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Races that could be added to ESO and future ideas.

Casdha
Casdha
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Simple discussion here. We know the Maormer are already in game and that the Imga are only gone until this Planemeld business has been dealt with.

Well if you are looking for an expansion idea then these two races are viable lore wise. We have already seen the Maomer and the Planemeld thing has been supposedly dealt with by the end of the main story so the Imga can return. Also, The Akavir races were just recently defeated, they were just here prior to the start of this game, so they could be contenders as well.

I hope this game survives long enough to create Akavir (along with their races) for PvE and a Battle between Akavir and Tamriel could be a New PvP adventure.

What other races or ideas do you think could be legitimately added to this game at some point during this time frame. What would you like to see?

Edit: a quick little link for Akavir http://www.uesp.net/wiki/Lore:Akavir
Edited by Casdha on January 17, 2016 11:02PM
Proud member of the Psijic Order - The first wave - The 0.016%

  • WalkingLegacy
    WalkingLegacy
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    Dwemer or nothing.
  • Casdha
    Casdha
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    Sorry but no just as all past TES games there are only 10 races to pick.

    And please nobody say Dwemer. Just don't.

    Sounds like you would be for Tamriel then. :)
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Tryxus
    Tryxus
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    A couple of possibilities:

    Men:

    - Reachmen: First starting out in Skyrim (Forsworn), ESO defined them as an actual seperate race from the Bretons. They're a bit like the Orcs: no homeland, but fierce, dark and violent. They'd make a great extra race

    Mer:

    - Maormer: though not native to Tamriel, they've been spotted a lot around the Summerset Isles, Valenwood and even as far as the southern shores of Hammerfell and Elsweyr.

    Beast (Betmer):

    - Imga: the native monkey folk of Valenwood
    - Sload: not native to Tamriel, but would be interesting to see them as an extra race. Besides: Thras is not that far away from Tamriel (annexation? :p )
    "In the Storyteller's name, I stand upon the bones of the world. I drink in the promise and power of nature's law, and breathe out my thanks."
    Tryxus - Magicka Warden - PC/EU/DC
  • Korah_Eaglecry
    Korah_Eaglecry
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    The only race that I could see becoming apart of the selection to players would be Moarmer. The biggest dilemma I see with this is the fact that the Moarmer are pirates, opportunists and typically keep to themselves. They as a Kingdom would have no lot in the war for the Imperial City. So their appearance there would be odd even if it was as just players.

    Its possible to create a fourth Faction with the Moarmer and whatever other races/kingdom/factions you could think of joining together. But what exactly would their endgame be and aside from the Altmer. How would they explain them picking a fight with all three banners?

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Casdha
    Casdha
    ✭✭✭✭✭
    Gidorick wrote: »
    Yay, another one of these!
    Gidorick wrote: »
    I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.

    I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.

    I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.

    Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
    the_elder_scrolls__tamriel_map_by_thatguysoto-d6gp5tt.png

    Boxed Expansions

    Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
    58fiLO8.jpg?1

    Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
    0twZSEj.jpg?1

    The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
    g00y7Rz.jpg?1

    Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
    aFTcZk2.jpg?1

    Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
    3BqXgPx.jpg?1

    DLC expansions outside of Tamriel

    The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
    IYAaXus.jpg?1

    The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
    WDY7bjr.png?1

    Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
    P4O5ZIa.png?1

    Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
    eIY3vT9.jpg?1

    The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
    YZ6y2po.png?1

    Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.

    If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
    planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
    Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.

    Original Post: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1

    And before he gets here: NO @TheShadowScout ! Goblins should NOT be a playable race! They're dumb sub-beasts that should stay under the heel of my boot! :wink:

    Yea I feel it is a good idea to resurrect the idea every now and again new folks coming in all of the time. Your OP of that thread was very good. I think I've mentioned it a time or two myself.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Jura23
    Jura23
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    Let's have Draemora as well. They are everywhere anyway, so it won't even be immersion breaking.
    Georgion - Bosmer/Templar - PC/EU
  • CapnPhoton
    CapnPhoton
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    Pig races or some other kind of mini game we can bet on...
    Xbox One NA Aldmeri Dominion
  • Gidorick
    Gidorick
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    Jura23 wrote: »
    Let's have Draemora as well. They are everywhere anyway, so it won't even be immersion breaking.

    I actually think this would be an amazing PVP addition to ESO at some point down the road.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Please don't add those fox things into the game. The RP community would lose their minds. No tavern would ever be safe again.
  • Tryxus
    Tryxus
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    Please don't add those fox things into the game. The RP community would lose their minds. No tavern would ever be safe again.

    The Lilmothiit? I believe they are coming with Murkmire :p
    "In the Storyteller's name, I stand upon the bones of the world. I drink in the promise and power of nature's law, and breathe out my thanks."
    Tryxus - Magicka Warden - PC/EU/DC
  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    Please don't add those fox things into the game. The RP community would lose their minds. No tavern would ever be safe again.

    All the ones in Tamriel (that we know of) died from a plague. So I think we're safe to bet they won't be added as a player character.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Acrolas
    Acrolas
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    "Hybrid" Races for those wanting to play outside their race's meta:

    Of Redguard Mother:
    Breton with Exhilaration, Conditioning, and Spell Resistance passives

    Of Breton Mother:
    Redguard with Gift of Magnus, Magicka Mastery, and Exhilaration

    Of Altmer Mother:
    Bosmer with Spellcharge, Elemental Talent, and Y'ffre's Endurance

    Of Bosmer Mother:
    Altmer with Gift of Magnus, Y'ffre's Endurance, and Stealthy

    Of Nord Mother:
    Dunmer with Dynamic, Robust, and Resist Frost

    Of Dunmer Mother:
    Nord with Robust, Resist Flame, and Flame Talent

    Abomination:
    Argonian Resistance, Brawny, and Robust Constitution

    And looking a bit like:

    2mpbepz.jpg
    signing off
  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lenikus
    Lenikus
    ✭✭✭✭✭
    Tryxus wrote: »
    A couple of possibilities:

    Men:
    - Reachmen: First starting out in Skyrim (Forsworn), ESO defined them as an actual seperate race from the Bretons. They're a bit like the Orcs: no homeland, but fierce, dark and violent. They'd make a great extra race

    Mer:
    - Maormer: though not native to Tamriel, they've been spotted a lot around the Summerset Isles, Valenwood and even as far as the southern shores of Hammerfell and Elsweyr.

    Beast (Betmer):
    - Imga: the native monkey folk of Valenwood
    - Sload: not native to Tamriel, but would be interesting to see them as an extra race. Besides: Thras is not that far away from Tamriel (annexation? :p )
    Your lack of lilmothiits disturb me
    ... Mai cave. >:3
  • JD2013
    JD2013
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    No to Dwemer. They're dead.

    However

    We have quite a few quests in game going back into the past. I would really love one long quest chain that goes back into history involving the Dwemer.


    I can also see them putting Imga and Sload in at some point. Even if they aren't playable.
    Sweetrolls for all!

    Benoit Christophe Raziel III - Breton Mage of Winterhold. Dwemer and Daedric Scholar. EU DC
    Marius Palenix - Imperial Nightblade from Kvatch, Thief, Assassin and Fisherman. EU DC
    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Xerosus
    Xerosus
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    Ayleid
  • Lazrael
    Lazrael
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    The purist in me says no.
    The loremonger in me has spreadsheets ready to go on this.

    Hahaha but I don't know...
    Artists and Theives...
  • WalkingLegacy
    WalkingLegacy
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    Dwemer are not dead.

    They have disappeared and no one knows where.
  • AngryNord
    AngryNord
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    Sorry but no just as all past TES games there are only 10 races to pick.

    And please nobody say Dwemer. Just don't.

    You're too late, look at the post just above your own
  • AngryNord
    AngryNord
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    As playable races? None
    As NPC races, there are the imga and sload, at least.
  • SnuggleMePlease
    SnuggleMePlease
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    Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.

    For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.

    Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.

    Cheers,
    Snuggle
    Edited by SnuggleMePlease on January 18, 2016 5:44AM
    "Heavy-bearded Y'ffre, speak through me. Tell us of the time before time. Let the story grow in me. Let my heart echo to the pounding of your feet along the story-lines, the bones of the world. I will walk Your steps, and know Your story."

    SnuggleMePlease - NA - AD
    Green Prophet of Bosmeri Pride
    Esmira Oakenwreath
  • Casdha
    Casdha
    ✭✭✭✭✭
    Does anyone else here not want any races added to ESO? I mean, call me a traditionalist, but the Elder Scrolls universe has always had the same playable races, each one being incredibly unique in their culture, demeanor, and appearance. I don't really feel that there is a need to upset this balance by bringing in races that we've never quite experienced in an Elder Scrolls game.

    For a lot of the people here, I suppose that this is just another MMO, so expanded race options sounds great, but to me it sounds as though you're throwing away integral aspects of a franchise that I've loved since I was in Middle School.

    Aside from my personal issues with the OP, I think there is already a stunning amount of racial diversity within ESO. How many MMOs do you know with 10 different playable races? Not many. If this were to be implemented, it should be set to low priority.

    Cheers,
    Snuggle

    I respect your opinion, just know that my wish does not come from the MMO side of things but rather than my love for the Elder Scrolls universe and wanting to see people places and things only spoken of in books or absent from the game since its early stages. After folks played Oblivion and also having Cyrodiil in this game, do you think Elder Scrolls 6 would go over good if it were to take place in Cyrodiil again? I think a lot of folks came here and stick around just so they can see some place they have never seen before.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Volkodav
    Volkodav
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    ✭✭
    Gidorick wrote: »
    Yay, another one of these!
    Gidorick wrote: »
    I tend to "get ahead" of myself... so just file this under that category. Under the "pipe-dream" category also.

    I, like many others, hope the B2P model affords ZOS enough resources to do the Elder Scrolls name justice with ESO. Zone updates need to come more frequently than once a year. There could easily be 25+ more zones to be released to fill out Tamriel. At 2 a year this would take a dozen years or so.

    I think ZOS could be more ambitious than this... if they had the resources to be. Elder Scrolls Online could be the platform that opens up the entire world of Nirn for players.

    Tamriel Unlimited: The story of Molag Bal's attempt to unite Tamriel and Coldharbour and the Faction War. Tamriel Unlimited could provide ESO with a decade worth of content over 25+ more zone releases.
    the_elder_scrolls__tamriel_map_by_thatguysoto-d6gp5tt.png

    Boxed Expansions

    Tides of Pyandonea: A boxed expansion that introduces deep-sea gameplay to ESO. Player/Guild ships, ship to ship combat, and the island nation of Pyandonea could provide an additional year or so of content. Pyandonea, a continent south-east of Tamriel, could be released over 2 or 3 zone releases and could include the release of the additional Maormer race (sea elves).
    58fiLO8.jpg?1

    Yokuda Reborn: Another boxed expansion that tells the story of the Redguards and explore how the island nation to the east of Tamriel was destroyed. It is said that Yokuda was sunk, but it could be just that it was destroyed by a tsunami at some point, thought to be lost under the waves. Yokuda could include another 2 or 3 zones, including the release of the Lefthanded Elves race.
    0twZSEj.jpg?1

    The Elder Wood Expedition: A boxed expansion giving players access to Atmora, the frozen continent to the north of Tamriel. This expansion could explore the ancestors of Talos (Tiber Septim) and could have the player actually influencing the development of Atmora and could set things in motion that would eventually have Talos make his way to Tamriel. Atmora could be another 2-4 zones and could include the playable race of Atmorans, from which the Nords sprung.
    g00y7Rz.jpg?1

    Akavir Revealed: A boxed expansion that could take player to the second most populated continent of Nirn, Akavir. This expansion could very well include an additional 20+ zones and include the release of the Tsaesci serpent men, the Kamal snow demons, the Tang Mo ape men, and the Ka'Po'Tun dragon tiger men.
    aFTcZk2.jpg?1

    Return to Aldmeris: A boxed Expansion that could explore the continent from which both Men and Mer were born. Another 3 or 4 zones could be released as well another race. One idea would be that there was a clan of Aldmer that stayed on Aldmeris who evolved into not men or mer... but something else. Since so little is known about Aldmeris this could be a good opportunity for ZOS to introduce completely new lore to ESO.
    3BqXgPx.jpg?1

    DLC expansions outside of Tamriel

    The Coral Kingdom: This could be a single release DLC expansion giving players the partially sunken nation of Thras between Tamriel and Yokuda, and a new playable race, the Sload and could introduce underwater content to ESO, if it's not already in ESO by this point. Since the Sload detest adventure the playable Sloads would have to be considered Sload outcasts and the story would have to reflect that.
    IYAaXus.jpg?1

    The Kowtow of Roscrea: This could be a single (or multiple) zone DLC release of the island to the north of Tamriel but to the south of Atmora and could be the ideal location for the playable race of the yeti/bigfoot-like Imga.
    WDY7bjr.png?1

    Esroniet Unfurled: This single release DLC could give players the island of Esroniet and could give ZOS a chance to introduce a new playable never-before-seen race to Nirn. Perhaps a Skeever-esque race.
    P4O5ZIa.png?1

    Unrest in Yneslea : This could explore the island of Yneslea and could introduce an Argonian ancestor that is more Hist than it is Argonian. A tree-lizard as a playable race. This could be a chance to explore the relationship between the Argonians and the Hist... it might be that they are more 'related' than we realize.
    eIY3vT9.jpg?1

    The Cathnoquey Consortium: This single release DLC would open up the island of Cathnoquey and could include the playable race of the Lilmothiit, who are related to the Kajhiit.
    YZ6y2po.png?1

    Altogether these releases would total 60+ expansions possible for ESO. Each one would be quite an undertaking and could give players more reasons to play ESO. ZOS would need to have multiple expansions in development at once and would have to release multiple expansions per year.

    If 3 of these zones were released each year, the above concept with give ESO 20 years worth of content. It's pretty clear to see ZOS won't run out of content available to release for ESO anytime soon. This doesn't even include oblivion realms and alternate realities like Lyg.
    planet_nirn___geographical__v2__by_hori873-d6h7sh0.png
    Of course, ESO will never see all these expansions, but Nirn is a huge and mysterious place. Hopefully some day we will get to see at least some of the lands outside of Tamriel.

    Original Post: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn/p1

    And before he gets here: NO @TheShadowScout ! Goblins should NOT be a playable race! They're dumb sub-beasts that should stay under the heel of my boot! :wink:

    You know me,all I want is Vvardenfell,and it is there in your map.I'm glad you added it. :}
  • KingYogi415
    KingYogi415
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    ✭✭
    Please god let us have bird person from Rick & Morty

    I AM BIRD PERSON!
  • nordmarian
    nordmarian
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    Dwemers, like any other race could be introduced in ESO but not as a playable race. Just as a DLC in which we are playing through the eyes of the long dissapeared dwemers and uncover some long lost secrets or just do some side stories with them we didn't even heard about.
    Dwemer stories could be covered in depth by a new TES game eventually. Small DLC's might also works but I have a big idea about dwemer empire in particular that might be amazing if done right.

    Schrodinger's cat
    If you put a cat in a cage with a deadly predator, until you open that cage you don't know if the cat is dead or alive. Quantum mechanics say until you open the cage the cat is both dead and alive and only opening the cage will reveal the truth. Something like that might hapen with dwemers. Until we go there we have absolutely no clue what happened with them. There are many theories and stories.

    So where are Dwemers?
    1.They could be indeed all gone.
    2. Probably the most plausible version is that dwemers somehow managed to create their own secret oblivion plane. Perhaps some mistakes would give us more clues if this story is true or not.
    3. Maybe they left for the moons or nearby planets. Might work but might also not be very ideal.
    4. Maybe they just left on their airships towards another continent and nobody actually seen them leaving. Again might not be very ideal. Maybe one day we will visit other continents of Nirn and discover a whole new world with a whole new story.
    5. Maybe they went deeper inside the Nirn and created a giant new world in the depths. Speaking about, something similar with Skyrim's Blackreach would work great if it would come to ESO as well. Immagine a huge underground world long forgotten and in order to access it we have to solve a series of quests to get our hands on clues and keys and then from deep inside the nirn some ruins will rise and we could use those to travel to this forgotten world. Should work in a very similar way we were able to travel to Blackreach. Bug unlike Blackreach, we actually find out that there were more such underground cities. And each of those cities act like a main gate to this new continent. This might work... after all we explored hundreds of dwemer ruins everywhere, giant cities and we were fooled that they were actually gone since the battle of the red mountains but actually this was all a decoy. They were smart. They fooled us. They hid behind layers upon layers of secrets. They through if they were going in underground cities just like Blackreach someone would eventually found them so they went even deeper and deeper.
    This story i'm thinking about takes place long ago, far ahead their disappearance at the red mountain. In this storyline we are helping dwemers open mines deep inside the earth, build cities and airships, craft new weapons and machines, research new technologies and so on... while also help them in the wars ahead.
    6. A mix between 2 and 5. This underground continent is actually one Oblivion plane. And the tunnels hidden deep under the cities like Blackreach act like hidden portals between those 2 worlds.

    @ZOS
    @ZOS_GinaBruno
    @ZOS_RichLambert

    #TES6
    #Dwemers
    Edited by nordmarian on January 18, 2016 8:48AM
  • dday3six
    dday3six
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    Outside of lore there is also the question of function. How would any new races fit into the game's established setup with races favoring either stamina or magicka builds, while at the same time retaining unique benefits? Nords and Argonians are already pretty much left out in the cold save for in niche builds.
  • starkerealm
    starkerealm
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    Sorry but no just as all past TES games there are only 10 races to pick.

    And please nobody say Dwemer. Just don't.

    Amusingly enough, Arena and Daggerfall only allow you to pick from 8 races. Battlespire only allowed 6. Redguard had a preset character, so you could only pick one race (no bonus points for guessing which one).

    Not counting the phone games, Morrowind, Oblivion, and Skyrim are the only other games that let you pick from ten races.

    So... no.

    Also, no to Dwemer. Yeah, you want to be a special snowflake, we get it. That's what the single player games are for. You can't be the "last of the dwarves" when there's 150 other players playing the race. Same thing for the Snow Elves.
    Edited by starkerealm on January 18, 2016 8:28AM
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
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