There never will be another faction per se, since that would require way too much time to make. Factions after all not only add to the three banners war (there is a reason this isn't called four banners war) in cyrodil, they also need a whole mainstory-plotline, from starter islands to five regions leading up to the coldharbour assault...Korah_Eaglecry wrote: »The only race that I could see becoming apart of the selection to players would be Moarmer. The biggest dilemma I see with this is the fact that the Moarmer are pirates, opportunists and typically keep to themselves. They as a Kingdom would have no lot in the war for the Imperial City. So their appearance there would be odd even if it was as just players.
Its possible to create a fourth Faction with the Moarmer and whatever other races/kingdom/factions you could think of joining together. But what exactly would their endgame be and aside from the Altmer. How would they explain them picking a fight with all three banners?
Lies! Well, not entirely, but... they are obviously intelligent enough to communicate, have a crafting style, and use magic. So what if most are stuck in a primitive tribal culture... so are wood orcs, and yet orcs are playable. And I recall from the forums that there is at least one person who decided to roleplay "goblin"... and they are already in game, with a crafting motiv to boot... would be easy enough to implement... and could be rare enough through a appropiate crown cost... I'd say, why not? Then you might even find someone who likes to RP from out of under your boot...And before he gets here: NO @TheShadowScout ! Goblins should NOT be a playable race! They're dumb sub-beasts that should stay under the heel of my boot!
Not me, seeing how the last of them supposedly died out during the knahaten flu, same as the Kothringi...Your lack of lilmothiits disturb me
...and none of them save one (Yagrum Bagarn) will appear in any way between their dissappearance and the events of TES:Skyrim, as we know from the lore. Move along.WalkingLegacy wrote: »Dwemer are not dead.
They have disappeared and no one knows where.
Except that is not entirely correct.SnuggleMePlease wrote: »Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races...
CapnPhoton wrote: »Pig races or some other kind of mini game we can bet on...
When I first read this... I thought you meant Pig "Races"... and imagined.
SnuggleMePlease wrote: »Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.
For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.
Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.
Cheers,
Snuggle
Beowulf_McCallum wrote: »SnuggleMePlease wrote: »Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.
For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.
Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.
Cheers,
Snuggle
The Orsimer weren't a playable race until the third game in the series.
There's precedent for changing an NPC/monster race into a playable one
Yay, another one of these!I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.
I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.
I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.
Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
Boxed Expansions
Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
DLC expansions outside of Tamriel
The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.
If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.
Original Post: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1
And before he gets here: NO @TheShadowScout ! Goblins should NOT be a playable race! They're dumb sub-beasts that should stay under the heel of my boot!
You know me,all I want is Vvardenfell,and it is there in your map.I'm glad you added it. :}
starkerealm wrote: »Beowulf_McCallum wrote: »SnuggleMePlease wrote: »Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.
For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.
Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.
Cheers,
Snuggle
The Orsimer weren't a playable race until the third game in the series.
There's precedent for changing an NPC/monster race into a playable one
Orcs weren't playable in in Battlespire. They were first added in the fifth game, Morrowind. For reference ESO is the 11th Elder Scrolls game released (not counting expansion packs and DLC).
@Tryxus I would love it if you were right, but from what I remember of Murkmire, it's only the Naga that have been revealed as being introduced there.... Not that they couldn't add Lilmothiit in discreetly, of course! (Fingers crossedThe Lilmothiit? I believe they are coming with MurkmireYolokin_Swagonborn wrote: »Please don't add those fox things into the game. The RP community would lose their minds. No tavern would ever be safe again.
@sekou_trayvond For you:sekou_trayvond wrote: »Ponies.
Derpy Hooves FTW.
