO Score 153121 in SotH // Worlds #1 vAA Score 121093 in SotH // Worlds #1 vHRC Score 128815 in SotH
    Worlds #1 vMoL Score 93699 in DB // Worlds #1 vSO Score 159083 in DB
    Worlds #1 vMoL Score 86828 in TG
    Worlds 1st Guild to complete ALL vMoL achievments // Worlds 1st vMoL clear [VR16] // Worlds 1st vMoL speed run [VR16]
    Worlds 1st vMoL No-Death // Worlds 2nd vMoL HM
    Worlds 1st vMSA Stamina Clear (Templar) // Worlds 1st vMSA Stamina no Death (DK) // Worlds 2nd vMSA Stamina no Death (NB)
    Worlds 1st vSO Speedrun // Worlds 2nd vSO Hardmode.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Short Staffed
    Unexperienced Staff (They kicked most devs that developped the game and replaced them with cheaper employees)
    Unexperienced Staff
    Unexperienced Staff
    Unexperienced Staff
    Bad Resource Management Overall I would say
    Broken Systems


    And if there really are 80 different systems, then well good luck not f...ing up smth xD

    They are releasing a japenese mega server soon, so they will most likly have to have people to work on that as well, and from what I know they quit, few of them maybe to better jobs or because they did not like the way the game was going. Who knows. I am refering to the main devs.
    PC NA
    Please add Fangs to Vampires.
  • sadownik
    sadownik
    ✭✭✭✭✭
    speeez wrote: »
    One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.

    Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.

    Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer :D).

    Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:

    Why does it take so long for changes or fixes to happen in the game?

    I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.

    If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.

    Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.

    I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think :)

    Most likly they are doing this on microsofts and sonies restrictions, Of course pc will get fixes first, then they have to go through both, console companies in order to release any type of patch, which is why they would probaly merge those fixes together instead of separate.

    Well when the console version wasnt out it was exactly the same story so i dont know what was the excuse then. And @Jura23 - yes you are right. I spend most of my time in gw2 right now (i know, i know its hated around here) and i was shocked by the Z. attitude. Playing gw2 got me spoiled in so many ways. After expansions release we had 2-3 hotfixes every day for well over a week and then 1 every 1-2 days for 2 more. You are just getting a message ingame - "new version of client available", you log off, download the patch and you are back in game.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Understanding Zos' motives is trying to nail jello to a tree
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was planning on a long run with this game too, after 15yrs with UO,i half expected at least a decent working set of mechanics and slow ride throughout tamriel, the changes and tweaks are expected, but everythings going pear shaped and extreme with lop-sided changes, theres no fine tuning, just bell-end decisions that lack a purpose or unwanted by the community. im pretrified at making a new character, theres no stability or consistency. do they talk to each other the same way they talk to us in ESO live?
    Edited by Mojmir on January 23, 2016 10:51AM
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    theres no fine tuning, just bell-end decisions that lack a purpose or unwanted by the community.
    Totally agree with this.

    It's like they are incapable of making minor changes, which in most cases, is all we need. No, they can either completely nerf something into oblivion, or make it over-powered.
    Unwanted by the community: Does anyone remember all the stealth nerfs Templars received and we still have no idea why? Things like that.
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • Tors
    Tors
    ✭✭✭✭✭
    Alucardo wrote: »
    Without them answering the question in totality I'm going to go ahead and assume these other things are paid content for the DLCs - things that are going to earn them money.
    Now that's cool, and I get it, but ffs be honest with us. We're not stupid.


    Exactly, which is why reports from the PTS are basically worthless, by the time code hits the PTS, nothing is going to stop the dates of the next DLC.

    Totally understandable, but painfull for the players.

    The trouble is that the user base is now seemingly in conflict with the game (by userbase, those who get engaged on forums etc)

    Where we crave information, this information is not forthcomming due to any number of reasons. Generally noone at the developers end is willing to get tied down into a "BUT you said" pissing contest.


    Think back to games you loved, and think about how involved the devs were with the forums etc

    Its a far cry from the wall of silence (or worse, posting on external sites) that we get today.



    The TU ESO has failed, time to dump it and make the game a subscription again. Say 20 quid a month, less players, but more resources to throw at the game. Win Win and the freetards can go play a different game
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Sausage
    Sausage
    ✭✭✭✭✭
    Patience, young grasshopper. ESO is massive game. Also keep in mind, they gotta have a way to sell their Expansion us too in the future.
    Edited by Sausage on January 23, 2016 11:47AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Draxys wrote: »
    I legitimately hope that you get a response to this, but unfortunately you shouldn't get your hopes up. Zos do not like to explain themselves to their customers.

    We aren't their customers. These are their customers. We are their product. I'm sure the board gets full and detailed explanations on the status of the game, and what will be released when. With actual ETAs.

    This was to be expected when this game went free to play.
    Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
    - Matt Firor, 2013

    Reading the linked article to the quote will give you a lot of insight of where this game came from, and where it took a turn to the buy to play, crown store driven system we have today.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Draxys wrote: »
    I legitimately hope that you get a response to this, but unfortunately you shouldn't get your hopes up. Zos do not like to explain themselves to their customers.

    We aren't their customers. These are their customers. We are their product. I'm sure the board gets full and detailed explanations on the status of the game, and what will be released when. With actual ETAs.

    This was to be expected when this game went free to play.
    Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
    - Matt Firor, 2013

    Reading the linked article to the quote will give you a lot of insight of where this game came from, and where it took a turn to the buy to play, crown store driven system we have today.

    hehe cal ripken is an investor
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    I'm guessing their server side tech is subpar and inefficient. How many hot fixes have we seen? Hotfixing is where you push a fix live without a client side patch.

    They also use their 'quarterly' DLC to push bug fixes and class balances. No idea why but I speculate it's to make their DLC patch look inflated with so much...content?
    Edited by WalkingLegacy on January 23, 2016 12:35PM
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭
    Alucardo wrote: »
    For crying out loud, Magicka DK needs more than that. DoTs can be weakened by CPs (spell and thick skinned) and purged natively by 2 classes in the game.

    Reminder: not everything revolves around PvP in ESO and much of the nerfs to classes have come because of complainers in PvP and negatively impacted the gameplay in PvE. But let's also not forget that these upcoming attempts at class balance is being made by the same person who thinks Destruction Staff's Wall of Elements "melts" enemies. I too am extremely concerned to hear what the upcoming changes are going to be as they have an extremely poor track record by consistently doing the WRONG things... like giving Stamina Sorcs worthless Stamina versions of class abilities. Whenever they try to 'fix' something, they screw something else up. They seem to have extremely poor internal testing as many of these things should be detected before it even goes to PTS. Their lack of forethought is also unacceptable... do they not sit and think about how making a change here also impacts this over there? It seems they don't because of what us players get shafted with until so much outcry on the forums elicits a fix- something that shouldn't have to occur in order to get ZOS to address it.
    Edited by ADarklore on January 23, 2016 12:36PM
    Started ESO: May 2015-Quit: Sept 2018
    PC-NA AD
    Champion Points: 1004
    ESO+
    Morrowind/Summerset
    ** Strictly a solo PvE quester **
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    speeez wrote: »
    One-liner summary: This isn't just another pvp complain post, I'm a pvper who wants to understand what's happening on ZOS's side instead of just complaining without knowing.

    Disclaimer: For those of you who know my name, I make the videos for fun and entertainment purposes, it doesn't accurately reflect how I feel about ESO or the developers at ZOS.

    Im a newer player to the game, Im a pvper, I love the game so far and am enjoying it immensely and I can't wait for arenas even though it may take some time (I have the patience, especially since I'm newer :D).

    Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:

    Why does it take so long for changes or fixes to happen in the game?

    I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.

    If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.

    Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.

    I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think :)

    I think you might be correct about the small staff I believe because they are so slow to do things they just don't have the staff to pump out things quickly as they would like to. I think the statement about the 80 things going on was just an arbitrary number to get a point across that they have a lot of irons in the fire these games have a lot going on and are huge to keep up what may seem like a simple fix for us may take a lot of code and then you have to understand what systems this code may affect then you have to write the correct code then you have to test it quality assurance public testing depending on how large usually you have several departments working on different projects and then in the end they bring them all together to form the final product.
  • xellink
    xellink
    ✭✭✭
    sadownik wrote: »
    Well when the console version wasnt out it was exactly the same story so i dont know what was the excuse then. And @Jura23 - yes you are right. I spend most of my time in gw2 right now (i know, i know its hated around here) and i was shocked by the Z. attitude. Playing gw2 got me spoiled in so many ways. After expansions release we had 2-3 hotfixes every day for well over a week and then 1 every 1-2 days for 2 more. You are just getting a message ingame - "new version of client available", you log off, download the patch and you are back in game.

    Quick fixes??

    LOL, have you seen their mac client. Trading post was not working properly on the mac client for 2 years. Hell, their mac client isn't even out of beta yet and will probably never exit beta.

    Memory leaks and bad performance on the mac client too, since they launched it, it has barely improved.
  • sadownik
    sadownik
    ✭✭✭✭✭
    xellink wrote: »
    sadownik wrote: »
    Well when the console version wasnt out it was exactly the same story so i dont know what was the excuse then. And @Jura23 - yes you are right. I spend most of my time in gw2 right now (i know, i know its hated around here) and i was shocked by the Z. attitude. Playing gw2 got me spoiled in so many ways. After expansions release we had 2-3 hotfixes every day for well over a week and then 1 every 1-2 days for 2 more. You are just getting a message ingame - "new version of client available", you log off, download the patch and you are back in game.

    Quick fixes??

    LOL, have you seen their mac client. Trading post was not working properly on the mac client for 2 years. Hell, their mac client isn't even out of beta yet and will probably never exit beta.

    Memory leaks and bad performance on the mac client too, since they launched it, it has barely improved.

    Im sorry to hear that but since i play on pc i didnt know that and on pc side it all works well,
  • xellink
    xellink
    ✭✭✭
    sadownik wrote: »
    Im sorry to hear that but since i play on pc i didnt know that and on pc side it all works well,

    I play it on PC too, but i just want to say that GW2 has their own priorities too, neglecting a certain player base is not an acceptable option.

    Anet also has more experience than ZOS.:
    giving everyone 5 fixed abilities based on weapons instead of freedom to select skills has made balancing easier so they need less manpower to test skills, GW2 doesn't need to spend as much time fixing crap because a lot of these were experienced in GW1. This has however limited player freedom however. I liked playing a dedicated healer and i can't do it anymore in GW2.

    In fact, the interaction in GW1 between having so freedom on all 8 slot for skills made it very difficult for balancing and a lot of manpower was dedicated to purely fixing skills and nerfing builds. I have never seen a community cry nerf so hard before. But this is fun, and i don't want my freedom of skill choice to be taken away in ESO, that is enough to make me stay with ZOS despite their slow response and spaghetti code and slow balance and bug fixes..
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    speeez wrote: »
    Okay now with all of that said, in my experience so far, I have noticed that there are a decent amount of bugs or issues in the game that need fixing or arent working as intended, as well as things (ex: arenas) that the pvp community want implemented in the game. Now my question is this:

    Why does it take so long for changes or fixes to happen in the game?

    I know there was a similar question asked to Matt Frior in the last ESO Live podcast, however I didn't really understand. He said something in regards to "80 other systems" to be worked on? I don't understand his answer or I misunderstood completely on what he said and I am really confused.

    If I were to take a guess myself, I would guess that ZOS is short staffed. I would also guess if they had more employees or more resources we would be able to see changes/fixes faster. But I could be very very wrong so I don't really know.

    Also, I'm not familiar with the game development cycle at all. So if anyone knows how it works from an employee standpoint and could shed some light that would help me understand as well.

    I'm hoping to hear from ZOS or at least your guys' thoughts on what you guys think :)

    I cannot speak for ZOS (no one outside of ZOS can) but I can say what I think is going on behind the curtains. No conspiracies, no gloom and doom, no sky is falling.

    ZOS is a business and they have to balance the expenses of running the entire ZOS division (development, customer support, operations, etc) against the revenue coming in from the sale of the game. For any long term company developing or operating an active MMO, this is going to be the case.

    ZOS allocates development resources against this balance in order to deliver for the game. This is necessarily a constrained resource, and to make it worse, many of those resources are so specific that they cannot be interchanged. It is necessary to make sure that they have the right number of the right type of resource available to do what they want in the time they are comfortable with. Getting this balance right takes time and patience as demand for a resource can ebb and flow and you do not want to get in a position where you are chronically overstaffed in an area.

    Inevitably, there will be more things to do than can be done. It is an active game with active development. They have to decide what can be done, in what order, at what expense, how long it will take, and with what return (revenue). They have to place all these things in order of importance, taking all of the different aspects into account, and then they assign resources based on this list. This priority list is the key to when things are developed and how long we have to wait.

    I would imagine that the list is optimized for resource allocation, revenue, popularity, ease of implementation, time to develop, and probably more. We will never see the list. As players, we would find the order of the items wrong and incomprehensible. We lack the knowledge to properly sort the list, not that we wouldn't try. (The end result would be a zillion different lists, all of them worse than what ZOS has.) It is possible that the list is somewhat biased on the population of the game and what they like to do, as well as the direction they want the population to grow, but there are a ton of factors that get involved, like how much a feature costs and how long it would take to develop. Some parts of the game are easy to develop (pets, costumes, mounts) while others are harder (PVP Arena, housing, etc). It is so hard to attribute ZOS love or hate for a particular demographic in the face of this.

    Let's say they want to do a PVP Arena and it has finally risen high enough on the list. It is going to take a specific number of resources from a number of disciplines. I will pretend 9 months for those resources to develop it. There is art to do, probably NPC dialog that needs to be written and recorded, zone work to do, and balance issues to take care of. It is a big project and not one to be undertaken lightly. They can expect to include it in a certain paid DLC content that will generate a projected amount of revenue, or a base game update that will generate a projected amount of license sales. When the moons line up and all the proper resources are available, they allocate the resources. They have to do this 9 months (pretending, remember) before it will be in the game. They do not announce to us that they start working on this. Fairly close to when it is done, they tell us it exists. On the eve of it being done, they tell us a lot about it. When it is done, they deliver it. After that, we get to play with it.

    Of course, it is not that easy. It never is. After they start working on things, some times something else comes up that is deemed to be more important and some of the people working on it are needed for that. Perhaps they come across something during development that requires that another thing change first. There are a number of different reasons. In any case, they may have to stop working on it and they set it aside. This is a fact of life in development and the larger the project, the more likely it is. Spell system is likely a very good example of this. When the priority rises on the sidelined project, it will be picked up, dusted off, updated as necessary to fit the current game, and work will resume. A 9 month project might take 12 months to finish. Naturally, there is no guarantee that work will resume, and Justice System PVP is an example of this. Between conception and delivery, things can happen to change the delivery date, or terminate it completely.

    The two important points here are that we cannot see their priority list and we have no idea how long it takes to develop something. We cannot tell when they start a project because they don't tell us. We probably won't know about it until the last month before they are done. Until then, it is likely something they are working on but they cannot give a date of when it will be done. The reason is because they cannot guarantee the delivery date. The date has not yet been scheduled. Once the date is scheduled, they change the story pretty quickly and that story gets more solid as the date approaches.

    This is what I use to translate ZOS-Plan-Speek to English :wink:

    "it is something we would like to do, but have no plans at this time" ... it is on the priority list but probably has no resource assigned to it.

    "back burner" ... work that was once talked about but has no resources assigned. They have to have talked about it. If they have not mentioned it, they won't say this.

    "no ETA" ... work has probably been done on it, but there is no expected update or patch that is close enough to talk about. It may or may not be active work but it is something that could have active work being done on it. This is in the "it is coming" category. This is significantly further out than "Soon™".

    "we have no plans to do this" ... not even on the priority list or so far down that it probably won't ever be done.



Sign In or Register to comment.