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What do you hope Zos fix/change in the pvp patch?

leepalmer95
leepalmer95
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Personally for me mine are:

Empower- nothing should be able to empower itself, ambush/wb/flare. Spamming 1 skill shouldn't be awarded.

Dk:

Whip: Stamina morph? Make it hit harder currently it does nothing.
Proper execution
Proper gap closer
Dragon Blood - Make it useful against, same for all % skills.

Templar:

Flare : the charging time is far too slow as well as the travel speed, needs to be upgraded.
Jabs: Needs fixing to work against shields, not sure if there is a crit bug on ps4 but if there is needs fixing.
Sun shield - make is viable?
Balanced warrior - Not so balanced as it only gives wpn dmg, not sure why it can't receive the sorc treatment and give spell dmg too.
Some sort of sustain??

Sorc :

Some type of stam dps skill
Make it where if you would of critted against shields then you get the heal from surge but not the extra dmg.
Pets - Need something done, the AI just doesn't work... ,
Overload - Increase cost in pvp or something, people shouldn't be able to spam 13k attack that cost 15 ult per shot. Thats 6 shots for a dawnbreaker. 13 per meteor.

Nb's -

Cloak - Put some some of reduction from spamming it like streak - 50% cost increase or magicka regen debuff.
Teleport strike - Needs a min range.

Nb's are stupidly strong right now but i'd rather them not be nerfed just buff other classes so they can actually compete.



Snares - Snares are really strong right now, 60% on most things is far too powerful, you literally just sit there unless your a stam build and use shuffle even then there so easy to reapply that most build don't actually go out their way to use them, it's just naturally in the rotation.

Wrecking Blow - OP or not OP? Either way it's bugged at the moment, the broken range as well as broken cc. This should at least be fixed, also as such a high dmg skill it shouldn't auto aim as in anyone within 180 degree's of you will be hit even if your not looking at them after you press the button. It should be a channel like jabs so you actually have to aim for such high dmg. Also it should just be a high dmg skill and maybe not have a built in cc. Might actually encourage people to switch skills in the WB rotation.

Revealing flare - The equivalent of this is magicka det yet despite this skill being hard (ish) to get it's useless.

Heavy armour - Make it viable in pvp, with all the penetration it's now useless.

0 regen when blocking - Despite this not achieving anything it's annoying when bashing or dodge rolling on console as you can't rebind and need to hit block first, destroys you resources, give it an 0.5 delay to where you get no stamina, lets people bash/dodgeroll without losing regen ticks and still attempts to deal with 'permablockers'

Root/stun or gap closers - should never of been a thing in the first place, remove them.
Edited by leepalmer95 on January 18, 2016 11:15PM
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Brutusmax1mus
    Brutusmax1mus
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    This ∆
  • Wollust
    Wollust
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    I'd take all these flaws if they'd at least fix the lag :neutral:
    Susano'o

    Zerg Squad
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    a) Lag
    b) Introduction of stances to balance all the comabt issues in ESO
    c) Removal of hard CC / knockdowns off all heavy hitting spam attacks
    d) Root and silence removal from all charge abilities. Would love if charges had their damage component removed to open the door to ranged combat.
  • Uberkull
    Uberkull
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    What pvp patch? There is no planned pvp patch for 2016. Just the siege updates, the Cyrodill lag fixes, and forward camps(though this was not mentioned again during 'The Year Ahead' but town captures were instead?).

    PvP is what you see now... for at least 6 months.


    Edited by Uberkull on January 18, 2016 10:35PM
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  • Molag_Crow
    Molag_Crow
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    100% agree with you Lee cos this is like the real wishlist for PvP in my opinion.... hopefully it all happens too. Would make the game amazing.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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  • AshTal
    AshTal
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    First off less lag - although as a bad PvPer maybe lag saves my life a lot.

    1) Deal with the AOE spams of Steel tornado and bat swarm. Probably over used because with bad lag they still hit everything, but they seem to do way too much damage and just lead to zerg trains rolling through everything.

    2) Sort out the Sorc pets they are just stupid and not worth having.

    3) Try and balance some skills like Wrecking blow and ambush anything which gets spammed over and over. OP said it much better that I have.
  • themdogesbite
    themdogesbite
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    1. Fix lagg.
    2. Fix FPS.
    3. Fix balance.
    :]
  • SemiD4rkness
    SemiD4rkness
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    1.Nerf Nightblade
    2.Nerf Nightblade
    3.Nerf Nightblade some more
    4.Give templar some sort of sustain
    5.Dragon blood should be 30% missing health despite the reduced healing in Cyrodiil (Same with Blazing shield)
    6.Nerf shieldstack.
    7.Nerf Nightblade
  • TheBull
    TheBull
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    I hope they change their mind and add a pvp patch.
  • Caligamy_ESO
    Caligamy_ESO
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    Lower the population cap on each PVP server

    Remove the ability for DK and NB to exploit Take Flight and Ambush to infiltrate outer/inner keeps without siege, as this happens way too often

    Fix the rooting on gap closers, we already have 10,000 snare effects to deal with

    Fix the unbreakable fear combination that seems to be running rampant all over Cyrodil

    Make skills that are spammed consecutively have ever increasing GCD or cost, or the same treatment that Bolt Escape/Streak got

    The revolving doors of death on keeps, those pesky doors that seemingly ignore you (lag) when a zerg is approaching right behind you.. until you click a 2nd or third time.

    Allow me to shoot stones from my trebuchet instead of the marshmallows they currently shoot

    Stop rewarding lag-inducing gameplay tactics, lower AP by a percentage for each person in a group maybe.. this one seems challenging to address. Group play is how it SHOULD be but when it is exploited to such a degree that no one defending can move or fire off a skill and just die to numerous AoE abilities, then it is neither fun or entertaining.
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  • leepalmer95
    leepalmer95
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    Lower the population cap on each PVP server

    Remove the ability for DK and NB to exploit Take Flight and Ambush to infiltrate outer/inner keeps without siege, as this happens way too often

    Fix the rooting on gap closers, we already have 10,000 snare effects to deal with

    Fix the unbreakable fear combination that seems to be running rampant all over Cyrodil

    Make skills that are spammed consecutively have ever increasing GCD or cost, or the same treatment that Bolt Escape/Streak got

    The revolving doors of death on keeps, those pesky doors that seemingly ignore you (lag) when a zerg is approaching right behind you.. until you click a 2nd or third time.

    Allow me to shoot stones from my trebuchet instead of the marshmallows they currently shoot

    Stop rewarding lag-inducing gameplay tactics, lower AP by a percentage for each person in a group maybe.. this one seems challenging to address. Group play is how it SHOULD be but when it is exploited to such a degree that no one defending can move or fire off a skill and just die to numerous AoE abilities, then it is neither fun or entertaining.

    There changing the way ap works with groups soon, the ap bonus will be capped at +50% but there doubling the ap from a kill so the best way to gain ap will be in a group of 5.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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