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Races that could be added to ESO and future ideas.

  • TheShadowScout
    TheShadowScout
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    The only race that I could see becoming apart of the selection to players would be Moarmer. The biggest dilemma I see with this is the fact that the Moarmer are pirates, opportunists and typically keep to themselves. They as a Kingdom would have no lot in the war for the Imperial City. So their appearance there would be odd even if it was as just players.

    Its possible to create a fourth Faction with the Moarmer and whatever other races/kingdom/factions you could think of joining together. But what exactly would their endgame be and aside from the Altmer. How would they explain them picking a fight with all three banners?
    There never will be another faction per se, since that would require way too much time to make. Factions after all not only add to the three banners war (there is a reason this isn't called four banners war) in cyrodil, they also need a whole mainstory-plotline, from starter islands to five regions leading up to the coldharbour assault...

    If anything, new races might be implemented -just- like Imperials - as outcasts of their people working on making a new home in one of the existing alliances.
    Thus they would be the hallmark of how any new crown store races might be done. In an "Yes, most of them are like this, but -that one- is different, is one of ours..."
    And of course, they would need their own cradting style, one way or another.

    Thus races like Maormer, Reachmen, or Goblins would be pretty simple to implement - basic visuals already in the game, shouldn't take much to get them done and ready. Even Ayleids might be possible - lore-wise there might still be a few scattered survivors supposedly around here or there before that race vanishes completely.

    Akaviri races might need some more visual options, but that might not be too much trouble to code either, though they are a little bit more lore-straining, after all, while there was an huge invasion ten years before ESO time, we know what happened to them -All- ("Blood for the Pact!")
    Gidorick wrote: »
    And before he gets here: NO @TheShadowScout ! Goblins should NOT be a playable race! They're dumb sub-beasts that should stay under the heel of my boot! :wink:
    Lies! Well, not entirely, but... they are obviously intelligent enough to communicate, have a crafting style, and use magic. So what if most are stuck in a primitive tribal culture... so are wood orcs, and yet orcs are playable. And I recall from the forums that there is at least one person who decided to roleplay "goblin"... and they are already in game, with a crafting motiv to boot... would be easy enough to implement... and could be rare enough through a appropiate crown cost... I'd say, why not? Then you might even find someone who likes to RP from out of under your boot... :tongue:;)

    In any case, they are not my favorites to be added (that would be maormer), I just keep mentioning them because the crafting style is already there, the visuals are already there, and they could be done pretty easily I suspect.
    Lenikus wrote: »
    Your lack of lilmothiits disturb me
    Not me, seeing how the last of them supposedly died out during the knahaten flu, same as the Kothringi...
    Dwemer are not dead.

    They have disappeared and no one knows where.
    ...and none of them save one (Yagrum Bagarn) will appear in any way between their dissappearance and the events of TES:Skyrim, as we know from the lore. Move along. ;)
    Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races...
    Except that is not entirely correct.
    Orcs and Imperials weren't playable races before TES:Morrowind...
    Thus it could be argued that some of the other sentient humanoid races in the elder scrolls world might someday be made available for player characters as crown-store race, to net ZOS more profit.
  • Ra'Shtar
    Ra'Shtar
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    So many people are afraid of changes and new lore, there is so much space left for improvement but its always looked at wrong by die hard hardcore TES fans who would love to play the same game over and over without new additions or changes.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • nordmarian
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    There could always be side stories inserted here and there...
  • hydrocynus
    hydrocynus
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    It's Anka Ra a race or just a tribe of an existing race?
    My internet is invalid
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    new zones, skilllines and all that stuff: Yes
    new Races/Classes: NO
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Beowulf_McCallum
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    Gidorick wrote: »
    CapnPhoton wrote: »
    Pig races or some other kind of mini game we can bet on...

    When I first read this... I thought you meant Pig "Races"... and imagined.
    pig_warrior_by_elldog00-d8ewsdh.jpg

    Well, I'm definitely betting on that guy
  • Beowulf_McCallum
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    Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.

    For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.

    Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.

    Cheers,
    Snuggle

    The Orsimer weren't a playable race until the third game in the series.

    There's precedent for changing an NPC/monster race into a playable one :)
  • starkerealm
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    Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.

    For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.

    Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.

    Cheers,
    Snuggle

    The Orsimer weren't a playable race until the third game in the series.

    There's precedent for changing an NPC/monster race into a playable one :)

    Orcs weren't playable in in Battlespire. They were first added in the fifth game, Morrowind. For reference ESO is the 11th Elder Scrolls game released (not counting expansion packs and DLC).
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Casdha
    Casdha
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    Well from my point of view, Story wise the plane meld has ended and the war should be ending soon without Molag Bal's influence corrupting the three alliances.

    Therefore at some point the game should morph much like a Regular dungeon vs a Veteran dungeon does. The Dark Anchors should close and Cyrodiil should return to a normal State. The game just can not do this because it has no alternative to the war. But if everything were as it should be after enough expansions Cyrodiil should be the war in Regular mode and if you switch to Veteran mode it should be somewhere else with some different objective with more goals than just taking resources. Folks would still have the option to play either by selecting Normal or Vet modes, just like they do now in dungeons.

    I love this game but I don't know why so many folks are determined that the only place we ever have PvP in this game is a war in Cyrodiil. If that were my favorite type of play I would have left this game a long time ago because those folks have been looking at and doing the exact same thing since launch. Wouldn't you like to see something different come along one day?

    Myself I think this game should evolve and remain consistent with its own story, Normal mode = War in Cyrodiil, Veteran Champion mode = Some even bigger and better war with different objectives and Alliances.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Gidorick
    Gidorick
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    Volkodav wrote: »
    Gidorick wrote: »
    Yay, another one of these!
    Gidorick wrote: »
    I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.

    I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.

    I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.

    Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
    the_elder_scrolls__tamriel_map_by_thatguysoto-d6gp5tt.png

    Boxed Expansions

    Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
    58fiLO8.jpg?1

    Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
    0twZSEj.jpg?1

    The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
    g00y7Rz.jpg?1

    Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
    aFTcZk2.jpg?1

    Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
    3BqXgPx.jpg?1

    DLC expansions outside of Tamriel

    The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
    IYAaXus.jpg?1

    The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
    WDY7bjr.png?1

    Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
    P4O5ZIa.png?1

    Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
    eIY3vT9.jpg?1

    The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
    YZ6y2po.png?1

    Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.

    If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
    planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
    Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.

    Original Post: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1

    And before he gets here: NO @TheShadowScout ! Goblins should NOT be a playable race! They're dumb sub-beasts that should stay under the heel of my boot! :wink:

    You know me,all I want is Vvardenfell,and it is there in your map.I'm glad you added it. :}

    I am 100% confidant they will add Vvardenfell someday. Don't worry!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Beowulf_McCallum
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    Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.

    For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.

    Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.

    Cheers,
    Snuggle

    The Orsimer weren't a playable race until the third game in the series.

    There's precedent for changing an NPC/monster race into a playable one :)

    Orcs weren't playable in in Battlespire. They were first added in the fifth game, Morrowind. For reference ESO is the 11th Elder Scrolls game released (not counting expansion packs and DLC).

    True, but battlespire and redguard aren't considered part of the series. More supplementary?
  • sekou_trayvond
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    Ponies.

    If it's good enough for Patton Oswalt it's good enough for me.

    Derpy Hooves FTW.
  • Enodoc
    Enodoc
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    I think for playable races we're pretty much exhausted, as it would be very hard to work a vast number of Maormer/Lilmothiit/Naga/Imga/Kothringi/Ayleid/Dwemer/Chimer/Falmer/Sload into the existing story. Why would any of them want to join one side in the Alliance War? As NPC races though, anything would be plausible; we've seen four of these already.

    Tryxus wrote: »
    Please don't add those fox things into the game. The RP community would lose their minds. No tavern would ever be safe again.
    The Lilmothiit? I believe they are coming with Murkmire :p
    @Tryxus I would love it if you were right, but from what I remember of Murkmire, it's only the Naga that have been revealed as being introduced there.... Not that they couldn't add Lilmothiit in discreetly, of course! (Fingers crossed :D )

    Ponies.
    Derpy Hooves FTW.
    @sekou_trayvond For you:
    latest?cb=20130730052759

    Back along when we were talking about new mount types we would like to see, someone suggested MLP ponies (specifically unicorns) as a mount type :wink:
    latest?cb=20140216222947
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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