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Mag DK flaws?

sirrmattus
sirrmattus
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Can someone explain to me why everyone complains about mag dk in pvp? Ive seen some of them do amazing things.

Am i missing something or are they just l2p complainers?
Ebonheart Pact - North American Server
- THE MORALES -
  • Ruben
    Ruben
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    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • leepalmer95
    leepalmer95
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    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • sirrmattus
    sirrmattus
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    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...
    Ebonheart Pact - North American Server
    - THE MORALES -
  • jim_mau
    jim_mau
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    ^ what he said

    mag dks do well in groups... on single fights they have problems...
  • sirrmattus
    sirrmattus
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    sypher uses s&b on his mag dk for the gap closer
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Wollust
    Wollust
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    Their self heal is broken.
    Their defense is nerfed.
    The current meta doesn't really support classes that can't afford to only stack everything into one resource or whatever.
    Dots are extremely weak in openworld due to multiple abilites being able to get rid of them instantly (and being spammed like crazy in group raids).
    Not to mention the lack of execute, gap closer or a way to disengage (besides a nerfed mist form).
    Dragonfirescales unreliable and nerfed approx. 10983 times.
    Battle roar nerfed to be scaled from each resource individually (buff for stamdk though I guess).
    Susano'o

    Zerg Squad
  • CavalierPrime
    CavalierPrime
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    The only character I play is a mag dk. Let me lay it out.

    All PvE content minus vet Maelstrom: Amazing
    vet Maelstrom: Must have high cp/character familiarity/persistance
    PvP in groups: Amazing
    PvP solo vs ranged casters: Amazing
    PvP solo vs stamina melee: Must have high cp/character familiarity/persistence
    PvP solo vs zerg: We dead
  • sirrmattus
    sirrmattus
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    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • CavalierPrime
    CavalierPrime
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    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).
  • leepalmer95
    leepalmer95
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    sirrmattus wrote: »
    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...

    Your ult doesn;t equal a gap closer....

    Also without dynamic ult they don't regen as quickly anymore.

    Also that video it wasn;t sypher's dk and don't use sypher as an example, how many other builds do you know that use their other resource as a gap closer? Mag nb, lotus fan, stam nb, ambush, mag templar, toppling charge, stam temp, invasion/crit charge, stam dk, crit charge.

    MAG dk, invasion?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • IcyDeadPeople
    IcyDeadPeople
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    sirrmattus wrote: »
    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...

    Your ult doesn;t equal a gap closer....

    Also without dynamic ult they don't regen as quickly anymore.

    Also that video it wasn;t sypher's dk and don't use sypher as an example, how many other builds do you know that use their other resource as a gap closer? Mag nb, lotus fan, stam nb, ambush, mag templar, toppling charge, stam temp, invasion/crit charge, stam dk, crit charge.

    MAG dk, invasion?

    Ranged dps seems to work well for magicka sorcs, maybe magicka DK would benefit from more ranged alternatives?
    Edited by IcyDeadPeople on January 22, 2016 7:54PM
  • leepalmer95
    leepalmer95
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    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • sirrmattus
    sirrmattus
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    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    ok. you obviously have not played dk long enough to know they can reflect range skills. if a sorc shoots 2 overload and get reflect, they almost dead
    Ebonheart Pact - North American Server
    - THE MORALES -
  • leepalmer95
    leepalmer95
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    sirrmattus wrote: »
    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...

    Your ult doesn;t equal a gap closer....

    Also without dynamic ult they don't regen as quickly anymore.

    Also that video it wasn;t sypher's dk and don't use sypher as an example, how many other builds do you know that use their other resource as a gap closer? Mag nb, lotus fan, stam nb, ambush, mag templar, toppling charge, stam temp, invasion/crit charge, stam dk, crit charge.

    MAG dk, invasion?

    Ranged dps works for magicka sorcs, maybe magicka DK would benefit from more ranged alternatives.

    Problem is all their skills are close range, talons/whip/inhale/breath/ etc... it's such good class design give them only close range ability and don't give them a gap closer.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • sirrmattus
    sirrmattus
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    sirrmattus wrote: »
    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...

    Your ult doesn;t equal a gap closer....

    Also without dynamic ult they don't regen as quickly anymore.

    Also that video it wasn;t sypher's dk and don't use sypher as an example, how many other builds do you know that use their other resource as a gap closer? Mag nb, lotus fan, stam nb, ambush, mag templar, toppling charge, stam temp, invasion/crit charge, stam dk, crit charge.

    MAG dk, invasion?

    Ranged dps works for magicka sorcs, maybe magicka DK would benefit from more ranged alternatives.

    Problem is all their skills are close range, talons/whip/inhale/breath/ etc... it's such good class design give them only close range ability and don't give them a gap closer.

    ye but they have great cc ability. thats why the close range attacks. imagine if their atks wer long range and they had cc. the world would be screaming OPPPPPP
    Ebonheart Pact - North American Server
    - THE MORALES -
  • CavalierPrime
    CavalierPrime
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    sirrmattus wrote: »
    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...

    Your ult doesn;t equal a gap closer....

    Also without dynamic ult they don't regen as quickly anymore.

    Also that video it wasn;t sypher's dk and don't use sypher as an example, how many other builds do you know that use their other resource as a gap closer? Mag nb, lotus fan, stam nb, ambush, mag templar, toppling charge, stam temp, invasion/crit charge, stam dk, crit charge.

    MAG dk, invasion?

    Ranged dps works for magicka sorcs, maybe magicka DK would benefit from more ranged alternatives.

    I basically play my dk like a sorc who lacks streak, ward, and frags but instead has better sustain and reflective scales. Scales played properly allows you to basically one-shot a lot of ranged dps builds. Like I mentioned above, the only glaring weakness of the ranged mag dk is the inability to escape/survive unfavorable fights. It shines in almost every other situation.

  • leepalmer95
    leepalmer95
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    sirrmattus wrote: »
    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    ok. you obviously have not played dk long enough to know they can reflect range skills. if a sorc shoots 2 overload and get reflect, they almost dead

    I've played a dk since launch? why would you use overlord vs a dk? Sounds like a bad sorc.

    Mines + curse + det, maybe a heavy resto or such just because. Use your ult to finish them e.g. dawnbreaker nor a projectile because why would you when it's going to be reflected.

    It won't be quick but they can't do enough dmg to get through hardened + harness.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Wollust
    Wollust
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    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    Dueling is a bit different than openworld PvP. In duels you use your dots to keep pressure on the shields combined with whip spam. The burst damage comes from using meteor in combination with fossilize as soon as the shields are down. But if the sorc is really good, he'll be able to keep up his shields forever and the fight is gonna result in a draw.
    That's at least how it used to be in 1.6 when I played magicka DK. Nothing much changed to 1.7 though from what I have seen.
    Susano'o

    Zerg Squad
  • IcyDeadPeople
    IcyDeadPeople
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    sirrmattus wrote: »
    sirrmattus wrote: »
    Ruben wrote: »
    My guess, since I don't play a Magicka DK: They lack an execute skill, a burst or hard hitting opening skill, a good heal or escape skills.

    And stamina morphs of anything good.

    And a magicka gap closer, it's ennoying to play a mag dk with all close range skills when you don't have a gap closer and need to waste your limited stamina to get close to them.

    they hav a cheap ulti gap closer...

    Your ult doesn;t equal a gap closer....

    Also without dynamic ult they don't regen as quickly anymore.

    Also that video it wasn;t sypher's dk and don't use sypher as an example, how many other builds do you know that use their other resource as a gap closer? Mag nb, lotus fan, stam nb, ambush, mag templar, toppling charge, stam temp, invasion/crit charge, stam dk, crit charge.

    MAG dk, invasion?

    Ranged dps works for magicka sorcs, maybe magicka DK would benefit from more ranged alternatives.

    Problem is all their skills are close range, talons/whip/inhale/breath/ etc... it's such good class design give them only close range ability and don't give them a gap closer.

    ye but they have great cc ability. thats why the close range attacks. imagine if their atks wer long range and they had cc. the world would be screaming OPPPPPP

    Would be nice if stone fist were punched up and did magic damage (or fire) instead of physical.
    Edited by IcyDeadPeople on January 22, 2016 8:01PM
  • leepalmer95
    leepalmer95
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    Wollust wrote: »
    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    Dueling is a bit different than openworld PvP. In duels you use your dots to keep pressure on the shields combined with whip spam. The burst damage comes from using meteor in combination with fossilize as soon as the shields are down. But if the sorc is really good, he'll be able to keep up his shields forever and the fight is gonna result in a draw.
    That's at least how it used to be in 1.6 when I played magicka DK. Nothing much changed to 1.7 though from what I have seen.

    Well in 1.7 mag dk's can't hold block forever ^^ so there stamina won't last forever.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • sirrmattus
    sirrmattus
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    sirrmattus wrote: »
    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    ok. you obviously have not played dk long enough to know they can reflect range skills. if a sorc shoots 2 overload and get reflect, they almost dead

    I've played a dk since launch? why would you use overlord vs a dk? Sounds like a bad sorc.

    Mines + curse + det, maybe a heavy resto or such just because. Use your ult to finish them e.g. dawnbreaker nor a projectile because why would you when it's going to be reflected.

    It won't be quick but they can't do enough dmg to get through hardened + harness.

    you could say the same, why would a dk walk intot he mines, or det. to me, curse is very weak, never hurts cause you can just count it and block when it pops. if you using a staff you can use reach against a sorc to tos them out of mines
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Decayed_Inside
    Decayed_Inside
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    They lack hardened ward or cloak or any escape. They hit pretty good and you can keep someone in talons forever.
  • sirrmattus
    sirrmattus
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    Wollust wrote: »
    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    Dueling is a bit different than openworld PvP. In duels you use your dots to keep pressure on the shields combined with whip spam. The burst damage comes from using meteor in combination with fossilize as soon as the shields are down. But if the sorc is really good, he'll be able to keep up his shields forever and the fight is gonna result in a draw.
    That's at least how it used to be in 1.6 when I played magicka DK. Nothing much changed to 1.7 though from what I have seen.

    exactly.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • sirrmattus
    sirrmattus
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    They lack hardened ward or cloak or any escape. They hit pretty good and you can keep someone in talons forever.

    sorc escape isnt that great anymore. anyone can crit rush spam them til they run out of magick.

    to me, as a dk, i go out in the open world knowing that im going to end up dying. so an escape really doesnt bother me.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • leepalmer95
    leepalmer95
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    sirrmattus wrote: »
    sirrmattus wrote: »
    sirrmattus wrote: »
    jim_mau wrote: »
    ^ what he said

    mag dks do well in groups... on single fights they have problems...

    ive seen a mag dk duel sorc for 30min. they had to stop the fight cause neither could die.

    The sorc either had much more cp or the dk never figured out the lethal rotation. I had an 8 minute fight with a sorc only end once I identified the rotation needed to brute force him down to zero (it involved Shooting Star of course).

    I'm still not sure how a mag dk managed to kill a sorc, how did they even get down their shields?

    Since IC i've never died to a mag dk on my sorc. They just can't deal enough dmg. Mines + curse + det quickly
    gets them down.

    ok. you obviously have not played dk long enough to know they can reflect range skills. if a sorc shoots 2 overload and get reflect, they almost dead

    I've played a dk since launch? why would you use overlord vs a dk? Sounds like a bad sorc.

    Mines + curse + det, maybe a heavy resto or such just because. Use your ult to finish them e.g. dawnbreaker nor a projectile because why would you when it's going to be reflected.

    It won't be quick but they can't do enough dmg to get through hardened + harness.

    you could say the same, why would a dk walk intot he mines, or det. to me, curse is very weak, never hurts cause you can just count it and block when it pops. if you using a staff you can use reach against a sorc to tos them out of mines

    Yeah i suppose, but i still think a sorc is going to be a lot stronger. If you use a staff you still won't be able to put out more burst dmg and only your ult will work really.

    My curse has a tool tip of about 13k, my det has a 13k one as well. It's going to be easy to burn a dk out of stamina with defensive rune.

    If their a heavy armour dk then they won't be able to do enough dmg ^^

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • templesus
    templesus
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    sirrmattus wrote: »
    They lack hardened ward or cloak or any escape. They hit pretty good and you can keep someone in talons forever.

    sorc escape isnt that great anymore. anyone can crit rush spam them til they run out of magick.

    to me, as a dk, i go out in the open world knowing that im going to end up dying. so an escape really doesnt bother me.
    is this a troll?

  • Ghost-Shot
    Ghost-Shot
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    sirrmattus wrote: »
    sypher uses s&b on his mag dk for the gap closer

    Thats what we all used to use but its a bit of a stam hog when you get no stam regen while blocking. We have no execute, no viable self heal, no reasonable damage spamable ability, a burst ult that is all physical damage, talons that deal physical damage and dots that get purged as soon as you cast them, the class would probably be in a good spot with ~1000 CP so you can max ele expert elf born and mighty but without that they are ***. What is a magicka DK again?
  • leepalmer95
    leepalmer95
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    templesus wrote: »
    sirrmattus wrote: »
    They lack hardened ward or cloak or any escape. They hit pretty good and you can keep someone in talons forever.

    sorc escape isnt that great anymore. anyone can crit rush spam them til they run out of magick.

    to me, as a dk, i go out in the open world knowing that im going to end up dying. so an escape really doesnt bother me.
    is this a troll?

    I could easily stop a sorc escaping in 1.6 with a gap closer.

    With the nerf to bolt escape and the gap closer stun, sorc's don't escape me in 1.7
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • sirrmattus
    sirrmattus
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    templesus wrote: »
    sirrmattus wrote: »
    They lack hardened ward or cloak or any escape. They hit pretty good and you can keep someone in talons forever.

    sorc escape isnt that great anymore. anyone can crit rush spam them til they run out of magick.

    to me, as a dk, i go out in the open world knowing that im going to end up dying. so an escape really doesnt bother me.
    is this a troll?

    r u a troll? this is true, so true. if sorc streak is to be considered escape, it needs to outrange gap closers
    Ebonheart Pact - North American Server
    - THE MORALES -
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    sirrmattus wrote: »
    sypher uses s&b on his mag dk for the gap closer

    Thats what we all used to use but its a bit of a stam hog when you get no stam regen while blocking. We have no execute, no viable self heal, no reasonable damage spamable ability, a burst ult that is all physical damage, talons that deal physical damage and dots that get purged as soon as you cast them, the class would probably be in a good spot with ~1000 CP so you can max ele expert elf born and mighty but without that they are ***. What is a magicka DK again?

    lol
    Ebonheart Pact - North American Server
    - THE MORALES -
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